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THE MIND CONTROL GAME (COMPUTERS)

THE MIND CONTROL GAME (COMPUTERS) PDF Author: Anthony Griffin
Publisher: Xlibris Corporation
ISBN: 1450069622
Category : Fiction
Languages : en
Pages : 144

Book Description
About this book: This book is about a man whose name is Kelly who have been have dreams or nightmares about something that may have happened in his life so he begins to try and find out if any portion of his dreams are true. He starts talking to some of his co-workers to see if they have been having any weird dreams of their own. Kelly find’s out that Sara, his friend has been having strange dreams also and they both start their investigation of who is responsible and how to stop them.

THE MIND CONTROL GAME (COMPUTERS)

THE MIND CONTROL GAME (COMPUTERS) PDF Author: Anthony Griffin
Publisher: Xlibris Corporation
ISBN: 1450069622
Category : Fiction
Languages : en
Pages : 144

Book Description
About this book: This book is about a man whose name is Kelly who have been have dreams or nightmares about something that may have happened in his life so he begins to try and find out if any portion of his dreams are true. He starts talking to some of his co-workers to see if they have been having any weird dreams of their own. Kelly find’s out that Sara, his friend has been having strange dreams also and they both start their investigation of who is responsible and how to stop them.

Brain and Behavior Computing

Brain and Behavior Computing PDF Author: Mridu Sahu
Publisher: CRC Press
ISBN: 1000387151
Category : Computers
Languages : en
Pages : 428

Book Description
Brain and Behavior Computing offers insights into the functions of the human brain. This book provides an emphasis on brain and behavior computing with different modalities available such as signal processing, image processing, data sciences, statistics further it includes fundamental, mathematical model, algorithms, case studies, and future research scopes. It further illustrates brain signal sources and how the brain signal can process, manipulate, and transform in different domains allowing researchers and professionals to extract information about the physiological condition of the brain. Emphasizes real challenges in brain signal processing for a variety of applications for analysis, classification, and clustering. Discusses data sciences and its applications in brain computing visualization. Covers all the most recent tools for analysing the brain and it’s working. Describes brain modeling and all possible machine learning methods and their uses. Augments the use of data mining and machine learning to brain computer interface (BCI) devices. Includes case studies and actual simulation examples. This book is aimed at researchers, professionals, and graduate students in image processing and computer vision, biomedical engineering, signal processing, and brain and behavior computing.

EEG-Based Brain-Computer Interfaces

EEG-Based Brain-Computer Interfaces PDF Author: Dipali Bansal
Publisher: Academic Press
ISBN: 0128146885
Category : Science
Languages : en
Pages : 220

Book Description
EEG-Based Brain-Computer Interface: Cognitive Analysis and Control Applications provides a technical approach to using brain signals for control applications, along with the EEG-related advances in BCI. The research and techniques in this book discuss time and frequency domain analysis on deliberate eye-blinking data as the basis for EEG-triggering control applications. In addition, the book provides experimental scenarios and features algorithms for acquiring real-time EEG signals using commercially available units that interface with MATLAB software for acquisition and control. Details techniques for multiple types of analysis (including ERP, scalp map, sub-band power and independent component) to acquire data from deliberate eye-blinking Demonstrates how to use EEGs to develop more intuitive BCIs in real-time scenarios Includes algorithms and scenarios that interface with MATLAB software for interactive use

The Brain Book

The Brain Book PDF Author: Rita Carter
Publisher: Dorling Kindersley Ltd
ISBN: 0241182670
Category : Medical
Languages : en
Pages : 266

Book Description
An illustrated guide to the structure, functions and disorders of the human brain The Brain Book combines the latest findings from neuroscience with new brain imaging techniques to reveal the intricate wonder of the human brain. Through unique computer-generated 3D images, brain MRI scans and stunning graphics, you'll enjoy a guided tour of the brain's anatomy in unprecedented detail with this award-winning book. Discover how the brain works, from its function as the hub of the nervous system to brain disorders. Gain insight into such esoteric aspects as behaviour, language and communication and discover the nature of genius. Incisive, clear and authoritative, this updated edition of The Brain Book is an essential human brain manual for students and healthcare professionals, as well as a comprehensive reference book for the family.

