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Author: Yesenia Perez-Cruz Publisher: A Book Apart ISBN: 1937557855 Category : Computers Languages : en Pages : 133
Book Description
Good design systems can help you create digital products with efficiency and consistency. But great design systems will support and strengthen your team’s creativity at the same time. In Expressive Design Systems, Yesenia Perez-Cruz shows you how to build useful, dependable systems that not only maintain harmony across your products, but also flex to accommodate inspiration and experimentation. Learn to communicate your brand, collaborate across teams—and do so much more than standardize components.
Author: Yesenia Perez-Cruz Publisher: A Book Apart ISBN: 1937557855 Category : Computers Languages : en Pages : 133
Book Description
Good design systems can help you create digital products with efficiency and consistency. But great design systems will support and strengthen your team’s creativity at the same time. In Expressive Design Systems, Yesenia Perez-Cruz shows you how to build useful, dependable systems that not only maintain harmony across your products, but also flex to accommodate inspiration and experimentation. Learn to communicate your brand, collaborate across teams—and do so much more than standardize components.
Author: Sarrah Vesselov Publisher: Apress ISBN: 1484245148 Category : Computers Languages : en Pages : 154
Book Description
Learn how to build a design system framed within the context of your specific business needs. This book guides you through the process of defining a design language that can be understood across teams, while also establishing communication strategies for how to sell your system to key stakeholders and other contributors. With a defined set of components and guidelines, designers can focus their efforts on solving user needs rather than recreating elements and reinventing solutions. You'll learn how to use an interface inventory to surface inconsistencies and inefficient solutions, as well as how to establish a component library by documenting existing patterns and creating new ones. You'll also see how the creation of self-documenting styles and components will streamline your UX process. Building Design Systems provides critical insights into how to set up a design system within your organization, measure the effectiveness of that system, and maintain it over time. You will develop the skills needed to approach your design process systematically, ensuring that your design system achieves the purpose of your organization, your product, and your team. What You'll Learn Develop communication strategies necessary to gain buy-in from key stakeholders and other teams Establish principles based on your specific needs Design, build, implement, and maintain a design system from the ground up Measure the effectiveness of your system over time Who This Book Is For All teams, large and small, seeking to unify their design language through a cohesive design system and create buy-in for design thinking within their organization; UX, visual, and interaction designers, as well as product managers and front-end developers will benefit from a systematic approach to design.
Author: Edward Allen Publisher: John Wiley & Sons ISBN: 1118174259 Category : Architecture Languages : en Pages : 2027
Book Description
Here, in one volume, is all the architect needs to know to participate in the entire process of designing structures. Emphasizing bestselling author Edward Allen's graphical approach, the book enables you to quickly determine the desired form of a building or other structure and easily design it without the need for complex mathematics. This unique text teaches the whole process of structural design for architects, including selection of suitable materials, finding a suitable configuration, finding forces and size members, designing appropriate connections, and proposing a feasible method of erection. Chapters are centered on the design of a whole structure, from conception through construction planning.
Author: Kostas Terzidis Publisher: Routledge ISBN: 1134371039 Category : Architecture Languages : en Pages : 140
Book Description
With the increased use of computers, architecture has found itself in the midst of a plethora of possible uses. This book combines theoretical enquiry with practical implementation offering a unique perspective on the use of computers related to architectureal form and design. Notions of exaggeration, hybrid, kinetic, algorithmic, fold and warp are examined from different points of view: historical, mathematical, philosophical or critical. Generously illustrated, this book is a source of inspiration for students and professionals.
Author: Eric Meyer Publisher: Book Apart ISBN: 9781952616372 Category : Human-computer interaction Languages : en Pages : 0
Book Description
You can't know every user, but you can develop inclusive practices to create experiences that support a wider range of people, more of the time.
Author: Luca P. Carloni Publisher: Now Publishers Inc ISBN: 193301928X Category : Computational intelligence Languages : en Pages : 208
Book Description
Languages and Tools for Hybrid Systems Design is intended to equip researchers, application developers and managers with key references and resource material for the successful development of hybrid systems
Author: Noah Wardrip-Fruin Publisher: MIT Press ISBN: 0262013436 Category : Computer games Languages : en Pages : 500
Book Description
From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
Author: Karl Gerstner Publisher: Lars Muller Publishers ISBN: 9783037780930 Category : Graphic arts Languages : en Pages : 0
Book Description
Karl Gerstner s work is a milestone in the history of design. One of his most important works is Designing Programmes, which is presented here in a new edition of the original 1964 publication. In four essays, the author provides a basic introduction to his design methodology. Instead of set recipes, the method suggests a model for design in the early days of the computer era. The intellectual models it proposes, however, continue to be useful today. What it does not purvey is cut-and-dried, true-or-false solutions or absolutes of any kind - instead, it develops fundamental principles in an innovative and future-oriented way. The book is especially topical and exciting in the context of current developments in computational design, which seem to hold out the possibility of programmed design. With many examples from the worlds of graphic and product design, music, architecture, and art, it inspires the reader to seize on the material, develop it further, and integrate it into his or her own work. 200 illustrations