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Introduction to College Mathematics with A Programming Language

Introduction to College Mathematics with A Programming Language PDF Author: Edward J. LeCuyer
Publisher: Springer Science & Business Media
ISBN: 1461394228
Category : Mathematics
Languages : en
Pages : 431

Book Description
The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.

Introduction to College Mathematics with A Programming Language

Introduction to College Mathematics with A Programming Language PDF Author: Edward J. LeCuyer
Publisher: Springer Science & Business Media
ISBN: 1461394228
Category : Mathematics
Languages : en
Pages : 431

Book Description
The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics PDF Author: Jeremy Kun
Publisher:
ISBN:
Category :
Languages : en
Pages : 400

Book Description
A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

An Introduction to Programming with Mathematica®

An Introduction to Programming with Mathematica® PDF Author: Paul R. Wellin
Publisher: Cambridge University Press
ISBN: 9780521846783
Category : Computers
Languages : en
Pages : 580

Book Description
Ideal for those wishing a deeper understanding of Mathematica programming, with software support and solutions to exercises available on the web.

An Introduction to Programming with Mathematica®

An Introduction to Programming with Mathematica® PDF Author: Richard J. Gaylord
Publisher: Springer Science & Business Media
ISBN: 1461223229
Category : Computers
Languages : en
Pages : 467

Book Description
Accompanying the book, as with all TELOS sponsored publications, is an electronic component. In this case it is a DOS-Diskette produced by one of the coauthors, Paul Wellin. This diskette consists of Mathematica notebooks and packages which contain the codes for all examples and exercises in the book, as well as additional materials intended to extend many ideas covered in the text. It is of great value to teachers, students, and others using this book to learn how to effectively program with Mathematica .

The Student's Introduction to Mathematica and the Wolfram Language

The Student's Introduction to Mathematica and the Wolfram Language PDF Author: Bruce F. Torrence
Publisher: Cambridge University Press
ISBN: 110840636X
Category : Computers
Languages : en
Pages : 549

Book Description
An introduction to Mathematica® and the Wolfram Language(TM) in the familiar context of the standard university mathematics curriculum.

Exemplary Programs in Introductory College Mathematics

Exemplary Programs in Introductory College Mathematics PDF Author: Susan S. Lenker
Publisher: Mathematical Association of America (MAA)
ISBN:
Category : Mathematics
Languages : en
Pages : 198

Book Description
This handbook contains a collection of the winning entries in the first INPUT Competition, part of the INPUT (Innovative Programs Using Technology) Project. The INPUT Project was designed to improve instruction by recognizing and rewarding college instructors who rethought the mathematical content of their introductory mathematics courses with innovative uses of technology. The targeted introductory mathematics courses were developmental mathematics, precalculus, business mathematics, and introductory statistics.

Mathematical Introduction to Linear Programming and Game Theory

Mathematical Introduction to Linear Programming and Game Theory PDF Author: Louis Brickman
Publisher: Springer Science & Business Media
ISBN: 1461245400
Category : Business & Economics
Languages : en
Pages : 140

Book Description
Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.

Basic Mathematics

Basic Mathematics PDF Author: Serge Lang
Publisher:
ISBN: 9783540967873
Category : Mathematics
Languages : en
Pages : 475

Book Description


Linear programming

Linear programming PDF Author: Robert D. Hackworth
Publisher:
ISBN: 9780721644233
Category : Mathematics
Languages : en
Pages : 0

Book Description


Introduction to Scientific Programming

Introduction to Scientific Programming PDF Author: Joseph L. Zachary
Publisher: Springer Science & Business Media
ISBN: 1461223660
Category : Computers
Languages : en
Pages : 390

Book Description
"Introduction to Computational Science" was developed over a period of two years at the University of Utah Department of Computer Science in conjunction with the U.S. Department of Energy-funded Undergraduate Computation in Engineering Science (UCES) program. Each chapter begins by introducing a problem and then guiding the student through its solution. The computational techniques needed to solve the problem are developed as necassary, making the motivation for learning the computing alwasy apparent. Each chapter will introduce a single problem that will be used to motivate a single computing concept. The notes currently consist of 15 chapters. The first seven chapters deal with Maple and the last eight with C. The textbook will contain 20 to 30 chapters covering a similar mix of concepts at a finer level of detail.