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Savage Pastimes

Savage Pastimes PDF Author: Harold Schechter
Publisher: Macmillan
ISBN: 9780312282769
Category : History
Languages : en
Pages : 214

Book Description
In this cogent and well-researched book, Harold Schechter argues that, unlike the popular conception of the media inciting violence through displaying it, without these outlets of violence in the media a basic human need would not be met and would have to be acted out in much more destructive ways. Schechter demonstrates how violent images saturated the earliest newspaper, how art and disturbing images are not incompatible and how the demoaisation of comic books in the 1950s det up a pattern of equating testosterone fuelled entertainment with aggression.

Savage Pastimes

Savage Pastimes PDF Author: Harold Schechter
Publisher: Macmillan
ISBN: 9780312282769
Category : History
Languages : en
Pages : 214

Book Description
In this cogent and well-researched book, Harold Schechter argues that, unlike the popular conception of the media inciting violence through displaying it, without these outlets of violence in the media a basic human need would not be met and would have to be acted out in much more destructive ways. Schechter demonstrates how violent images saturated the earliest newspaper, how art and disturbing images are not incompatible and how the demoaisation of comic books in the 1950s det up a pattern of equating testosterone fuelled entertainment with aggression.

Regulating Violence in Entertainment

Regulating Violence in Entertainment PDF Author: Paul Ruschmann
Publisher: Infobase Publishing
ISBN: 1438134541
Category : Electronic books
Languages : en
Pages : 153

Book Description
Provides divergent viewpoints on whether or not exposure to violent entertainment harms young people.

The Lure of the Arena

The Lure of the Arena PDF Author: Garrett G. Fagan
Publisher: Cambridge University Press
ISBN: 0521196167
Category : Games & Activities
Languages : en
Pages : 375

Book Description
Were the Romans who watched brutal gladiatorial games all that different from us? This book argues they were not.

Cultural Perspectives of Video Games: From Desiger to Player

Cultural Perspectives of Video Games: From Desiger to Player PDF Author:
Publisher: BRILL
ISBN: 1848881614
Category : Social Science
Languages : en
Pages : 207

Book Description
Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

The Game Believes in You

The Game Believes in You PDF Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 256

Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Taming Gaming

Taming Gaming PDF Author: Andy Robertson
Publisher: Unbound Publishing
ISBN: 1783528931
Category : Computers
Languages : en
Pages : 379

Book Description
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Reset

Reset PDF Author: Rusel DeMaria
Publisher: ReadHowYouWant.com
ISBN: 1442964499
Category : Video gamers
Languages : en
Pages : 446

Book Description
Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change.

American Cities in Post-Apocalyptic Science Fiction

American Cities in Post-Apocalyptic Science Fiction PDF Author: Robert Yeates
Publisher: UCL Press
ISBN: 1800080980
Category : Social Science
Languages : en
Pages : 212

Book Description
Visions of the American city in post-apocalyptic ruin permeate literary and popular fiction, across print, visual, audio and digital media. American Cities in Post-Apocalyptic Science Fiction explores the prevalence of these representations in American culture, drawing from a wide range of primary and critical works from the early-twentieth century to today. Beginning with science fiction in literary magazines, before taking in radio dramas, film, video games and expansive transmedia franchises, Robert Yeates argues that post-apocalyptic representations of the American city are uniquely suited for explorations of contemporary urban issues. Examining how the post-apocalyptic American city has been repeatedly adapted and repurposed to new and developing media over the last century, this book reveals that the content and form of such texts work together to create vivid and immersive fictional spaces in ways that would otherwise not be possible. Chapters present media-specific analyses of these texts, situating them within their historical contexts and the broader history of representations of urban ruins in American fiction. Original in its scope and cross-media approach, American Cities in Post-Apocalyptic Science Fiction both illuminates little-studied texts and provides provocative new readings of familiar works such as Blade Runner and The Walking Dead, placing them within the larger historical context of imaginings of the American city in ruins.

Reset (Volume 2 of 2) (EasyRead Super Large 24pt Edition)

Reset (Volume 2 of 2) (EasyRead Super Large 24pt Edition) PDF Author:
Publisher: ReadHowYouWant.com
ISBN: 1442964855
Category :
Languages : en
Pages : 414

Book Description


What's in a Game?

What's in a Game? PDF Author: United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 240

Book Description