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Software Studies

Software Studies PDF Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262062747
Category : Computer programs
Languages : en
Pages : 349

Book Description
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

Software Studies

Software Studies PDF Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262062747
Category : Computer programs
Languages : en
Pages : 349

Book Description
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

The Software Arts

The Software Arts PDF Author: Warren Sack
Publisher: MIT Press
ISBN: 0262039702
Category : Computers
Languages : en
Pages : 401

Book Description
An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.

Critical Code Studies

Critical Code Studies PDF Author: Mark C. Marino
Publisher: MIT Press
ISBN: 0262357437
Category : Computers
Languages : en
Pages : 289

Book Description
An argument that we must read code for more than what it does—we must consider what it means. Computer source code has become part of popular discourse. Code is read not only by programmers but by lawyers, artists, pundits, reporters, political activists, and literary scholars; it is used in political debate, works of art, popular entertainment, and historical accounts. In this book, Mark Marino argues that code means more than merely what it does; we must also consider what it means. We need to learn to read code critically. Marino presents a series of case studies—ranging from the Climategate scandal to a hactivist art project on the US-Mexico border—as lessons in critical code reading. Marino shows how, in the process of its circulation, the meaning of code changes beyond its functional role to include connotations and implications, opening it up to interpretation and inference—and misinterpretation and reappropriation. The Climategate controversy, for example, stemmed from a misreading of a bit of placeholder code as a “smoking gun” that supposedly proved fabrication of climate data. A poetry generator created by Nick Montfort was remixed and reimagined by other poets, and subject to literary interpretation. Each case study begins by presenting a small and self-contained passage of code—by coders as disparate as programming pioneer Grace Hopper and philosopher Friedrich Kittler—and an accessible explanation of its context and functioning. Marino then explores its extra-functional significance, demonstrating a variety of interpretive approaches.

Evaluating Software Architectures

Evaluating Software Architectures PDF Author: Clements
Publisher: Pearson Education India
ISBN: 9788131715925
Category :
Languages : en
Pages : 364

Book Description
This Book Describes Systematic Methods For Evaluating Software Architectures And Applies Them To Real-Life Cases. Evaluating Software Architectures Introduces The Conceptual Background For Architecture Evaluation And Provides A Step-By-Step Guide To The Process Based On Numerous Evaluations Performed In Government And Industry.

Empirical Methods and Studies in Software Engineering

Empirical Methods and Studies in Software Engineering PDF Author: Reidar Conradi
Publisher: Springer Science & Business Media
ISBN: 3540406727
Category : Business & Economics
Languages : en
Pages : 288

Book Description
Nowadays, societies crucially depend on high-quality software for a large part of their functionalities and activities. Therefore, software professionals, researchers, managers, and practitioners alike have to competently decide what software technologies and products to choose for which purpose. For various reasons, systematic empirical studies employing strictly scientific methods are hardly practiced in software engineering. Thus there is an unquestioned need for developing improved and better-qualified empirical methods, for their application in practice and for dissemination of the results. This book describes different kinds of empirical studies and methods for performing such studies, e.g., for planning, performing, analyzing, and reporting such studies. Actual studies are presented in detail in various chapters dealing with inspections, testing, object-oriented techniques, and component-based software engineering.

Software War Stories

Software War Stories PDF Author: Donald J. Reifer
Publisher: John Wiley & Sons
ISBN: 1118650743
Category : Computers
Languages : en
Pages : 209

Book Description
A comprehensive, practical book on software management that dispels real-world issues through relevant case studies Software managers inevitably will meet obstacles while trying to deliver quality products and provide value to customers, often with tight time restrictions. The result: Software War Stories. This book provides readers with practical advice on how to handle the many issues that can arise as a software project unfolds. It utilizes case studies that focus on what can be done to establish and meet reasonable expectations as they occur in government, industrial, and academic settings. The book also offers important discussions on both traditional and agile methods as well as lean development concepts. Software War Stories: Covers the basics of management as applied to situations ranging from agile projects to large IT projects with infrastructure problems Includes coverage of topics ranging from planning, estimating, and organizing to risk and opportunity management Uses twelve case studies to communicate lessons learned by the author in practice Offers end-of-chapter exercises, sample solutions, and a blog for providing updates and answers to readers' questions Software War Stories: Case Studies in Software Management mentors practitioners, software engineers, students and more, providing relevant situational examples encountered when managing software projects and organizations.

Aesthetic Programming

Aesthetic Programming PDF Author: Winnie Soon
Publisher:
ISBN: 9781785420948
Category :
Languages : en
Pages : 296

Book Description
The book explores the technical as well as cultural imaginaries of programming from its insides, demonstrating the reflexive practice of aesthetic programming, to understand and question existing technological objects and paradigms.

Studies of Software Design

Studies of Software Design PDF Author: David Alex Lamb
Publisher: Springer Science & Business Media
ISBN: 9783540612858
Category : Computers
Languages : en
Pages : 200

Book Description
This book contains a refereed collection of thoroughly revised full papers based on the contributions accepted for presentation at the International Workshop on Studies of Software Design, held in conjunction with the 1993 International Conference on Software Engineering, ICSE'93, in Baltimore, Maryland, in May 1993. The emphasis of the 13 papers included is on methods for studying, analyzing, and comparing designs and design methods; the topical focus is primarily on the software architecture level of design and on techniques suitable for dealing with large software systems. The book is organized in sections on architectures, tools, and design methods and opens with a detailed introduction by the volume editor.

Code/space

Code/space PDF Author: Rob Kitchin
Publisher: MIT Press
ISBN: 0262042487
Category : Business & Economics
Languages : en
Pages : 305

Book Description
The authors examine software from a spatial perspective, analyzing the dyadic relationship of software & space. The production of space, they argue, is increasingly dependent on code, & code is written to produce space.

Expressive Processing

Expressive Processing PDF Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 0262517531
Category : Computers
Languages : en
Pages : 500

Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.