Author: Marv Luse
Publisher: Addison-Wesley Professional
ISBN: 9780201632095
Category : Computers
Languages : en
Pages : 726
Book Description
Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.
Bitmapped Graphics Programming in C++
Author: Marv Luse
Publisher: Addison-Wesley Professional
ISBN: 9780201632095
Category : Computers
Languages : en
Pages : 726
Book Description
Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.
Publisher: Addison-Wesley Professional
ISBN: 9780201632095
Category : Computers
Languages : en
Pages : 726
Book Description
Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.
Graphics Programming in C++
Author: Mark Walmsley
Publisher: Springer Science & Business Media
ISBN: 1447109058
Category : Computers
Languages : en
Pages : 253
Book Description
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Publisher: Springer Science & Business Media
ISBN: 1447109058
Category : Computers
Languages : en
Pages : 253
Book Description
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Programming for Graphics Files
Author: John R. Levine
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 522
Book Description
Graphics files in general. A framework for bitmap files. Run length compressed formats. Uncompressed formats. Dictionary compressed formats. Vector formats. Printer formats. Format conversion.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 522
Book Description
Graphics files in general. A framework for bitmap files. Run length compressed formats. Uncompressed formats. Dictionary compressed formats. Vector formats. Printer formats. Format conversion.
Graphics Programming with GDI+
Author: Mahesh Chand
Publisher: Addison-Wesley Professional
ISBN: 9780321160775
Category : Computers
Languages : en
Pages : 788
Book Description
& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.
Publisher: Addison-Wesley Professional
ISBN: 9780321160775
Category : Computers
Languages : en
Pages : 788
Book Description
& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.
An Introduction to Object-Oriented Programming in C++
Author: Graham M. Seed
Publisher: Springer Science & Business Media
ISBN: 1447133781
Category : Computers
Languages : en
Pages : 1072
Book Description
Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.
Publisher: Springer Science & Business Media
ISBN: 1447133781
Category : Computers
Languages : en
Pages : 1072
Book Description
Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.
High-performance C Graphics Programming for Windows
Author: Lee Adams
Publisher: Windcrest
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Publisher: Windcrest
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Graphics programming with GDI+ and DirectX
Author: Alex Polyakov
Publisher: БХВ-Петербург
ISBN: 1931769397
Category : Computers
Languages : en
Pages : 450
Book Description
Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Publisher: БХВ-Петербург
ISBN: 1931769397
Category : Computers
Languages : en
Pages : 450
Book Description
Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Practical C Programming
Author: Steve Oualline
Publisher: "O'Reilly Media, Inc."
ISBN: 1565923065
Category : Computers
Languages : en
Pages : 457
Book Description
C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain, as Oualline reveals. This edition covers Windows IDEs and UNIX programming utilities.
Publisher: "O'Reilly Media, Inc."
ISBN: 1565923065
Category : Computers
Languages : en
Pages : 457
Book Description
C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain, as Oualline reveals. This edition covers Windows IDEs and UNIX programming utilities.
Graphics Programming Solutions
Author: Julio Sanchez
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 544
Book Description
The first in a new series, this book/disk programmer's reference and toolkit package covers IBM graphics hardware and video systems; text, bit-map, and geometrical primitives; XGA and 8514/A architecture and programming; SuperVGA graphics using the VESA standards; methods and techniques for computer animation; bit-mapped graphics in GIF, TIFF, and PCL formats; and laser printer and pen-plotter programming. Annotation copyright by Book News, Inc., Portland, OR
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 544
Book Description
The first in a new series, this book/disk programmer's reference and toolkit package covers IBM graphics hardware and video systems; text, bit-map, and geometrical primitives; XGA and 8514/A architecture and programming; SuperVGA graphics using the VESA standards; methods and techniques for computer animation; bit-mapped graphics in GIF, TIFF, and PCL formats; and laser printer and pen-plotter programming. Annotation copyright by Book News, Inc., Portland, OR
The C++ Graphics Programming Handbook
Author: Roger T. Stevens
Publisher: Academic Press
ISBN:
Category : C
Languages : en
Pages : 704
Book Description
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
Publisher: Academic Press
ISBN:
Category : C
Languages : en
Pages : 704
Book Description
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.