Welcome to the Future

Welcome to the Future PDF Author: Kathryn Hulick
Publisher: Frances Lincoln Children's Books
ISBN: 0711251258
Category : Juvenile Nonfiction
Languages : en
Pages : 130

Book Description
Have you ever wondered what the future may look like? In this book, you'll explore 10 ways technology could alter our way of life. The challenge for you is to decide which changes you want for yourself and the world. In the future, will we teleport from place to place, keep dinosaurs as pets or 3D-print our dinner? Will we live on Mars or upload our brains to computers? Could we solve climate change by making all our energy from mini stars we build here on earth? This fascinating and thought provoking book from science writer Kathryn Hulick explores the possible futures humanity will face, and how we will live as the world around us changes beyond our recognition. From genetic engineering and building floating colonies in space to developing telepathic technology and bionic body alterations, this engagingly illustrated book looks into the possible future technologies which will shape how we live and how we adapt to the challenges of the future. In this book, you'll meet the scientists working to bring science fiction to life and learn how soon we might have amazing new technology. You'll also delve deep into questions about right and wrong. Just because we can do something doesn't mean we should. How can we build the best possible future for everyone on Earth?

The Philosophy of Computer Games

The Philosophy of Computer Games PDF Author: John Richard Sageng
Publisher: Springer Science & Business Media
ISBN: 9400742495
Category : Philosophy
Languages : en
Pages : 284

Book Description
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

HCI in Games

HCI in Games PDF Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 3030501647
Category : Computers
Languages : en
Pages : 547

Book Description
This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Applications of Brain-Computer Interfaces in Intelligent Technologies

Applications of Brain-Computer Interfaces in Intelligent Technologies PDF Author: Szczepan Paszkiel
Publisher: Springer Nature
ISBN: 3031055012
Category : Technology & Engineering
Languages : en
Pages : 117

Book Description
The BCI technology finds newer and newer implementations. Year by year, the number of publications in this field grows exponentially. This book attempts to describe the implementation of the brain-computer technology based on both STM32 and Arduino microcontrollers. In addition, the application of BCI technology in the field of intelligent houses, robotic lines as well as in the field of bionic prostheses was presented. One of the chapters of the monograph also discusses the issue of fMRI in the context of the possibility of analyzing images made as part of fMRI through solutions based on machine learning. A practical implementation of the TensorFlow framework was presented. The fMRI technique is also often implemented in BCI solutions. The conducted literature studies show that the technology of BCI is undoubtedly a technology of the future. However, there is a need for continuous development of biomedical signal processing methods in order to obtain the most efficient implementations in the case of non-invasive implementation of BCI technology based on EEG. The further development of BCI technology has a huge impact on the techniques of rehabilitation of people with disabilities. Nowadays, wheelchairs are being constructed, thanks to which a disabled person is physically able to direct his position in a certain direction and at a certain speed. Thanks to BCI, it is also possible to create an individual speech synthesizer, with the help of which a paralyzed person will be able to communicate with the outside world. New limb prostheses that will replace the lost locomotor system in almost one hundred percent are still being developed. Some prostheses are connected to the human nervous system, thanks to which they are able to send feedback to our brain about the shape, hardness and temperature of the object held in the artificial limb.

Assistive Technologies and Computer Access for Motor Disabilities

Assistive Technologies and Computer Access for Motor Disabilities PDF Author: Kouroupetroglou, Georgios
Publisher: IGI Global
ISBN: 1466644397
Category : Medical
Languages : en
Pages : 433

Book Description
Individuals with disabilities that impede their range of motion often have difficulty accessing technologies. With the use of computer-based assistive technology; devices, tools, and services can be used to maintain and improve the functional capabilities of motor disabilities. Assistive Technologies and Computer Access for Motor Disabilities investigates solutions to the difficulties of impaired technology access by highlighting the principles, methods, and advanced technological solutions for those with motor impairments. This reference source is beneficial to academia, industry, and various professionals in disciplines such as rehabilitation science, occupational therapy, human-computer interface development, ergonomics, and teaching in inclusive and special education. This publication is integrated with its pair book Disability Informatics and Web Accessibility for Motor Limitations.

Brain and Health Informatics

Brain and Health Informatics PDF Author: Kazayuki Imamura
Publisher: Springer
ISBN: 3319027530
Category : Computers
Languages : en
Pages : 539

Book Description
This book constitutes the refereed proceedings of the International Conference on Brain and Health Informatics, BHI 2013, held in Maebashi, Japan, in October 2013. The 33 revised full papers presented together with 8 workshop papers and 12 special session papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on thinking and perception-centric Investigations of human Information processing system; information technologies for curating, mining, managing and using big brain/health data; information technologies for healthcare; data analytics, data mining, and machine learning; and applications. The topics of the workshop papers are: mental health with ICT; and granular knowledge discovery in biomedical and active-media environments; and the topics of the special sessions are: human centered computing; neuro-robotics; and intelligent healthcare data analytics.