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2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538657140
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538657140
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE).

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE). PDF Author:
Publisher:
ISBN: 9781538657133
Category :
Languages : en
Pages :

Book Description


2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN: 9781538604595
Category : Acoustical engineering
Languages : en
Pages :

Book Description


2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538604601
Category : Acoustical engineering
Languages : en
Pages :

Book Description
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments Moreover, the workshop will feature state of the art research on the field of sound for virtual environments

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN:
Category : Acoustical engineering
Languages : en
Pages :

Book Description


Designing Interactions for Music and Sound

Designing Interactions for Music and Sound PDF Author: Michael Filimowicz
Publisher: CRC Press
ISBN: 1000575977
Category : Music
Languages : en
Pages : 223

Book Description
Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479919703
Category :
Languages : en
Pages :

Book Description
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments

Roadmapping Extended Reality

Roadmapping Extended Reality PDF Author: Mariano Alcañiz
Publisher: John Wiley & Sons
ISBN: 1119865794
Category : Computers
Languages : en
Pages : 388

Book Description
ROADMAPPING EXTENDED REALITY This book offers a comprehensive overview of the technological aspects of Extended Realities (XR) and discusses the main challenges and future directions in the field. This book is important and timely – XR technologies have overcome the 3 main aspects that were holding it back from mainstream adoption: cost, cables, and size. However, there are many aspects of XR technologies that are now going to be explored and developed that still need urgent research in terms of security, privacy, health and safety, long-term effects, addiction risks, and age-related developmental concerns, and the aim of the book is to inform all readers of these open issues and challenges. There are currently a great number of interdisciplinary researchers and developers working in the XR R&D field. Recently, XR technologies moved from the Gartner Hype Cycle onto the Plateau of Productivity on the Gartner Hype Cycle signaling that the fundamental XR technologies are now deemed mature technologies and ready for deployment in a wide variety of application areas. Corroborated by the fact that XR technologies are part of the future Metaverse, a concept that went rapidly mainstream during the time of writing of this book. Roadmapping Extended Reality is divided into two parts: (1) fundamentals and (2) applications. The first part covers the main technological aspects of XR. The chapters in this section review and discuss relevant fundamental concepts of XR, the actual state-of-the-art, and future challenges. The second part of the book focuses on covering a wide range of applications of XR including a future roadmap. All in all, the book offers a snapshot of the state-of-the-art in XR and addresses the needs of a multidisciplinary audience working in both academia and the industry, as well as stakeholders at government agencies and non-profit organizations. Audience This book is aimed at academic and industrial developers, exploring and developing applications in the XR, VR, AR, AI, smart IoT, 4th Industrial Revolution space, including those that are solving technology requirements, human factors, evaluation methodology advances, and ROI investigations.

Man-Machine-Environment System Engineering

Man-Machine-Environment System Engineering PDF Author: Shengzhao Long
Publisher: Springer Nature
ISBN: 9811569789
Category : Technology & Engineering
Languages : en
Pages : 1040

Book Description
This book presents selected papers introducing readers to the key research topics and latest development trends in the theory and application of MMESE. The advanced integrated research topic man-machine-environment system engineering (MMESE) was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: “You have created a very important modern science and technology in China!” MMESE primarily focuses on the relationship between man, machine and environment, studying the optimum combination of man-machine-environment systems, where “man” refers to people in the workplace (e.g., operators, decision-makers), “machine” is the general name for any object controlled by man (including tools, machinery, computers, systems and technologies), and “environment” describes the specific working conditions under which man and machine interact (e.g., temperature, noise, vibration and hazardous gases). The three goals of optimizing such systems are ensuring safety, efficiency and economy. Presenting interdisciplinary studies on the concepts and methods in physiology, psychology, system engineering, computer science, environmental science, management, education and other related disciplines, this book is a valuable resource for all researchers and professionals whose work involves MMESE subjects.

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE)

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479957828
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments