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Computer Adventure Games Secrets

Computer Adventure Games Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276

Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

Computer Adventure Games Secrets

Computer Adventure Games Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559584562
Category : Games & Activities
Languages : en
Pages : 276

Book Description
For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Computer games
Languages : en
Pages : 182

Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Reading Programs for Young Adults

Reading Programs for Young Adults PDF Author: Martha Seif Simpson
Publisher: McFarland
ISBN: 1476605440
Category : Language Arts & Disciplines
Languages : en
Pages : 359

Book Description
School and public libraries often provide programs and activities for children in preschool through the sixth grade, but there is little available to young adults. For them, libraries become a place for work—the place to research an assignment or find a book for a report—but the thought of the library as a place for enjoyment is lost. So how do librarians recapture the interest of teenagers? This just might be the answer. Here you will find theme-based units (such as Cartoon Cavalcade, Log On at the Library, Go in Style, Cruising the Mall, Space Shots, Teens on TV, and 44 others) that are designed for young adults. Each includes a display idea, suggestions for local sponsorship of prizes, a program game to encourage participation, 10 theme-related activities, curriculum tie-in activities, sample questions for use in trivia games or scavenger hunts, ideas for activity sheets, a bibliography of related works, and a list of theme-related films. The units are highly flexible, allowing any public or school library to adapt them to their particular needs.

Game Design

Game Design PDF Author: Marc Saltzman
Publisher: Bradygames
ISBN:
Category : Computers
Languages : en
Pages : 478

Book Description
BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Multisensory Landscapes

Multisensory Landscapes PDF Author: Lara Koegst
Publisher: Springer Nature
ISBN: 3658404140
Category : Social Science
Languages : en
Pages : 297

Book Description
This book provides a broad view on multisensory landscapes from multiple perspectives. It includes theoretical perspectives as well as case studies. Different theoretical perspectives on landscape emerging from research in the last decades also require a differentiated approach to landscape phenomena, going beyond the visual. For example, a social constructivist approach to the social world foregrounds the processes of negotiating social ‚realities‘. This is not limited to visual aspects, and is not based on a clear physical measurability with an accompanying (purely quantitative) recording. A phenomenological approach, for example, places the synesthetic experience of landscape at the core of interest. This approach to the topic of multisensory via ‚landscape‘ is obvious for several reasons. Firstly, landscape is created (from a constructivist perspective) through the synthesis of sensory impressions on the basis of social patterns of interpretation and evaluation. Secondly, communication about ‚landscape‘ is also accessible to people who do not have any ‚expertlike special knowledge‘ in this regard. Thirdly, landscape as a changing concept is not only a concept of landscape but also of landscape itself. Fourthly, landscape as a changeable concept is particularly suitable for conceptually framing the highly fleeting non-visual stimuli.

CD-ROM Games Secrets

CD-ROM Games Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9781559585262
Category : Computer games
Languages : en
Pages : 404

Book Description
Here's the first anthology of game strategies for players of CD-ROM games. CD-ROM games have full-motion video and audio action, making it more exciting and "real" for the reader. The games are also much more challenging. Here game players will find the information they need to add enjoyment to their game-playing time.

The Secret History of Mac Gaming

The Secret History of Mac Gaming PDF Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 566

Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1482203898
Category : Computers
Languages : en
Pages : 528

Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

CD-ROM Unauthorized Game Secrets

CD-ROM Unauthorized Game Secrets PDF Author: Rick Barba
Publisher: Prima Games
ISBN: 9780761502685
Category : Computers
Languages : en
Pages : 338

Book Description
This is a compilation book on the hottest games for CD-ROM, including winning strategies for Full Throttle, Bioforge, Daedalus, Encounter, Dragon Lore and Riddle of Master Lu.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 504

Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.