Author: Hannah Smart
Publisher: Brilliant Publications
ISBN: 0857476297
Category : Juvenile Nonfiction
Languages : en
Pages : 183
Book Description
The Mighty Multiples Times Table Challenge makes learning the times tables fun, interactive and practical! The activities engage children in their learning using a visual, auditory, kinaesthetic approach to learning the times tables. The integral problem solving ensures children learn to use and apply their times tables in real life situations.
The Mighty Multiples Times Table Challenge
Author: Hannah Smart
Publisher: Brilliant Publications
ISBN: 0857476297
Category : Juvenile Nonfiction
Languages : en
Pages : 183
Book Description
The Mighty Multiples Times Table Challenge makes learning the times tables fun, interactive and practical! The activities engage children in their learning using a visual, auditory, kinaesthetic approach to learning the times tables. The integral problem solving ensures children learn to use and apply their times tables in real life situations.
Publisher: Brilliant Publications
ISBN: 0857476297
Category : Juvenile Nonfiction
Languages : en
Pages : 183
Book Description
The Mighty Multiples Times Table Challenge makes learning the times tables fun, interactive and practical! The activities engage children in their learning using a visual, auditory, kinaesthetic approach to learning the times tables. The integral problem solving ensures children learn to use and apply their times tables in real life situations.
Mighty Fun Activities for Practising Times Tables Set
Author: Hannah Allum
Publisher: Brilliant Publications
ISBN: 9781783172702
Category :
Languages : en
Pages : 186
Book Description
The Mighty Fun Activities for Practising Times Tables series uses superheroes to motivate children to practise all of the skills needed to solve multiplication, division and word based times table problems. Superheroes appeal to even the most reluctant of learners and instil a positive and competitive attitude towards learning. The aim is for children to become excited and motivated enough to want to learn and practise their times tables.There are three books in the Mighty Fun Activities for Practising Times Tables series: Book 1: 2, 5 and 10 times tables; Book 2: 3, 4, 6 and 8 times tables; Book 3: 7, 9, 11 and 12 times tables.The books contain reproducible sheets and are designed to be used as flexible teaching aids, which teachers can dip in and out of in any order to support the learning of any times table. They work equally well as stand alone 5 to 20 minute lesson reinforcements or as regular times table learning.We recognise that all children learn in different ways and that they need to have opportunities to apply their knowledge and skills. For each times table there is a mixture of practical activities to develop their understanding and written activities to consolidate their knowledge.The mixed times table sheets at the back of the book allow children to apply the skills gained in learning individual tables, working out for themselves which multiple facts and methods they need to use.The superheroes are based on the sporty characters in the whole-school reward-based scheme, The Mighty Multiples Times Table Challenge.
Publisher: Brilliant Publications
ISBN: 9781783172702
Category :
Languages : en
Pages : 186
Book Description
The Mighty Fun Activities for Practising Times Tables series uses superheroes to motivate children to practise all of the skills needed to solve multiplication, division and word based times table problems. Superheroes appeal to even the most reluctant of learners and instil a positive and competitive attitude towards learning. The aim is for children to become excited and motivated enough to want to learn and practise their times tables.There are three books in the Mighty Fun Activities for Practising Times Tables series: Book 1: 2, 5 and 10 times tables; Book 2: 3, 4, 6 and 8 times tables; Book 3: 7, 9, 11 and 12 times tables.The books contain reproducible sheets and are designed to be used as flexible teaching aids, which teachers can dip in and out of in any order to support the learning of any times table. They work equally well as stand alone 5 to 20 minute lesson reinforcements or as regular times table learning.We recognise that all children learn in different ways and that they need to have opportunities to apply their knowledge and skills. For each times table there is a mixture of practical activities to develop their understanding and written activities to consolidate their knowledge.The mixed times table sheets at the back of the book allow children to apply the skills gained in learning individual tables, working out for themselves which multiple facts and methods they need to use.The superheroes are based on the sporty characters in the whole-school reward-based scheme, The Mighty Multiples Times Table Challenge.
Math Skills Workout (Grade 3)
Author: Amy Barsanti
Publisher: The Education Center, Inc.
