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Modular Narratives in Contemporary Cinema

Modular Narratives in Contemporary Cinema PDF Author: A. Cameron
Publisher: Springer
ISBN: 0230594190
Category : Performing Arts
Languages : en
Pages : 211

Book Description
Since the early 1990s there has been a trend towards narrative complexity within popular cinema. This book examines a number of contemporary films that play overtly with narrative structure, raising questions of chance and destiny, memory and history, simultaneity and the representation of time.

Modular Narratives in Contemporary Cinema

Modular Narratives in Contemporary Cinema PDF Author: A. Cameron
Publisher: Springer
ISBN: 0230594190
Category : Performing Arts
Languages : en
Pages : 211

Book Description
Since the early 1990s there has been a trend towards narrative complexity within popular cinema. This book examines a number of contemporary films that play overtly with narrative structure, raising questions of chance and destiny, memory and history, simultaneity and the representation of time.

Puzzle Films

Puzzle Films PDF Author: Warren Buckland
Publisher: John Wiley & Sons
ISBN: 1405168617
Category : Performing Arts
Languages : en
Pages : 256

Book Description
Drawing upon the expertise of film scholars from around the world, Puzzle Films investigates a number of films that sport complex storytelling--from Memento, Old Boy, and Run Lola Run, to the Infernal Affairs trilogy and In the Mood for Love. Unites American ‘independent’ cinema, the European and International Art film, and certain modes of avant-garde filmmaking on the basis of their shared storytelling complexity Draws upon the expertise of film scholars from North America, Britain, China, Poland, Holland, Italy, Greece, New Zealand, and Australia

Hollywood Puzzle Films

Hollywood Puzzle Films PDF Author: Warren Buckland
Publisher: Routledge
ISBN: 1136256288
Category : Social Science
Languages : en
Pages : 310

Book Description
From Inception to The Lake House, moviegoers are increasingly flocking to narratologically complex puzzle films. These puzzle movies borrow techniques—like fragmented spatio-temporal reality, time loops, unstable characters with split identities or unreliable narrators—more commonly attributed to art cinema and independent films. The essays in Hollywood Puzzle Films examine the appropriation of puzzle film techniques by contemporary Hollywood dramas and blockbusters through questions of narrative, time, and altered realities. Analyzing movies like Source Code, The Butterfly Effect, Donnie Darko, Déjà Vu, and adaptations of Philip K. Dick, contributors explore the implications of Hollywood's new movie mind games.

Cinema and Narrative Complexity

Cinema and Narrative Complexity PDF Author: Steffen Hven
Publisher:
ISBN: 9789462980778
Category : Experimental films
Languages : en
Pages : 0

Book Description
This book considers films that have experimented with new, increasingly complicated narrative approaches, including Stage Fright and Hiroshima, Mon Amour, to show how they reveal the limitations of most of our usual tools for analysing film.

The Mind-Game Film

The Mind-Game Film PDF Author: Thomas Elsaesser
Publisher: Routledge
ISBN: 1135884048
Category : History
Languages : en
Pages : 290

Book Description
This book represents the culmination of Thomas Elsaesser’s intense and passionate thinking about the Hollywood mind-game film from the previous two decades. In order to answer what the mind-game film is, why they exist, and how they function, Elsaesser maps the industrial-institutional challenges and constraints facing Hollywood, and the broader philosophic horizon within which American cinema thrives today. He demonstrates how the ‘Persistence of Hollywood’ continues as it has adapted to include new twists and turns, as well as revisions of past concerns, as film moves through the 21st century. Through examples such as Minority Report, Mulholland Drive, Source Code, and Back to the Future, Elsaesser explores how mind-game films challenge us and play games with our perception of reality, creating skepticism and (self-) doubt. He also highlights the mind-game film's tendency to intervene in a complex fashion in the political moment by questioning the dominant power’s intent to program both body and mind alike. Prescient and compelling, The Mind-Game Film will appeal to students, scholars, and enthusiasts of media studies, film studies, philosophy, and politics.

Stop the Clocks!

