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Horizon Zero Dawn

Horizon Zero Dawn PDF Author: Bruce Byrne
Publisher: Bright Sparks
ISBN: 9783869930817
Category : Computer adventure games
Languages : en
Pages : 655

Book Description


Horizon Zero Dawn

Horizon Zero Dawn PDF Author: Bruce Byrne
Publisher: Bright Sparks
ISBN: 9783869930817
Category : Computer adventure games
Languages : en
Pages : 655

Book Description


Inside Video Games

Inside Video Games PDF Author: Meg Marquardt
Publisher: ABDO
ISBN: 1532170807
Category : Juvenile Nonfiction
Languages : en
Pages : 51

Book Description
Video games on computers and consoles provide both learning and entertainment to players. Stunning graphics and interesting storylines draw people into virtual worlds of action and fantasy. Inside Video Games introduces readers to the uses of video games, the hardware and software that make video games possible, and the future of video game technology. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.

In Praise of the Minor Character

In Praise of the Minor Character PDF Author: Grace Pregent
Publisher: McFarland
ISBN: 1476650519
Category : Literary Criticism
Languages : en
Pages : 203

Book Description
Minor characters are everywhere in novels. They linger with readers and invite us into the untold aspects of their lives. They fill a text's landscape, bringing depth to its ecosystem, and encourage us to shift our thoughts from textual centers to margins and even to consider the minor elements of our own experiences. Minor characters challenge us to hold oppositional perspectives, rethink interdependencies, and reimagine textual and lived relationships. In many ways, we identify with minor characters, and yet we lack a nuanced way of understanding them. This work is about minor characters and the qualities of "minorness" in Victorian novels. It offers casual readers and scholars alike a method of reading and rereading for minor characters that extends across genres.

Pattern Language for Game Design

Pattern Language for Game Design PDF Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503

Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Horizon: Zero Dawn - Strategy Guide

Horizon: Zero Dawn - Strategy Guide PDF Author: GamerGuides
Publisher: Gamer Guides
ISBN: 1631023241
Category : Games & Activities
Languages : en
Pages : 583

Book Description
Taking place one-thousand years in the future, colossal machines have overrun and dominated the land, forcing humans to regress to tribal societies who have to survive off the land. Where did these behemoths come from? With a love for technology, it is up to Aloy, an outcast of her Nora tribe, to uncover the mysteries of her world. Take to the open world to explore, fight the metal monstrosities and learn all about the wonderful world of Horizon: Zero Dawn. This guide includes: - A detailed understanding of the basic mechanics, including exploring, gathering, fighting and crafting. - Completion of every single side mission and errand in the game. - Collectibles and locations section updated (Banuk Figures, Vantage Points, Bandit Camps etc). Also in the guide:. - A thorough walkthrough of the main story missions. - A complete walkthrough of every single side mission in the game. - Strategies on how to defeat each of the enemies. - A full trophy guide. Updated June 2018: - Full Frozen Wilds DLC guide.

Horizon Zero Dawn Vol. 2: Liberation (Graphic Novel)

Horizon Zero Dawn Vol. 2: Liberation (Graphic Novel) PDF Author: Anne Toole
Publisher: National Geographic Books
ISBN: 1787734102
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
A brand new graphic novel expanding upon the story of the epic video game Horizon Zero Dawn, and its highly anticipated sequel, Horizon Forbidden West. Horizon: a far-future Earth full of epic natural beauty and forgotten ruins, where awe-inspiring, animal-like machines are the dominant species and humans struggle to survive in pre-industrial tribes. Set during the events of Horizon Zero Dawn, Erend and Aloy are on the hunt for the killer of an important member of the Oseram tribe, fending off deadly machines along the way. As the hunt progresses, Erend reveals the sweeping tale of the liberation of Meridian, and how his sister, Ersa, Captain of the Carja Vanguard, was murdered.

Horizon Zero Dawn: Liberation #1

Horizon Zero Dawn: Liberation #1 PDF Author: Anne Toole
Publisher: Titan Comics
ISBN: 178773806X
Category : Comics & Graphic Novels
Languages : en
Pages : 37

Book Description
This story is set during the events of Horizon Zero Dawn. Aloy’s search for answers led her to Meridian, where she helped Erend bring Dervahl to justice. Soon after, she learned that the Eclipse cult had a base in the northern ruins of Maker’s End. But just as she set out to find it, Erend requested her aid yet again. An Oseram trader has been murdered near Pitchcliff. And Korl, an old associate of Dervahl’s, was spotted near the scene. Erend is determined to bring this dangerous fugitive to justice…

Death, Culture & Leisure

Death, Culture & Leisure PDF Author: Matt Coward-Gibbs
Publisher: Emerald Group Publishing
ISBN: 1839090375
Category : Social Science
Languages : en
Pages : 232

Book Description
Death, Culture and Leisure: Playing Dead is an inter- and multi-disciplinary volume that engages with the diverse nexuses that exist between death, culture and leisure. At its heart, it is a playful exploration of the way in which we play with both death and the dead.

Once Upon a Pixel

Once Upon a Pixel PDF Author: Eddie Paterson
Publisher: CRC Press
ISBN: 1351014250
Category : Computers
Languages : en
Pages : 159

Book Description
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Video Games as Art

Video Games as Art PDF Author: Frank G. Bosman
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110731010
Category : History
Languages : en
Pages : 124

Book Description
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.