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Todd Howard

Todd Howard PDF Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
ISBN: 1501350986
Category : Biography & Autobiography
Languages : en
Pages : 177

Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Todd Howard

Todd Howard PDF Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
ISBN: 1501350986
Category : Biography & Autobiography
Languages : en
Pages : 177

Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Todd Howard

Todd Howard PDF Author: Wendi Sierra
Publisher: Bloomsbury Publishing USA
ISBN: 1501350978
Category : Biography & Autobiography
Languages : en
Pages : 177

Book Description
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Notable Southern Families

Notable Southern Families PDF Author: Zella Armstrong
Publisher:
ISBN:
Category : Southern States
Languages : en
Pages : 268

Book Description


Heroin

Heroin PDF Author: Todd Howard
Publisher:
ISBN: 9781590180181
Category : Heroin
Languages : en
Pages : 0

Book Description
Discusses the history of heroin, its physiological and societal effects, and the extreme difficulty of fighting heroin abuse, both on an individual and a national basis.

Born in Blackness: Africa, Africans, and the Making of the Modern World, 1471 to the Second World War

Born in Blackness: Africa, Africans, and the Making of the Modern World, 1471 to the Second World War PDF Author: Howard W. French
Publisher: Liveright Publishing
ISBN: 1631495836
Category : History
Languages : en
Pages : 444

Book Description
Revealing the central yet intentionally obliterated role of Africa in the creation of modernity, Born in Blackness vitally reframes our understanding of world history. Traditional accounts of the making of the modern world afford a place of primacy to European history. Some credit the fifteenth-century Age of Discovery and the maritime connection it established between West and East; others the accidental unearthing of the “New World.” Still others point to the development of the scientific method, or the spread of Judeo-Christian beliefs; and so on, ad infinitum. The history of Africa, by contrast, has long been relegated to the remote outskirts of our global story. What if, instead, we put Africa and Africans at the very center of our thinking about the origins of modernity? In a sweeping narrative spanning more than six centuries, Howard W. French does just that, for Born in Blackness vitally reframes the story of medieval and emerging Africa, demonstrating how the economic ascendancy of Europe, the anchoring of democracy in the West, and the fulfillment of so-called Enlightenment ideals all grew out of Europe’s dehumanizing engagement with the “dark” continent. In fact, French reveals, the first impetus for the Age of Discovery was not—as we are so often told, even today—Europe’s yearning for ties with Asia, but rather its centuries-old desire to forge a trade in gold with legendarily rich Black societies sequestered away in the heart of West Africa. Creating a historical narrative that begins with the commencement of commercial relations between Portugal and Africa in the fifteenth century and ends with the onset of World War II, Born in Blackness interweaves precise historical detail with poignant, personal reportage. In so doing, it dramatically retrieves the lives of major African historical figures, from the unimaginably rich medieval emperors who traded with the Near East and beyond, to the Kongo sovereigns who heroically battled seventeenth-century European powers, to the ex-slaves who liberated Haitians from bondage and profoundly altered the course of American history. While French cogently demonstrates the centrality of Africa to the rise of the modern world, Born in Blackness becomes, at the same time, a far more significant narrative, one that reveals a long-concealed history of trivialization and, more often, elision in depictions of African history throughout the last five hundred years. As French shows, the achievements of sovereign African nations and their now-far-flung peoples have time and again been etiolated and deliberately erased from modern history. As the West ascended, their stories—siloed and piecemeal—were swept into secluded corners, thus setting the stage for the hagiographic “rise of the West” theories that have endured to this day. “Capacious and compelling” (Laurent Dubois), Born in Blackness is epic history on the grand scale. In the lofty tradition of bold, revisionist narratives, it reframes the story of gold and tobacco, sugar and cotton—and of the greatest “commodity” of them all, the twelve million people who were brought in chains from Africa to the “New World,” whose reclaimed lives shed a harsh light on our present world.

