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Literary Art in Digital Performance

Literary Art in Digital Performance PDF Author: Francisco J. Ricardo
Publisher: Bloomsbury Publishing USA
ISBN: 1441117997
Category : Social Science
Languages : en
Pages : 200

Book Description
Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.

Literary Art in Digital Performance

Literary Art in Digital Performance PDF Author: Francisco J. Ricardo
Publisher: Bloomsbury Publishing USA
ISBN: 1441117997
Category : Social Science
Languages : en
Pages : 200

Book Description
Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture and projective art. Each case study/chapter is followed by a 'post-chapter' dialogue between editor and author - providing further entry points for theoretical analysis.

Digital Art and Meaning

Digital Art and Meaning PDF Author: Roberto Simanowski
Publisher: U of Minnesota Press
ISBN: 0816667373
Category : Art
Languages : en
Pages : 309

Book Description
How to interpret and critique digital arts, in theory and in practice.

A Companion to Digital Literary Studies

A Companion to Digital Literary Studies PDF Author: Ray Siemens
Publisher: John Wiley & Sons
ISBN: 1118508831
Category : Social Science
Languages : en
Pages : 559

Book Description
This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography

The Bloomsbury Handbook of Electronic Literature

The Bloomsbury Handbook of Electronic Literature PDF Author: Joseph Tabbi
Publisher: Bloomsbury Publishing
ISBN: 1474230261
Category : Literary Criticism
Languages : en
Pages : 464

Book Description
The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

New Directions in Digital Poetry

New Directions in Digital Poetry PDF Author: C.T. Funkhouser
Publisher: A&C Black
ISBN: 1441115919
Category : Social Science
Languages : en
Pages : 341

Book Description
Examines a range of innovative practices and processes in digital poetry published on the global computer network during the past decade.

Electronic Literature as Digital Humanities

Electronic Literature as Digital Humanities PDF Author: Dene Grigar
Publisher: Electronic Literature
ISBN: 1501373897
Category : Literary Criticism
Languages : en
Pages : 0

Book Description
Provides a context for the development of the field, informed by the forms and practices that have emerged through the years, and offers resources for others interested in learning more about electronic literature.

Theatre and the Digital

Theatre and the Digital PDF Author: Bill Blake
Publisher: Bloomsbury Publishing
ISBN: 1137355786
Category : Performing Arts
Languages : en
Pages : 100

Book Description
Why should the digital bring about ideas of progress in the theatre arts? This question opens up a rich seam of provocative and original thinking about the uses of new media in theatre, about new forms of cultural practice and artistic innovation, and about the widening purposes of the theatre's cultural project in a changing digital world. Through detailed case-studies on the work of key international theatre companies such as the Elevator Repair Service and The Mission Business, Bill Blake explores how the digital is providing new scope for how we think about the theatre, as well as how the theatre in turn is challenging how we might relate to the digital.

Literary Gaming

Literary Gaming PDF Author: Astrid Ensslin
Publisher: MIT Press
ISBN: 0262548836
Category : Social Science
Languages : en
Pages : 217

Book Description
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.

The Johns Hopkins Guide to Digital Media

The Johns Hopkins Guide to Digital Media PDF Author: Marie-Laure Ryan
Publisher: JHU Press
ISBN: 1421412233
Category : Literary Criticism
Languages : en
Pages : 553

Book Description
The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Aesthetics of Interaction in Digital Art

Aesthetics of Interaction in Digital Art PDF Author: Katja Kwastek
Publisher: MIT Press
ISBN: 0262528290
Category : Art
Languages : en
Pages : 381

Book Description
An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.