Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Linear Perspective Projection, &c
Author: Royal Military Academy, Woolwich
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 130
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 130
Book Description
Practical Geometry, Linear Perspective, and Projection
Author: Thomas Bradley
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 350
Book Description
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 350
Book Description
Practical Geometry, Linear Perspective, and Projection Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, with Descriptions of the Principal Instruments Used in Geometrical Drawing, ... For the Use of Artists, Architects ... by Thomas Bradley
Author: Thomas Bradley
Publisher:
ISBN:
Category : Drawing instruments
Languages : en
Pages : 344
Book Description
Publisher:
ISBN:
Category : Drawing instruments
Languages : en
Pages : 344
Book Description
Practical geometry, linear perspective, and projection
Author: Thomas Bradley (geometrician.)
Publisher:
ISBN:
Category : Geometry
Languages : en
Pages : 404
Book Description
Publisher:
ISBN:
Category : Geometry
Languages : en
Pages : 404
Book Description
The elements of linear perspective and the projection of shadows
Author: William Barnes
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 70
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 70
Book Description
Practical Geometry, Linear Perspective, and Projection, etc
Author: Thomas BRADLEY (Geometrician.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 348
Book Description
Practical Geometry, Linear Perspective, and Projection
Practical Geometry, Linear Perspective, and Projection: Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, W
Author: Thomas Bradley
Publisher:
ISBN: 9781375651301
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
Publisher:
ISBN: 9781375651301
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
Practical Geometry, Linear Perspective, and Projection
Author: Thomas Bradley
Publisher: Forgotten Books
ISBN: 9780282664244
Category : Mathematics
Languages : en
Pages : 326
Book Description
Excerpt from Practical Geometry, Linear Perspective, and Projection: Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, With Descriptions of the Principal Instruments Used in Geometrical Drawing, &C Thus, for example, the mode of dividing a right line into any number of equal parts, as given in the theoretical problem, is far too circuitous and inaccurate in practice ever to be made use of, (geo. I. 7, Pr. 49 z) and as it is a problem of perpetual occurrence, and of great importance, not only in geometrical drawings, but in other arts, some method of solving it, at once correct in principle and easy in application, must obviously be given in a work on practical geometry. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Publisher: Forgotten Books
ISBN: 9780282664244
Category : Mathematics
Languages : en
Pages : 326
Book Description
Excerpt from Practical Geometry, Linear Perspective, and Projection: Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, With Descriptions of the Principal Instruments Used in Geometrical Drawing, &C Thus, for example, the mode of dividing a right line into any number of equal parts, as given in the theoretical problem, is far too circuitous and inaccurate in practice ever to be made use of, (geo. I. 7, Pr. 49 z) and as it is a problem of perpetual occurrence, and of great importance, not only in geometrical drawings, but in other arts, some method of solving it, at once correct in principle and easy in application, must obviously be given in a work on practical geometry. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.