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Online Gaming and Playful Organization

Online Gaming and Playful Organization PDF Author: Harald Warmelink
Publisher: Routledge
ISBN: 1135040230
Category : Education
Languages : en
Pages : 287

Book Description
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

Online Gaming and Playful Organization

Online Gaming and Playful Organization PDF Author: Harald Warmelink
Publisher: Routledge
ISBN: 1135040230
Category : Education
Languages : en
Pages : 287

Book Description
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

Online Gaming and Playful Organization

Online Gaming and Playful Organization PDF Author: Harald Warmelink
Publisher: Routledge
ISBN: 1135040249
Category : Education
Languages : en
Pages : 230

Book Description
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

The Playful Entrepreneur

The Playful Entrepreneur PDF Author: Mark Dodgson
Publisher: Yale University Press
ISBN: 0300240686
Category : Business & Economics
Languages : en
Pages : 279

Book Description
A compelling account of how incorporating play into work can help us overcome the uncertainty and turbulence that surrounds work How can we learn to deal with uncertainty at work? The answer, as Dodgson and Gann eloquently portray in this pathfinding book, is to learn from the adaptive behaviors of entrepreneurs. Play, the authors show, is a crucial component of this. It encourages exploration, experimentation, and curiosity while it also challenges established practices and orthodoxies. It facilitates change in people and organizations. Drawing on in-depth interviews with entrepreneurs and innovators, this book explains why we should incorporate play into work, what play looks like, and how to encourage playfulness in individuals and organizations. Dodgson and Gann identify four key behaviors that endorse, encourage, and guide play: grace, craft, fortitude, and ambition, and provide a blueprint for an alternative way of working that fosters resilience and encourages innovation and growth in difficult times.

Research in Organizational Behavior

Research in Organizational Behavior PDF Author: Barry Staw
Publisher: Elsevier
ISBN: 9780080480671
Category : Social Science
Languages : en
Pages : 410

Book Description
This twenty-seventh volume of Research in Organizational Behavior carries forward the tradition of high-level scholarship on a broad array of organizational topics. Like many previous volumes, this collection is truly interdisciplinary, with chapters ranging from personality and decision making in organizations, to interpersonal dynamics such as helping and group process, to organizational-level analyses of legitimization and change. Each of the essays is well-reasoned, thoughtful, and provocative-- proving, once again, that the field of organizational behavior is flourishing in both its depth and scope. *Interdisciplinary with a wide range of subjects discussed by experts in their fields *Addresses personality development, empowerment, creativity, dysfunctional groups, institutionalization, and more

The Playfull Organisation

The Playfull Organisation PDF Author: Marcel Baatsen
Publisher:
ISBN: 9781074707583
Category :
Languages : en
Pages : 67

Book Description
The Playful Organisation A Company Culture Study on PlayfulnessLearn how to guide and Energize your job and Organization with model and examples Learn the concepts and application A 'gamification for beginners to advanced' guide that will learn you the concepts and application of gamification. Learn how to apply fun, efficiency and have more energy Applying gamification engages your inner motivation to get fun, efficiency, more energy and success in your job and organization. This book will demonstrate the advantages, the mechanisms of gamification and has many examples of how this can be applied. Gamification will change your attitude for life! Use a science based method Gamification is not on playing games or fiddling around but on scientifically based method on engaging fun in serious matters. It engages commitment, energy, and creativity. It will grab you and colleague's to perform better with more energy and less hard work. Learn how and what to gamify With 'The Playful Organization - Beginners guide on learning how to Energize your job and Organization with model and examples' method you will learn how you can gamify, what you can change for you and your working environment. It will give you insight on how it is implemented and what the effects are. This will change your work on a daily basis. Het insight in how and what to implement for yourself and co-workers Many practical examples show Gamification does not have to be difficult. Sometimes it seems impossible to change behavior, working load and procedures and time-consuming processes like meetings and procedures. But one's you have wrapped your mind around the basics of Gamification you can implement small changes with big results. Gamification will give you insight into your own behavior and that of your co-workers and employees. It will learn you how to create focus and increase productivity. Apply in any area Ample scientific research and application reveal that the energy and commitment dedicated to playing games can be initiated in other area's as well. The energy of playing can be created in company environments for employees, organizations, customers, and suppliers. All human behavior is sensitive to engagement.If your job is dull, unchanging and not engaging, Gamification will help you overcome these obstacles and lead to long term energy and challenge.Gamification can be like pushing a button. You can introduce small changes in perspective, enable you to change the perspective on everything to make every day more refreshing and challenging.The Playful Organisation shows and teaches you:*The science behind the amazing benefits of gamification*How to gamify in effective ways that work for you*How to create a gamification routine*How to make gamification part of your habits*How gamification can help you become aware of the present moment*How to make gamification the most important activity in your day*How to provoke engagement in your colleagues*How to create an ongoing state of energy and commitment*How to start with gamification*and much more!In a step by step way, The Playful Organization will walk you through everything you need to know about gamification and how to successfully gamify your work. Here's a Preview of What You'll Learn...*What is gamification*The history of gamification*The benefits of gamification*The effects of gamification*How gamification works*The effective power of gamification*Common obstacles off gamification*Types and elements of gamification*How to start for gamification*How can apply gamification*How to make the most of gamification...and more!People who gamify have more fun in their work and less boredom, are more positive and productive. You too can experience the amazing benefits of gamification by downloading this book today!

Towards Playful Organizations

Towards Playful Organizations PDF Author: Harald Jan Gerrit Warmelink
Publisher:
ISBN: 9789079787517
Category :
Languages : en
Pages : 336

Book Description


The City at Eye Level

The City at Eye Level PDF Author: Meredith Glaser
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059727142
Category : Architecture
Languages : en
Pages : 226

Book Description
Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.

The Routledge Companion to Ethics, Politics and Organizations

The Routledge Companion to Ethics, Politics and Organizations PDF Author: Alison Pullen
Publisher: Routledge
ISBN: 1136746242
Category : Business & Economics
Languages : en
Pages : 522

Book Description
The Routledge Companion to Ethics, Politics and Organizations synthesizes and extends existing research on ethics in organizations by explicitly focusing on ‘ethico-politics’ - where ethics informs political action. It draws connections between ethics and politics in and around organizations and the workplace, examines cutting-edge areas and sets the scene for future research. Through a wealth of international and multidisciplinary contributions this volume considers the broad range of ways in which ethics and politics can be conceived and understood. The chapters look at various ethical traditions, as well as the discursive deployment of ethical terminology in organizational settings, and they also examine large scale political structures and processes and how they relate to different forms of politics which affect behaviour in organizations. These many possibilities are united by a focus on how ethics can be used to inform and justify the exercise of power in organizations. This collection will be a valuable reference source for students and researchers across the disciplines of organizational studies, ethics and politics.

Urban Play

Urban Play PDF Author: Fabio Duarte
Publisher: MIT Press
ISBN: 0262362260
Category : Social Science
Languages : en
Pages : 225

Book Description
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Maker-Centered Learning

Maker-Centered Learning PDF Author: Edward P. Clapp
Publisher: John Wiley & Sons
ISBN: 1119259703
Category : Education
Languages : en
Pages : 262

Book Description
The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design. Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole. Presents a clear Project Zero-based framework for maker-centered teaching and learning Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.