Introduction to Visual C++.NET and C#.NET with Simple Data Processing

Introduction to Visual C++.NET and C#.NET with Simple Data Processing PDF Author: Hary Gunarto
Publisher: Penerbit Andi
ISBN: 9789797312572
Category :
Languages : en
Pages : 124

Book Description


VISUAL C# .NET: A Step By Step, Project-Based Guide to Develop Desktop Applications

VISUAL C# .NET: A Step By Step, Project-Based Guide to Develop Desktop Applications PDF Author: Vivian Siahaan
Publisher: BALIGE PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 244

Book Description
In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values ​​from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values ​​that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time. In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered. In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race. In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball. In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans. In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.

Windows NT Network Management

Windows NT Network Management PDF Author: Anil Desai
Publisher: New Riders Publishing
ISBN: 9781562059460
Category : Computers
Languages : en
Pages : 484

Book Description
Targeting the distinct needs of the working computer professional, this book fulfills the network and system administrators' need for expert advice on completing the fundamental tasks that ensure a trouble-free Windows NT environment.

Visual C# and Databases

Visual C# and Databases PDF Author: Philip Conrod
Publisher:
ISBN: 9781937161743
Category :
Languages : en
Pages : 926

Book Description
VISUAL C# AND DATABASES is a step-by-step database programming tutorial that provides a detailed introduction to using Visual C# for accessing and maintaining databases for desktop applications. Topics covered include: database structure, database design, Visual C# project building, ADO .NET data objects (connection, data adapter, command, data table), data bound controls, proper interface design, structured query language (SQL), creating databases using Access, SQL Server and ADOX, and database reports. Actual projects developed include a books tracking system, a sales invoicing program, a home inventory system and a daily weather monitor VISUAL C# AND DATABASES is presented using a combination of over 850 pages of self-study notes and actual Visual C# examples. No previous experience working with databases is presumed. It is assumed, however, that users of the product are familiar with the Visual C# environment and the steps involved in building a Visual C# application. This pre-requisite training can be gained from our LEARN VISUAL C# course. VISUAL C# AND DATABASES requires the Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.

Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)

Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022) PDF Author: Ahmed El-Hashash
Publisher: Springer Nature
ISBN: 9464630582
Category : Social Science
Languages : en
Pages : 1083

Book Description
This is an open access book. As a leading role in the global megatrend of scientific innovation, China has been creating a more and more open environment for scientific innovation, increasing the depth and breadth of academic cooperation, and building a community of innovation that benefits all. These endeavors have made new contribution to globalization and creating a community of shared future. To adapt to this changing world and China's fast development in this new area, the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022) is to be held in April 15-17, 2022. This conference takes “bringing together global wisdom in scientific innovation to promote high-quality development" as the theme and focuses on research fields including information technology, education, big data, and Internet. This conference aims to expand channels of international academic exchange in science and technology, build a sharing platform of academic resources, promote scientific innovation on the global scale, improve academic cooperation between China and the outside world. It also aims to encourage exchange of information on research frontiers in different fields, connect the most advanced academic resources in China and abroad, turn research results into industrial solutions, bring together talents, technologies and capital to boost development.

Knowledge Management:

Knowledge Management: PDF Author: Awad
Publisher: Pearson Education India
ISBN: 9332506191
Category :
Languages : en
Pages : 480

Book Description
Knowledge Management is a subset of content taught in the Decision Support Systems course. Knowledge Management is about knowledge and how to capture it, transfer it, share it, and how to manage it. The authors take students through a process-oriented examination of the topic, striking a balance between the behavioral and technical aspects of knowledge management and use it.

F&S Index United States Annual

F&S Index United States Annual PDF Author:
Publisher:
ISBN:
Category : Commercial products
Languages : en
Pages : 1192

Book Description


Original Strategies for Training and Educational Initiatives in Bioinformatics

Original Strategies for Training and Educational Initiatives in Bioinformatics PDF Author: Hugo Verli
Publisher: Frontiers Media SA
ISBN: 2832501834
Category : Science
Languages : en
Pages : 129

Book Description


The Wall Street Journal

The Wall Street Journal PDF Author:
Publisher:
ISBN:
Category : Barron's national business and financial weekly
Languages : en
Pages : 1338

Book Description


Hospitality Upgrade

Hospitality Upgrade PDF Author:
Publisher:
ISBN:
Category : Hospitality industry
Languages : en
Pages : 866

Book Description