Author: Robert Charles Bell
Publisher:
ISBN: 9780895350077
Category : Board games
Languages : en
Pages : 160
Book Description
The Boardgame Book
Author: Robert Charles Bell
Publisher:
ISBN: 9780895350077
Category : Board games
Languages : en
Pages : 160
Book Description
Publisher:
ISBN: 9780895350077
Category : Board games
Languages : en
Pages : 160
Book Description
The Games Book
Author: Huw Davies
Publisher: Michael O'Mara Books
ISBN: 1843176165
Category : Games & Activities
Languages : en
Pages : 158
Book Description
Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.
Publisher: Michael O'Mara Books
ISBN: 1843176165
Category : Games & Activities
Languages : en
Pages : 158
Book Description
Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.
Storytelling in the Modern Board Game
Author: Marco Arnaudo
Publisher: McFarland
ISBN: 1476669511
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Publisher: McFarland
ISBN: 1476669511
Category : Games & Activities
Languages : en
Pages : 233
Book Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
The Board Game Designer's Guide to Careers in the Industry
Author: Joe Slack
Publisher: CRC Press
ISBN: 1000784355
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Are you thinking about working in the board game industry? Here’s what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you’ll discover • What jobs are really in demand • How you can get your foot in the door with a publisher • Jobs in the industry you’ve never even thought of • What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author’s many years of experience, you’ll be able to put your own skills and experience to great use in an amazing, growing industry.
Publisher: CRC Press
ISBN: 1000784355
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Are you thinking about working in the board game industry? Here’s what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you’ll discover • What jobs are really in demand • How you can get your foot in the door with a publisher • Jobs in the industry you’ve never even thought of • What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author’s many years of experience, you’ll be able to put your own skills and experience to great use in an amazing, growing industry.
Videogame Sciences and Arts
Author: Nelson Zagalo
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Publisher: Springer Nature
ISBN: 3030379833
Category : Computers
Languages : en
Pages : 282
Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Board Game Publisher
Author: Eric Hanuise
Publisher: Flatlined Games
ISBN: 2960296117
Category : Business & Economics
Languages : en
Pages : 277
Book Description
Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric Hanuise, founder of boardgames publisher Flatlined Games, shares his experience learned from years of publishing: - The whole publication process, from the author's prototype to the finished game on the retailer's shelves - The different jobs available in the industry - Setting up your publishing company - Contracts with authors and artists - Manufacturing board games - Safety and legal obligations - Distribution and logistics - Retail, direct sales and crowdfunding - Fairs, conventions and events Written by an actual publisher, this book will help you figure out the tabletop games industry. No matter whether you are just interested in how things work or you intend to set up your own board game publishing business, you will find answers to most of your questions here.
Publisher: Flatlined Games
ISBN: 2960296117
Category : Business & Economics
Languages : en
Pages : 277
Book Description
Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric Hanuise, founder of boardgames publisher Flatlined Games, shares his experience learned from years of publishing: - The whole publication process, from the author's prototype to the finished game on the retailer's shelves - The different jobs available in the industry - Setting up your publishing company - Contracts with authors and artists - Manufacturing board games - Safety and legal obligations - Distribution and logistics - Retail, direct sales and crowdfunding - Fairs, conventions and events Written by an actual publisher, this book will help you figure out the tabletop games industry. No matter whether you are just interested in how things work or you intend to set up your own board game publishing business, you will find answers to most of your questions here.
More Board Game Education
Author: Jeffrey P. Hinebaugh
Publisher: Rowman & Littlefield
ISBN: 147584834X
Category : Games & Activities
Languages : en
Pages : 67
Book Description
This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the “super foods” of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
Publisher: Rowman & Littlefield
ISBN: 147584834X
Category : Games & Activities
Languages : en
Pages : 67
Book Description
This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the “super foods” of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
A Board Game Education
Author: Jeffrey P. Hinebaugh
Publisher: R&L Education
ISBN: 1607092611
Category : Education
Languages : en
Pages : 232
Book Description
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
Publisher: R&L Education
ISBN: 1607092611
Category : Education
Languages : en
Pages : 232
Book Description
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.
Thinking with Diagrams
Author: Sybille Krämer
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501503758
Category : Language Arts & Disciplines
Languages : en
Pages : 254
Book Description
Diagrammatic reasoning is crucial for human cognition. It is hard to think of any forms of science or knowledge without the "intermediary world" of diagrams and diagrammatic representation in thought experiments and/or processes, manifested in forms as divers as notes, tables, schemata, graphs, drawings and maps. Despite their phenomenological and structural-functional differences, these forms of representation share a number of important attributes and epistemic functions. Combining aspects of linguistic and pictorial symbolism, diagrams go beyond the traditional distinction between language and image. They do not only represent, yet intervene in what is represented. Their spatiality, materiality and operativity establish a dynamic tool to exteriorize thinking, thus contributing to the idea of the extended mind. They foster imagination and problem solving, facilitate orientation in knowledge spaces and the discovery of unsuspected relationships. How can the diagrammatic nature of cognitive and knowledge practices be theorized historically as well as systematically? This is what this volume explores by investigating the semiotic dimension of diagrams as to knowledge, information and reasoning, e.g., the 'thing-ness' of diagrams in the history of art, the range of diagrammatic reasoning in logic, mathematics, philosophy and the sciences in general, including the knowledge function of maps.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501503758
Category : Language Arts & Disciplines
Languages : en
Pages : 254
Book Description
Diagrammatic reasoning is crucial for human cognition. It is hard to think of any forms of science or knowledge without the "intermediary world" of diagrams and diagrammatic representation in thought experiments and/or processes, manifested in forms as divers as notes, tables, schemata, graphs, drawings and maps. Despite their phenomenological and structural-functional differences, these forms of representation share a number of important attributes and epistemic functions. Combining aspects of linguistic and pictorial symbolism, diagrams go beyond the traditional distinction between language and image. They do not only represent, yet intervene in what is represented. Their spatiality, materiality and operativity establish a dynamic tool to exteriorize thinking, thus contributing to the idea of the extended mind. They foster imagination and problem solving, facilitate orientation in knowledge spaces and the discovery of unsuspected relationships. How can the diagrammatic nature of cognitive and knowledge practices be theorized historically as well as systematically? This is what this volume explores by investigating the semiotic dimension of diagrams as to knowledge, information and reasoning, e.g., the 'thing-ness' of diagrams in the history of art, the range of diagrammatic reasoning in logic, mathematics, philosophy and the sciences in general, including the knowledge function of maps.
Make Your Own Board Game
Author: Jesse Terrance Daniels
Publisher: Storey Publishing
ISBN: 1635863414
Category : Games & Activities
Languages : en
Pages : 149
Book Description
"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--
Publisher: Storey Publishing
ISBN: 1635863414
Category : Games & Activities
Languages : en
Pages : 149
Book Description
"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--