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The Gaming Mind

The Gaming Mind PDF Author: Alexander Kriss
Publisher: Hachette UK
ISBN: 147214158X
Category : Games & Activities
Languages : en
Pages : 288

Book Description
Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

The Gaming Mind

The Gaming Mind PDF Author: Alexander Kriss
Publisher: Hachette UK
ISBN: 147214158X
Category : Games & Activities
Languages : en
Pages : 288

Book Description
Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, The Gaming Mind lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

The Gaming Mind

The Gaming Mind PDF Author: Alexander Kriss
Publisher: The Experiment + ORM
ISBN: 161519682X
Category : Games & Activities
Languages : en
Pages : 259

Book Description
A therapist’s nuanced investigation of the role videogames play in reality, what they say about us, and how they help us relate to each other

MIND, THE GAME CHANGER

MIND, THE GAME CHANGER PDF Author: Dr.R.VISWA KUMAR
Publisher: Blue Rose Publishers
ISBN:
Category : Self-Help
Languages : en
Pages : 148

Book Description
This book is the result of my attempts at exploring, realizing, and unleashing the potential of the mind that is enigmatic to science. Changes or transformations that the mind can bring about on physical and mental plane and personal, professional, and social life is elaborated in the light of knowledge from personal experience. Extended further it unveils a spiritual path. This transforming power is bestowed upon us by meditation. Meditation is not controlling the mind and not concentrating on the mind either, but exactly the opposite to that. It is a process of unlearning what is learned and stored in the subconscious mind for eons. So long we reel under the influence of the subconscious mind life feels as though it is fate that decides what life can be. Meditation releases us from the clutches of the subconscious mind. It is a process that brings the subconscious mind in gradations to the conscious level, giving reigns of life to our hands completely, bailing us out from the notion of fate or predestination

The Mind Game

The Mind Game PDF Author: Iris Johansen
Publisher: Norman Spinrad
ISBN:
Category : Fiction
Languages : en
Pages : 359

Book Description
From the #1 New York Times bestselling author comes a new explosive thriller. Mind Game takes Jane MacGuire back to Scotland where she continues her search for the treasure she's been chasing for years. But now she's being plagued by dreams of a girl in danger. Who is this girl, and what is she trying to tell Jane? And will Jane figure it out before it's too late-for her and the mysterious young woman? Things are further complicated when Seth Caleb comes back into Jane's life. This time he's the one in trouble, and Jane will find herself pulled unexpectedly into his world as she fights to save him. With the adventure, intrigue, and explosive energy that Iris Johansen fans love, Mind Game is a high-octane thriller that readers won't be able to put down.

Mind-Melding Unity and Blender for 3D Game Development

Mind-Melding Unity and Blender for 3D Game Development PDF Author: Spencer Grey
Publisher: Packt Publishing Ltd
ISBN: 180107691X
Category : Computers
Languages : en
Pages : 460

Book Description
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Mind Hacking

Mind Hacking PDF Author: John Hargrave
Publisher: Simon and Schuster
ISBN: 1501105663
Category : Body, Mind & Spirit
Languages : en
Pages : 240

Book Description
Presents a twenty-one-day, three-step training program to achieve healthier thought patterns for a better quality of life by using the repetitive steps of analyzing, imagining, and reprogramming to help break down the barriers, including negative thought loops and mental roadblocks.

Evolution of Mind, Brain, and Culture

Evolution of Mind, Brain, and Culture PDF Author: Gary Hatfield
Publisher: University of Pennsylvania Press
ISBN: 1934536601
Category : Social Science
Languages : en
Pages : 498

Book Description
Descartes boldly claimed: "I think, therefore I am." But one might well ask: Why do we think? How? When and why did our human ancestors develop language and culture? In other words, what makes the human mind human? Evolution of Mind, Brain, and Culture offers a comprehensive and scientific investigation of these perennial questions. Fourteen essays bring together the work of archaeologists, cultural and physical anthropologists, psychologists, philosophers, geneticists, a neuroscientist, and an environmental scientist to explore the evolution of the human mind, the brain, and the human capacity for culture. The volume represents and critically engages major theoretical approaches, including Donald's stage theory, Mithen's cathedral model, Tomasello's joint intentionality, and Boyd and Richerson's modeling of the evolution of culture in relation to climate change. No recent publication combines this breadth of evidential and theoretical perspective. The essays range in topic from the macroscopic (the evolution of social cooperation) to the microscopic (examining genetic data to infer evolutions in brain structure and function), and from the ancient (paleoanthropological reconstructions of hominin cognitive abilities) to the modern (including modern hominin's similarities to our primate cousins). Considered together, these essays constitute a fascinating, detailed look at what makes us human. PMIRC, volume 5

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476648433
Category : Games & Activities
Languages : en
Pages : 245

Book Description
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Brain-Computer Interfaces

Brain-Computer Interfaces PDF Author: Aboul Ella Hassanien
Publisher: Springer
ISBN: 3319109782
Category : Technology & Engineering
Languages : en
Pages : 422

Book Description
The success of a BCI system depends as much on the system itself as on the user’s ability to produce distinctive EEG activity. BCI systems can be divided into two groups according to the placement of the electrodes used to detect and measure neurons firing in the brain. These groups are: invasive systems, electrodes are inserted directly into the cortex are used for single cell or multi unit recording, and electrocorticography (EcoG), electrodes are placed on the surface of the cortex (or dura); noninvasive systems, they are placed on the scalp and use electroencephalography (EEG) or magnetoencephalography (MEG) to detect neuron activity. The book is basically divided into three parts. The first part of the book covers the basic concepts and overviews of Brain Computer Interface. The second part describes new theoretical developments of BCI systems. The third part covers views on real applications of BCI systems.

Encyclopedia of the Mind

Encyclopedia of the Mind PDF Author: Harold Pashler
Publisher: SAGE
ISBN: 1412950570
Category : Language Arts & Disciplines
Languages : en
Pages : 897

Book Description
It's hard to conceive of a topic of more broad and personal interest than the study of the mind. In addition to its traditional investigation by the disciplines of psychology, psychiatry, and neuroscience, the mind has also been a focus of study in the fields of philosophy, economics, anthropology, linguistics, computer science, molecular biology, education, and literature. In all these approaches, there is an almost universal fascination with how the mind works and how it affects our lives and our behavior. Studies of the mind and brain have crossed many exciting thresholds in recent years, and the study of mind now represents a thoroughly cross-disciplinary effort. Researchers from a wide range of disciplines seek answers to such questions as: What is mind? How does it operate? What is consciousness? This encyclopedia brings together scholars from the entire range of mind-related academic disciplines from across the arts and humanities, social sciences, life sciences, and computer science and engineering to explore the multidimensional nature of the human mind.