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Developing and Debugging Cross-platform Shaders

Developing and Debugging Cross-platform Shaders PDF Author: Alex Boreskov
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description


Developing and Debugging Cross-platform Shaders

Developing and Debugging Cross-platform Shaders PDF Author: Alex Boreskov
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description


Developing and Debugging Cross-Platform Shaders

Developing and Debugging Cross-Platform Shaders PDF Author: Alex Boreskov
Publisher: БХВ-Петербург
ISBN: 1931769540
Category : Computers
Languages : en
Pages : 428

Book Description
Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.

Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook PDF Author: David Saltares Márquez
Publisher: Packt Publishing Ltd
ISBN: 1783287306
Category : Computers
Languages : en
Pages : 516

Book Description
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Cross-Platform Development with Qt 6 and Modern C++

Cross-Platform Development with Qt 6 and Modern C++ PDF Author: Nibedit Dey
Publisher: Packt Publishing Ltd
ISBN: 1800208855
Category : Computers
Languages : en
Pages : 442

Book Description
Enhance your cross-platform programming abilities with the powerful features and capabilities of Qt 6 Key Features Leverage Qt and C++ capabilities to create modern, cross-platform applications that can run on a wide variety of software applications Explore what’s new in Qt 6 and understand core concepts in depth Build professional customized GUI applications with the help of Qt Creator Book DescriptionQt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.What you will learn Write cross-platform code using the Qt framework to create interactive applications Build a desktop application using Qt Widgets Create a touch-friendly user interface with Qt Quick Develop a mobile application using Qt and deploy it on different platforms Get to grips with Model/View programming with Qt Widgets and Qt Quick Discover Qt’s graphics framework and add animations to your user interface Write test cases using the Qt Test framework and debug code Build a translation-aware application Follow best practices in Qt to write high-performance code Who this book is for This book is for application developers who want to use C++ and Qt to create modern, responsive applications that can be deployed to multiple operating systems such as Microsoft Windows, Apple macOS, and Linux desktop platforms. Although no prior knowledge of Qt is expected, beginner-level knowledge of the C++ programming language and object-oriented programming system (OOPs) concepts will be helpful.

Android NDK Game Development Cookbook

Android NDK Game Development Cookbook PDF Author: Sergey Kosarevsky
Publisher: Packt Publishing Ltd
ISBN: 178216779X
Category : Computers
Languages : en
Pages : 520

Book Description
A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.

Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity PDF Author: Jesse Glover
Publisher: Packt Publishing Ltd
ISBN: 1838644865
Category : Computers
Languages : en
Pages : 652

Book Description
This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Mastering Unity Game Development with C#

Mastering Unity Game Development with C# PDF Author: Mohamed Essam
Publisher: Packt Publishing Ltd
ISBN: 1835465943
Category : Computers
Languages : en
Pages : 356

Book Description
Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics Key Features Progress from basics to advanced Unity techniques effortlessly Write clean, efficient C# code to deliver seamless and engaging gameplay experiences Craft captivating game mechanics and optimize the UI to develop standout games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Whether you're an intermediate or a seasoned developer, this guide is designed for all skill levels. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.What you will learn Structure projects and break down game design into manageable systems Utilize Unity plugins such as the new Input System and Cinemachine Contribute effectively to existing code bases in Unity with C# Optimize user interfaces using C# for a seamless player experience Manage game data efficiently in Unity with C# Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.

OpenGL Superbible

OpenGL Superbible PDF Author: Graham Sellers
Publisher: Pearson Education
ISBN: 0321902947
Category : Computers
Languages : en
Pages : 856

Book Description
OpenGL� SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

Graphics Shaders

Graphics Shaders PDF Author: Mike Bailey
Publisher: CRC Press
ISBN: 1439894116
Category : Computers
Languages : en
Pages : 416

Book Description
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Unity Virtual Reality Projects

Unity Virtual Reality Projects PDF Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
ISBN: 1788477189
Category : Computers
Languages : en
Pages : 481

Book Description
If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.