Author: Zhigeng Pan
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 266
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Transactions on Edutainment XI
Author: Zhigeng Pan
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 266
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Publisher: Springer
ISBN: 3662482479
Category : Education
Languages : en
Pages : 266
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Transactions on Edutainment III
Author: Maiga Chang
Publisher: Springer
ISBN: 3642112455
Category : Computers
Languages : en
Pages : 275
Book Description
With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.
Publisher: Springer
ISBN: 3642112455
Category : Computers
Languages : en
Pages : 275
Book Description
With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners’ learning motivation, i. e.
Transactions on Edutainment VII
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
ISBN: 3642290493
Category : Computers
Languages : en
Pages : 295
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Publisher: Springer Science & Business Media
ISBN: 3642290493
Category : Computers
Languages : en
Pages : 295
Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Transactions
Author: Illinois Society for Child-Study
Publisher:
ISBN:
Category :
Languages : en
Pages : 356
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 356
Book Description
The Pharmaceutical Journal and Transactions
Transactions of the Illinois Society for Child Study
Author: Illinois Society for Child-Study
Publisher:
ISBN:
Category : Child development
Languages : en
Pages : 658
Book Description
Publisher:
ISBN:
Category : Child development
Languages : en
Pages : 658
Book Description
IRE Transactions on Education
Author:
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 424
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 424
Book Description
Transactions of ASME.
Author:
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 200
Book Description
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 200
Book Description
Transactions
Author: American Society of Mechanical Engineers
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Mechanical engineering
Languages : en
Pages : 204
Book Description
Transactions of the Historic Society of Lancashire and Cheshire for the Year ...
Author: Historic Society of Lancashire and Cheshire
Publisher:
ISBN:
Category : Cheshire (England)
Languages : en
Pages : 376
Book Description
Publisher:
ISBN:
Category : Cheshire (England)
Languages : en
Pages : 376
Book Description