Stop the Clocks! PDF Author: Helen Powell
Publisher: I.B. Tauris
ISBN: 9781848851757
Category : Performing Arts
Languages : en
Pages : 0

Book Description
The clock plays a significant part in our understanding of temporality, but while it simplifies, regulates and coordinates, it fails to reflect and communicate the more experiential dimensions of time. As Helen Powell demonstrates in this book, cinema has been addressing this issue since its inception. Stop the Clocks! examines filmmakers' relationship to time and its visual manipulation and representation from the birth of the medium to the digital present. It engages both with experimentation in narrative construction and with films that take time as their subject matter, such as Donnie Darko, Interview with a Vampire, Lost Highway and Pulp Fiction. Helen Powell asks what underpins the enduring appeal of the science fiction genre with filmmakers and audience and how cinematography might inform our conceptualisation of other imagined temporal worlds, including the afterlife. She examines the role of angels and vampires in contemporary cinema, as well as the distinctive time schemes of new media and their implications for rethinking time and the moving image through digitalisation. Broad based and accessible, Stop the Clocks! will appeal to a wide interdisciplinary audience and provides a useful sourcebook on undergraduate and postgraduate courses in film and other arts and media-based disciplines.

Playing the Waves

Playing the Waves PDF Author: Jan Simons
Publisher: Amsterdam University Press
ISBN: 9053569790
Category : Performing Arts
Languages : en
Pages : 256

Book Description
Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules. Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.

Transmedia Storytelling and the New Era of Media Convergence in Higher Education

Transmedia Storytelling and the New Era of Media Convergence in Higher Education PDF Author: Stavroula Kalogeras
Publisher: Springer
ISBN: 1137388374
Category : Social Science
Languages : en
Pages : 257

Book Description
Stories, whether they are fact or fiction, popular or not, are a proven method of pedagogy. In the age of media convergence and with the advancement of technology, stories have morphed into new forms; however, their core purpose remains the same, which is to pass on knowledge and information. The internet, with its inherent interactivity, and story, with its inherent capacity to engage, can lead to innovative and transformative learning experiences in media-rich environments. This book focuses on web-based Transmedia Storytelling Edutainment (TmSE) as an andragogical practice in higher education. Story is at the forefront of this investigation because narrative is the basis for developing entertainment media franchise that can be incorporated into pedagogical practice. The propulsion of this analysis consists of practice-based research through narrative inquiry and an e-module case study presented on multimedia storytelling in the classroom. A Transmedia Storytelling Framework is provided for creating screenplays for cross-media projects and for analyzing their appropriateness in education. Additionally, a hypertext screenplay, which allowed students to dig deeper into the story word and to build more knowledge, is evaluated for its use in higher education. Since screenplays are by nature writing for the screen, it is believed that the more visual the input, the more likely it is to be memorized and recalled. A link to The Goddess Within screenplay is available for download on the right hand side of this page.

Cinema of Confinement

Cinema of Confinement PDF Author: Thomas J. Connelly
Publisher: Northwestern University Press
ISBN: 0810139235
Category : Performing Arts
Languages : en
Pages : 227

Book Description
In this book, Thomas J. Connelly draws on a number of key psychoanalytic concepts from the works of Jacques Lacan, Slavoj Žižek, Joan Copjec, Michel Chion, and Todd McGowan to identify and describe a genre of cinema characterized by spatial confinement. Examining classic films such as Alfred Hitchcock's Rope and Stanley Kubrick's The Shining, as well as current films such as Room, Green Room, and 10 Cloverfield Lane, Connelly shows that the source of enjoyment of confined spaces lies in the viewer's relationship to excess. Cinema of Confinement offers rich insights into the appeal of constricted filmic spaces at a time when one can easily traverse spatial boundaries within the virtual reality of cyberspace.

Impossible Puzzle Films

Impossible Puzzle Films PDF Author: Miklos Kiss
Publisher: Edinburgh University Press
ISBN: 1474406742
Category : Performing Arts
Languages : en
Pages : 240

Book Description
Narrative complexity is a trend in contemporary cinema. Since the late 1990s there has been a palpable increase in complex storytelling in movies. But how and why do complex movies create perplexity and confusion? How do we engage with these challenges? And what makes complex stories so attractive? By blending film studies, narrative theory and cognitive sciences, Kiss and Wilemsen look into the relation between complex storytelling and the mind. Analysing the effects that different complex narratives have on viewers, the book addresses how films like Donnie Darko, Mulholland Drive and Primer strategically create complexity and confusion, using the specific category of the impossible puzzle film to examine movies that use baffling paradoxes, impossible loops, and unresolved ambiguities in their stories and storytelling. By looking at how these films play on our mind's blind spots, this innovative book explains their viewing effects in terms of the mental state of cognitive dissonance that they evoke.