Ubiquitous Computing at Dai Nippon Magitti

Ubiquitous Computing at Dai Nippon Magitti PDF Author: Bo Begole
Publisher: Pearson Education
ISBN: 0132724707
Category : Computers
Languages : en
Pages : 61

Book Description
This Element is an excerpt from Ubiquitous Computing for Business: Find New Markets, Create Better Businesses, and Reach Customers Around The World 24-7-365 (9780137064434) by Bo Begole. Available in print and digital formats. How a leading commercial printer is finding and delivering powerful new value through rich electronic media. Printing is a form of manufacturing, and with manufacturing being supplanted by electronic methods, Dai Nippon Printing (DNP) found it prudent to shift its position in the value chain. However, DNP’s business was largely based on printing content owned by publishing houses. Some new value needed to be found that didn’t compete with DNP’s customers and complemented DNP’s print competencies.

Ubiquitous Computing for Business, Video Enhanced Edition

Ubiquitous Computing for Business, Video Enhanced Edition PDF Author: Bo Begole
Publisher: Pearson Education
ISBN: 0132733072
Category : Business & Economics
Languages : en
Pages : 331

Book Description
Following in the footsteps of the web, Web 2.0, and the iPod, Ubiquitous Computing ("UbiComp") is the next game-changing technology. Leading expert Bo Begole, the director of PARC’s UbiComp Center, shows executives, technology managers, and entrepreneurs how to successfully incorporate UbiComp into their own products, services, and strategies. Begole introduces the technologies of UbiComp, shows how they fit together, and identifies the challenges and opportunities they present. Next, he answers the key questions decision-makers and strategists ask most often about UbiComp, including: What is it, why does it matter, and how will it impact my business? What industries will be most affected first? Which parts of my organization will UbiComp change most? What UbiComp solutions should we consider for our internal business processes? How should I position my company for these transformations? What barriers must we overcome and which barriers can we erect for our competitors? What should I build, partner, or buy? What barriers does my company need to overcome to adopt a UbiComp-based business?

The UX Book

The UX Book PDF Author: Rex Hartson
Publisher: Morgan Kaufmann
ISBN: 0128010622
Category : Computers
Languages : en
Pages : 916

Book Description
The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience . Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors’ manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)

Designing Interactive Systems

Designing Interactive Systems PDF Author: David Benyon
Publisher:
ISBN: 9781447920113
Category : Human-computer interaction
Languages : en
Pages : 604

Book Description
The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.

The UX Book

The UX Book PDF Author: Rex Hartson
Publisher: Elsevier
ISBN: 0123852420
Category : Computers
Languages : en
Pages : 968

Book Description
The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction Real-world stories and contributions from accomplished UX practitioners A practical guide to best practices and established principles in UX A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget

Ubiquitous Computing for Business Innovation

Ubiquitous Computing for Business Innovation PDF Author: Bo Begole
Publisher: Pearson Education
ISBN: 0132724669
Category : Computers
Languages : en
Pages : 36

Book Description
This Element is an excerpt from Ubiquitous Computing for Business: Find New Markets, Create Better Businesses, and Reach Customers Around The World 24-7-365 (9780137064434) by Bo Begole. Available in print and digital formats. Finding breakthrough opportunities to add value in a world where computing is already ubiquitous. Computing has always been about creating results for human use, but in the past, the primary bottlenecks were technical. Today, the bottlenecks are primarily human: cognitive limitations of users, legal and policy constraints on data access, and the economic objectives of businesses. Today’s ground-breaking inventions require deeper knowledge of human, social, business, and political problems....

Free Time and Leisure Participation

Free Time and Leisure Participation PDF Author: Grant Cushman
Publisher: Cabi
ISBN: 9781845934538
Category : Business & Economics
Languages : en
Pages : 0

Book Description
This new edition is a reprint of the hardback book, first published in 2005. As the pace of life increases and the effects of globalisation invade more and more areas of everyday life, free time becomes an increasingly precious resource. For those who are experiencing a shortage of free time - a 'time-squeeze' - and for the growing numbers looking forward to abundant free time in retirement, leisure has never been more vital for ensuring individual and social health and wellbeing and the enhancement of social capital and the quality of lifeThis book is an expanded and updated edition of a previous work entitled World Leisure Participation: Free Time in the Global Village, by the same editors (CABI, 1996). It brings together the results of the most recent national leisure participation surveys from 15 countries, including three countries not previously covered. The book also includes increased coverage of time-budget surveys and new themes such as public policy dimensions. It also examines the methodological problems and challenges of conducting national surveys in the field, and their future prospects.

The Warcraft Civilization

The Warcraft Civilization PDF Author: William Sims Bainbridge
Publisher: MIT Press
ISBN: 0262288370
Category : Games & Activities
Languages : en
Pages : 255

Book Description
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

The Global Technology Revolution 2020, In-Depth Analyses: Bio/Nano/Materials/Information Trends, Drivers, Barriers, and Social Implications

The Global Technology Revolution 2020, In-Depth Analyses: Bio/Nano/Materials/Information Trends, Drivers, Barriers, and Social Implications PDF Author: Richard Silberglitt
Publisher: Rand Corporation
ISBN: 0833041142
Category : Technology & Engineering
Languages : en
Pages : 332

Book Description
In 2020, areas of particular importance for technology trends will include biotechnology, nanotechnology, materials technology, and information technology. This report, the companion document to The Global Technology Revolution 2020, Executive Summary (Silberglitt et al., MG-475-NIC, 2006), assesses in detail a sample of 29 countries with respect to their ability to acquire and implement 16 key technology applications.

Map-based Mobile Services

Map-based Mobile Services PDF Author: Liqiu Meng
Publisher: Springer Science & Business Media
ISBN: 3540371109
Category : Science
Languages : en
Pages : 352

Book Description
This book reports the newest research and technical achievements on the following theme blocks: Design of mobile map services and its constraints, typology and usability of mobile map services, visualization solutions on small displays for time-critical tasks, mobile map users, interaction and adaptation in mobile environments and applications of map-based mobile services.