Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
The Plot to Kill Putin
Author: Max Karpov
Publisher: Simon and Schuster
ISBN: 1951627180
Category : Fiction
Languages : en
Pages : 407
Book Description
A Frighteningly Plausible, Fast-Paced Thriller about a Russian Cyberattack on America and a Plot to Kill President Putin, Involving Fake News and Anonymous Hackers The CIA has learned that the Kremlin is about to launch a sophisticated propaganda operation aimed at discrediting and disrupting the United States and ultimately restoring Russia to great nation status.The operation revolves around a plot to implicate the United States in the attempted assassination of Russian President Vladimir Putin. The plan was conceived by a Russian billionaire and former FSB officer named Andrei Turov. For years Turov has been developing the infrastructure for a new kind of warfare that exploits weaknesses in western democracies and manipulates public opinion. His organization offers the Kremlin plausible deniability. But the United States has its own secret weapon: Christopher Niles, a former CIA intelligence officer, who understands Turov's ambitions and capabilities. It falls to him and his small team--composed of his journalist half-brother Jon, a special forces operative he would trust with his life, and Anna Carpenter, a resourceful US senator with deep roots in the intelligence community--to unravel Turov's plot and restore truth to a world spiraling into chaos. The Plot to Kill Putin is a chillingly realistic, timely thriller that delves into the secret corners of Vladimir Putin's Russia, exploring the shifting world order and the murky realm of US-Russia relations. Previously published in the hardcover as The Children's Game.
Publisher: Simon and Schuster
ISBN: 1951627180
Category : Fiction
Languages : en
Pages : 407
Book Description
A Frighteningly Plausible, Fast-Paced Thriller about a Russian Cyberattack on America and a Plot to Kill President Putin, Involving Fake News and Anonymous Hackers The CIA has learned that the Kremlin is about to launch a sophisticated propaganda operation aimed at discrediting and disrupting the United States and ultimately restoring Russia to great nation status.The operation revolves around a plot to implicate the United States in the attempted assassination of Russian President Vladimir Putin. The plan was conceived by a Russian billionaire and former FSB officer named Andrei Turov. For years Turov has been developing the infrastructure for a new kind of warfare that exploits weaknesses in western democracies and manipulates public opinion. His organization offers the Kremlin plausible deniability. But the United States has its own secret weapon: Christopher Niles, a former CIA intelligence officer, who understands Turov's ambitions and capabilities. It falls to him and his small team--composed of his journalist half-brother Jon, a special forces operative he would trust with his life, and Anna Carpenter, a resourceful US senator with deep roots in the intelligence community--to unravel Turov's plot and restore truth to a world spiraling into chaos. The Plot to Kill Putin is a chillingly realistic, timely thriller that delves into the secret corners of Vladimir Putin's Russia, exploring the shifting world order and the murky realm of US-Russia relations. Previously published in the hardcover as The Children's Game.
Great Big Book of Children's Games
Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324
Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Children's Games with Things
Author: Iona Archibald Opie
Publisher: Oxford University Press, USA
ISBN:
Category : Games
Languages : en
Pages : 376
Book Description
This final volume of the Opies' acclaimed trilogy deals with children's games that use equipment - such as marbles, skipping, fivestones, and ball-bouncing. They describe rules of play, the history of the game, and accompanying rhymes and chants.
Publisher: Oxford University Press, USA
ISBN:
Category : Games
Languages : en
Pages : 376
Book Description
This final volume of the Opies' acclaimed trilogy deals with children's games that use equipment - such as marbles, skipping, fivestones, and ball-bouncing. They describe rules of play, the history of the game, and accompanying rhymes and chants.
Children's Games in Street and Playground
Author: Iona Archibald Opie
Publisher: Oxford ; Toronto : Clarendon Press, 1969, 1970 printing.
ISBN:
Category : Games & Activities
Languages : en
Pages : 426
Book Description
Drawing from contributions of over 10,000 children from the streets, parks, playgrounds, and vacant lots of England, Scotland, and Wales, the Opies' classic account of the games children play provides the unwritten rules to hundreds of games, a discussion of their historic origins, and a fascinating glimpse of the child's secret world.
Publisher: Oxford ; Toronto : Clarendon Press, 1969, 1970 printing.
ISBN:
Category : Games & Activities
Languages : en
Pages : 426
Book Description
Drawing from contributions of over 10,000 children from the streets, parks, playgrounds, and vacant lots of England, Scotland, and Wales, the Opies' classic account of the games children play provides the unwritten rules to hundreds of games, a discussion of their historic origins, and a fascinating glimpse of the child's secret world.
Children's Games in the New Media Age
Author: Chris Richards
Publisher: Routledge
ISBN: 1317167554
Category : History
Languages : en
Pages : 274
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Publisher: Routledge
ISBN: 1317167554
Category : History
Languages : en
Pages : 274
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Let's Play
Author: Nancy Dickmann
Publisher: Words & Pictures
ISBN: 0711283753
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Let's Play is the perfect companion for kids looking to fill afternoons with fun, while learning about other countries and cultures in an interactive and engaging way.
Publisher: Words & Pictures
ISBN: 0711283753
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Let's Play is the perfect companion for kids looking to fill afternoons with fun, while learning about other countries and cultures in an interactive and engaging way.
Designing Games for Children
Author: Carla Fisher
Publisher: CRC Press
ISBN: 1317915143
Category : Games & Activities
Languages : en
Pages : 258
Book Description
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
Publisher: CRC Press
ISBN: 1317915143
Category : Games & Activities
Languages : en
Pages : 258
Book Description
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
Children's Traditional Games
Author: Judy Sierra
Publisher: Greenwood
ISBN:
Category : Games & Activities
Languages : en
Pages : 256
Book Description
How they were played, who by, the rules etc.
Publisher: Greenwood
ISBN:
Category : Games & Activities
Languages : en
Pages : 256
Book Description
How they were played, who by, the rules etc.
CHILDREN'S GAMES.
101 Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Hunter House
ISBN: 0897934415
Category : Education
Languages : en
Pages : 194
Book Description
"Collection of games aimed at enhancing children's self-awareness and social and emotional skills, helping them understand and deal with problems in daily interactions with other children and adults"--Provided by publisher.
Publisher: Hunter House
ISBN: 0897934415
Category : Education
Languages : en
Pages : 194
Book Description
"Collection of games aimed at enhancing children's self-awareness and social and emotional skills, helping them understand and deal with problems in daily interactions with other children and adults"--Provided by publisher.