ISBN: 156234451X
Category : Education
Languages : en
Pages : 176
Book Description
Strengthen basic math skills with activities that supplement your math curriculum and reinforce key skills. Use this super resource—Math Skills Workout Grade 3—to help get your youngsters’ math skills in tip-top shape! Inside you’ll find just what you need to supplement your math curriculum and strengthen students’ skills. The two-page activities in Math Skills Workout Grade 3 are designed to reinforce previously introduced math concepts. Each activity has a colorful teacher page and a skill-based reproducible student page. The teacher page includes the following: • the purpose of the activity • a summary of what students will do • a list of all needed materials, including any provided patterns • vocabulary to review before the students complete the reproducible • two fun-filled extension activities The student page is a skill-based reproducible that supports NCTM standards. Most reproducibles have a bonus box designed to provide an extra challenge. Answer keys are provided in the back of the book. Select from a variety of activities to meet your students’ individual needs. Then use the accompanying extension activities to provide extra skill reinforcement or to informally assess students’ progress. Tailoring math practice has never been so easy!
Publisher: The Education Center, Inc.
ISBN: 156234451X
Category : Education
Languages : en
Pages : 176
Book Description
Strengthen basic math skills with activities that supplement your math curriculum and reinforce key skills. Use this super resource—Math Skills Workout Grade 3—to help get your youngsters’ math skills in tip-top shape! Inside you’ll find just what you need to supplement your math curriculum and strengthen students’ skills. The two-page activities in Math Skills Workout Grade 3 are designed to reinforce previously introduced math concepts. Each activity has a colorful teacher page and a skill-based reproducible student page. The teacher page includes the following: • the purpose of the activity • a summary of what students will do • a list of all needed materials, including any provided patterns • vocabulary to review before the students complete the reproducible • two fun-filled extension activities The student page is a skill-based reproducible that supports NCTM standards. Most reproducibles have a bonus box designed to provide an extra challenge. Answer keys are provided in the back of the book. Select from a variety of activities to meet your students’ individual needs. Then use the accompanying extension activities to provide extra skill reinforcement or to informally assess students’ progress. Tailoring math practice has never been so easy!
The Software Encyclopedia
Solitary Walks Through Many Lands. ... Third Edition
Author: Henry David INGLIS (Miscellaneous Writer.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 80
Book Description
Building a Game Pitch
Author: Arran Topalian
Publisher: CRC Press
ISBN: 1003807275
Category : Computers
Languages : en
Pages : 111
Book Description
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively –as well as illustrating why such a process can be highly valuable. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover: •How video game pitches can determine the success potential of a video game •How to conceptualise unique and compelling ideas for a video game •How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences –or even worth prototyping •How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.
Publisher: CRC Press
ISBN: 1003807275
Category : Computers
Languages : en
Pages : 111
Book Description
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade’s worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively –as well as illustrating why such a process can be highly valuable. In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question –"why didn’t I think of that!?" As such, this book will cover: •How video game pitches can determine the success potential of a video game •How to conceptualise unique and compelling ideas for a video game •How to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences –or even worth prototyping •How to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy into This book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.
Unity
Author:
Publisher:
ISBN:
Category : Liberalism (Religion)
Languages : en
Pages : 440
Book Description
Publisher:
ISBN:
Category : Liberalism (Religion)
Languages : en
Pages : 440
Book Description
The Summer of Beer and Whiskey
Author: Edward Achorn
Publisher:
ISBN: 1610392604
Category : Biography & Autobiography
Languages : en
Pages : 342
Book Description
Describes how a German-born biergarten owner who knew nothing about baseball bought the St. Louis Browns baseball team in an effort to sell more beer and unwittingly formed the American League and revitalized the sport.
Publisher:
ISBN: 1610392604
Category : Biography & Autobiography
Languages : en
Pages : 342
Book Description
Describes how a German-born biergarten owner who knew nothing about baseball bought the St. Louis Browns baseball team in an effort to sell more beer and unwittingly formed the American League and revitalized the sport.
Coal and Coal Trade Journal
The World of Critical Role
Author: Liz Marsham
Publisher: Random House Worlds
ISBN: 0593157435
Category : Games & Activities
Languages : en
Pages : 322
Book Description
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Publisher: Random House Worlds
ISBN: 0593157435
Category : Games & Activities
Languages : en
Pages : 322
Book Description
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!