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Character Development and Storytelling for Games

Character Development and Storytelling for Games PDF Author: Lee Sheldon
Publisher: CRC Press
ISBN: 1000782867
Category : Computers
Languages : en
Pages : 519

Book Description
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Character Development and Storytelling for Games

Character Development and Storytelling for Games PDF Author: Lee Sheldon
Publisher: CRC Press
ISBN: 1000782867
Category : Computers
Languages : en
Pages : 519

Book Description
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Video Game Storytelling

Video Game Storytelling PDF Author: Evan Skolnick
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210

Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games PDF Author: Josiah Lebowitz
Publisher: Taylor & Francis
ISBN: 113612733X
Category : Computers
Languages : en
Pages : 333

Book Description
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media PDF Author: Robin James Stuart Sloan
Publisher: CRC Press
ISBN: 1466598204
Category : Computers
Languages : en
Pages : 256

Book Description
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Game Development Essentials: CD ROM

Game Development Essentials: CD ROM PDF Author: Marianne Krawczyk
Publisher:
ISBN: 9781401878856
Category : Computer games
Languages : en
Pages : 264

Book Description


Interactive Storytelling for Video Games

Interactive Storytelling for Video Games PDF Author: Josiah Lebowitz
Publisher: Focal Press
ISBN: 9781138427464
Category : Art
Languages : en
Pages : 319

Book Description
What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Narrative Design for Mobile and Live Games

Narrative Design for Mobile and Live Games PDF Author: Valentina Tamer
Publisher: CRC Press
ISBN: 1000992438
Category : Computers
Languages : en
Pages : 255

Book Description
Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.

Introduction to The Last of Us Part II

Introduction to The Last of Us Part II PDF Author: Gilad James, PhD
Publisher: Gilad James Mystery School
ISBN: 6347515776
Category : Games & Activities
Languages : en
Pages : 45

Book Description
The Last of Us Part II is the highly anticipated sequel to the critically acclaimed 2013 video game, The Last of Us. Developed by Naughty Dog and published by Sony Interactive Entertainment, The Last of Us Part II continues the story of Joel and Ellie after the events of the first game. Set five years later, players control Ellie as she navigates through a post-apocalyptic world that has been overrun by infected creatures. The game promises to deliver a deeper, more emotional story with further exploration of the game's themes of survival, love, and loss. The game received a great deal of hype leading up to its release, and upon its launch in June 2020, it was met with both critical acclaim and controversy. Many players praised the game for its stunning graphics, compelling story, and emotional resonance, while others criticized it for its divisive storyline choices. Despite its mixed reception, The Last of Us Part II has undoubtedly cemented itself as one of the most important and talked-about video games of the year, pushing the medium forward with its ambitious storytelling and technical achievements.

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design PDF Author: Tanya X. Short
Publisher: CRC Press
ISBN: 042994859X
Category : Computers
Languages : en
Pages : 392

Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

My Guide to RPG Storytelling

My Guide to RPG Storytelling PDF Author: Aron Christensen
Publisher: Loose Leaf Stories
ISBN: 1643190024
Category : Games & Activities
Languages : en
Pages : 134

Book Description
I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players. - Foreword, by Erica Lindquist - On Storytelling - Before the Game - Building Your Story - Running Your Game - Players & Player Characters - Problems - Rules & Mechanics - Setting & NPCs