Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Dark Revelations - The Role Playing Game - The Book of Adventure
Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Publisher: Chris Constantin
ISBN: 0994005520
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
Dark Revelations - The Role Playing Game - The Book of Progress
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005555
Category :
Languages : en
Pages : 121
Book Description
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Publisher: Chris Constantin
ISBN: 0994005555
Category :
Languages : en
Pages : 121
Book Description
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Dark Revelations - The Role Playing Game - Monster Manual
Author: Chris Constantin
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Publisher: Chris Constantin
ISBN: 0994005539
Category :
Languages : en
Pages :
Book Description
Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Dark Revelation - The Role Playing Game - Player's Guide
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005504
Category :
Languages : en
Pages :
Book Description
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Publisher: Chris Constantin
ISBN: 0994005504
Category :
Languages : en
Pages :
Book Description
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Dark Revelations - The Role Playing Game - Book of Magic
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431
Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Publisher: Chris Constantin
ISBN: 0994005512
Category :
Languages : en
Pages : 431
Book Description
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Dark Revelations - The Role Playing Game - The Book of Arrogance
Author: C.N. Constantin
Publisher: Chris Constantin
ISBN: 0994005547
Category :
Languages : en
Pages : 165
Book Description
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
Publisher: Chris Constantin
ISBN: 0994005547
Category :
Languages : en
Pages : 165
Book Description
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
Playing at the World
Author: Jon Peterson
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
The Book of Vile Darkness
Author: Robert J. Schwalb
Publisher:
ISBN: 9780786958689
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In addition to showcasing characters and locations featured in the upcoming Dungeons & Dragons The Book of Vile Darkness Syfy Original Movie, this roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. It includes: A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings that can inspire adventures or entire campaigns; A 96-page game supplement that provides Dungeon Masters with sample roleplaying encounters, adventure hooks, skill challenges, rituals, and lore for some of the most despicable creatures to infest any campaign world, new character options for players who like to flirt with evil; A full-color, double-sided poster map presenting iconic evil sites for heroes to explore."
Publisher:
ISBN: 9780786958689
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In addition to showcasing characters and locations featured in the upcoming Dungeons & Dragons The Book of Vile Darkness Syfy Original Movie, this roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. It includes: A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings that can inspire adventures or entire campaigns; A 96-page game supplement that provides Dungeon Masters with sample roleplaying encounters, adventure hooks, skill challenges, rituals, and lore for some of the most despicable creatures to infest any campaign world, new character options for players who like to flirt with evil; A full-color, double-sided poster map presenting iconic evil sites for heroes to explore."
The Sailor Moon Role-playing Game and Resource Book
Author: Mark C. MacKinnon
Publisher: Guelph, Ont. : Guardians of Order
ISBN: 9780968243114
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
Publisher: Guelph, Ont. : Guardians of Order
ISBN: 9780968243114
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
Dark Origins
Author: Dave Gross
Publisher: Simon and Schuster
ISBN: 1839081198
Category : Fiction
Languages : en
Pages : 512
Book Description
The Ancient Ones are coming to consume our world, and only the bold investigators of Arkham Horror stand in their way, in this chilling collection of eldritch novellas. Hour of the Huntress by Dave Gross – the mysterious disappearance of dilettante Jenny Barnes’ beloved sister triggers a frantic search through Arkham’s darkest shadows. The Dirge of Reason by Graeme Davis – for federal agent Roland Banks, investigating a bizarre incident exposes him to the supernatural horrors of Arkham. Ire of the Void by Richard Lee Byers – the astronomer and professor Norman Withers finds himself the subject of a strange creature’s gaze when he agrees to assist in a fellow scientist’s weird experiment. The Deep Gate by Chris A Jackson – sailor Silas Marsh must return to Innsmouth and confront his harrowing nightmares when he stumbles on a tome foretelling the end of the world.
Publisher: Simon and Schuster
ISBN: 1839081198
Category : Fiction
Languages : en
Pages : 512
Book Description
The Ancient Ones are coming to consume our world, and only the bold investigators of Arkham Horror stand in their way, in this chilling collection of eldritch novellas. Hour of the Huntress by Dave Gross – the mysterious disappearance of dilettante Jenny Barnes’ beloved sister triggers a frantic search through Arkham’s darkest shadows. The Dirge of Reason by Graeme Davis – for federal agent Roland Banks, investigating a bizarre incident exposes him to the supernatural horrors of Arkham. Ire of the Void by Richard Lee Byers – the astronomer and professor Norman Withers finds himself the subject of a strange creature’s gaze when he agrees to assist in a fellow scientist’s weird experiment. The Deep Gate by Chris A Jackson – sailor Silas Marsh must return to Innsmouth and confront his harrowing nightmares when he stumbles on a tome foretelling the end of the world.