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Waiting for Godot

Waiting for Godot PDF Author: Samuel Beckett
Publisher: Grove/Atlantic, Inc.
ISBN: 9780802198822
Category : Drama
Languages : en
Pages : 128

Book Description
From an inauspicious beginning at the tiny Left Bank Theatre de Babylone in 1953, followed by bewilderment among American and British audiences, Waiting for Godot has become of the most important and enigmatic plays of the past fifty years and a cornerstone of twentieth-century drama. As Clive Barnes wrote, “Time catches up with genius … Waiting for Godot is one of the masterpieces of the century.” The story revolves around two seemingly homeless men waiting for someone—or something—named Godot. Vladimir and Estragon wait near a tree, inhabiting a drama spun of their own consciousness. The result is a comical wordplay of poetry, dreamscapes, and nonsense, which has been interpreted as mankind’s inexhaustible search for meaning. Beckett’s language pioneered an expressionistic minimalism that captured the existential post-World War II Europe. His play remains one of the most magical and beautiful allegories of our time.

Waiting for Godot

Waiting for Godot PDF Author: Samuel Beckett
Publisher: Grove/Atlantic, Inc.
ISBN: 9780802198822
Category : Drama
Languages : en
Pages : 128

Book Description
From an inauspicious beginning at the tiny Left Bank Theatre de Babylone in 1953, followed by bewilderment among American and British audiences, Waiting for Godot has become of the most important and enigmatic plays of the past fifty years and a cornerstone of twentieth-century drama. As Clive Barnes wrote, “Time catches up with genius … Waiting for Godot is one of the masterpieces of the century.” The story revolves around two seemingly homeless men waiting for someone—or something—named Godot. Vladimir and Estragon wait near a tree, inhabiting a drama spun of their own consciousness. The result is a comical wordplay of poetry, dreamscapes, and nonsense, which has been interpreted as mankind’s inexhaustible search for meaning. Beckett’s language pioneered an expressionistic minimalism that captured the existential post-World War II Europe. His play remains one of the most magical and beautiful allegories of our time.

Repetition and International Law

Repetition and International Law PDF Author: Wouter Werner
Publisher: Cambridge University Press
ISBN: 1009040022
Category : Law
Languages : en
Pages : 205

Book Description
Acts of repetition abound in international law. Security Council Resolutions typically start by recalling, recollecting, recognising or reaffirming previous resolutions. Expert committees present restatements of international law. Students and staff extensively rehearse fictitious cases in presentations for moot court competitions. Customary law exists by virtue of repeated behaviour and restatements about the existence of rules. When sources of international law are deployed, historically contingent events are turned into manifestations of pre-given and repeatable categories. This book studies the workings of repetition across six discourses and practices in international law. It links acts of repetition to similar practices in religion, theatre, film and commerce. Building on the dialectics of repetition as set out by Søren Kierkegaard, it examines how repetition in international law is used to connect concrete practices to something that is bound to remain absent, unspeakable or unimaginable.

International Law As We Know It

International Law As We Know It PDF Author: Lianne J. M. Boer
Publisher: Cambridge University Press
ISBN: 1108484832
Category : Law
Languages : en
Pages : 249

Book Description
Explores the role of international legal scholars in the construction of legal knowledge, looking at examples from the cyberwar debate.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ariel Manzur
Publisher: Sams Publishing
ISBN: 0134835212
Category : Computers
Languages : en
Pages : 698

Book Description
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

The True Sage

The True Sage PDF Author: Osho
Publisher: Fivestar
ISBN:
Category : Religion
Languages : en
Pages : 143

Book Description
THERE are religions – Hinduism, Christianity, Buddhism, Judaism – and many more. But they are religions, not THE religion. They are the reflections of the moon in many kinds of minds. They are not the real moon. The moon is one but it can be reflected in millions of lakes. Reflections differ, but the reflected is one. Mind is a mirror. When religion is reflected through the mind a Hinduism is born, or a Mohammedanism or a Judaism. When the religion is not a reflected one, when one comes face to face with reality without any mind whatsoever, when there is no mind between you and the truth, then there is born THE religion. Hassidism is THE religion. Sufism is THE religion. Zen is THE religion. They differ only in names; otherwise they are all the same. Their language is different but not their content. They all have looked at the moon, but they call it different names. Obviously, that is natural. But they have not been looking at the reflections. They don’t believe in creeds, ideologies, scriptures, dogmas, doctrines. They know the truth, and when you know the truth there is no need of scriptures.

Godot was Always There

Godot was Always There PDF Author: Wouter Gelijn Werner
Publisher:
ISBN:
Category :
Languages : en
Pages : 24

Book Description


Godot Engine Game Development Projects

Godot Engine Game Development Projects PDF Author: Chris Bradfield
Publisher: Packt Publishing Ltd
ISBN: 1788836421
Category : Computers
Languages : en
Pages : 292

Book Description
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Programming Theater History

Programming Theater History PDF Author: Herbert Blau
Publisher: Routledge
ISBN: 0415516692
Category : Art
Languages : en
Pages : 190

Book Description
Herbert Blau founded, with Jules Irving, the legendary Actor's Workshop of San Francisco, in 1952. Over the course of the next 13 years and its 100 or so productions, it introduced American audiences to plays by Brecht, Beckett, Pinter, and various unknown others. Most of the productions were accompanied by a concise programme note by Blau. These documents now comprise a critique of the modern theatre. This book curates these notes, with a selection of the Workshop's incrementally artful, alluring programme covers.

Text & Presentation, 2013

Text & Presentation, 2013 PDF Author: Graley Herren
Publisher: McFarland
ISBN: 0786478934
Category : Performing Arts
Languages : en
Pages : 245

Book Description
Text & Presentation, 2013 gathers some of the best work presented at the 2013 Comparative Drama Conference in Baltimore. Subjects ranging from Ancient Greece to 21st century America are covered with a variety of approaches and formats. Celebrated playwright Edward Albee's presentation is the lead piece, followed by 12 research papers, one review essay, and seven book reviews. This volume represents the latest research in the fields of comparative drama, performance, and dramatic textual analysis.

Moving from Unity to Godot

Moving from Unity to Godot PDF Author: Alan Thorn
Publisher: Apress
ISBN: 1484259084
Category : Computers
Languages : en
Pages : 283

Book Description
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and GodotMaximize the benefits from Unity and Godot Create believable game world and characters with GodotMaster the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.