Vision of the Future: Star Wars Legends (The Hand of Thrawn)

Vision of the Future: Star Wars Legends (The Hand of Thrawn) PDF Author: Timothy Zahn
Publisher: Random House Worlds
ISBN: 0553578790
Category : Fiction
Languages : en
Pages : 722

Book Description
Hugo Award-winning author Timothy Zahn brings his epic two-volume series The Hand of Thrawn to an explosive conclusion with a discovery that rocks the New Republic to its foundations--and threatens to resurrect the Empire. The Empire's master plan is under way. The New Republic is on the verge of civil war and the rumor that the legendary Admiral Thrawn has returned from the dead is rallying the Imperial forces. Now Luke Skywalker, Han Solo, Princess Leia, and their allies face the challenge of their lives. They must infiltrate a hidden fortress filled with Imperial fanatics, rendezvous with a double-dealing Imperial commander, and journey into enemy territory to learn the identity of those responsible for an act of unthinkable genocide. But most important of all is the truth about Thrawn. In his hands--alive or dead--rests the fate of the New Republic. © 1998 Lucasfilm Ltd. & TM All rights reserved. Used under authorization.

Renegades and Rogues

Renegades and Rogues PDF Author: Todd B. Vick
Publisher: University of Texas Press
ISBN: 1477321950
Category : Biography & Autobiography
Languages : en
Pages : 267

Book Description
You may not know the name Robert E. Howard, but you probably know his work. His most famous creation, Conan the Barbarian, is an icon of popular culture. In hundreds of tales detailing the exploits of Conan, King Kull, and others, Howard helped to invent the sword and sorcery genre. Todd B. Vick delves into newly available archives and probes Howard’s relationships, particularly with schoolteacher Novalyne Price, to bring a fresh, objective perspective to Howard's life. Like his many characters, Howard was an enigma and an outsider. He spent his formative years visiting the four corners of Texas, experiences that left a mark on his stories. He was intensely devoted to his mother, whom he nursed in her final days, and whose impending death contributed to his suicide in 1936 when he was just thirty years old. Renegades and Rogues is an unequivocal journalistic account that situates Howard within the broader context of pulp literature. More than a realistic fantasist, he wrote westerns and horror stories as well, and engaged in avid correspondence with H. P. Lovecraft and other pulp writers of his day. Vick investigates Howard’s twelve-year writing career, analyzes the influences that underlay his celebrated characters, and assesses the afterlife of Conan, the figure in whom Howard's fervent imagination achieved its most durable expression.

Howard Hawks

Howard Hawks PDF Author: Todd McCarthy
Publisher: Open Road + Grove/Atlantic
ISBN: 0802196403
Category : Biography & Autobiography
Languages : en
Pages : 1158

Book Description
The first major biography of one of Old Hollywood’s greatest directors. Sometime partner of the eccentric Howard Hughes, drinking buddy of William Faulkner and Ernest Hemingway, an inveterate gambler and a notorious liar, Howard Hawks was the most modern of the great masters and one of the first directors to declare his independence from the major studios. He played Svengali to Lauren Bacall, Montgomery Clift, and others, but Hawks’s greatest creation may have been himself. As The Atlantic Monthly noted, “Todd McCarthy. . . . has gone further than anyone else in sorting out the truths and lies of the life, the skills and the insight and the self-deceptions of the work.” “A fluent biography of the great director, a frequently rotten guy but one whose artistic independence and standards of film morality never failed.” —The New York Times Book Review “Hawks’s life, until now rather an enigma, has been put into focus and made one with his art in Todd McCarthy’s wise and funny Howard Hawks.” —The Wall Street Journal “Excellent. . . . A respectful, exhaustive, and appropriately smartass look at Hollywood’s most versatile director.” —Newsweek

Fallout

Fallout PDF Author: Erwan Lafleuriel
Publisher: Third Editions
ISBN: 2377843735
Category : Games & Activities
Languages : en
Pages : 166

Book Description
The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."

The I'M NOT SCARED Book

The I'M NOT SCARED Book PDF Author: Todd Parr
Publisher: Little, Brown Books for Young Readers
ISBN: 0316226505
Category : Juvenile Nonfiction
Languages : en
Pages : 31

Book Description
From New York Times bestselling author Todd Parr comes a reassuring book about overcoming fear. With his colorful illustrations, playful humor, and inclusive storytelling, beloved author Todd Parr has long been a favorite among young readers and caregivers. His books promote an essential message of love and acceptance that is inspiring, empowering, and accessible. Sometimes I'm scared of dogs. I'm not scared when they give me kisses. Sometimes I'm scared I will make a mistake. I'm not scared when I know I tried my best. With his signature blend of playfulness and sensitivity, Todd Parr explores the subject of all things scary and assures readers that all of us are afraid sometimes.