Author: Sky LaRell Anderson
Publisher: Indiana University Press
ISBN: 025307004X
Category : Computers
Languages : en
Pages : 232
Book Description
Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
Ability Machines
Author: Sky LaRell Anderson
Publisher: Indiana University Press
ISBN: 025307004X
Category : Computers
Languages : en
Pages : 232
Book Description
Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
Publisher: Indiana University Press
ISBN: 025307004X
Category : Computers
Languages : en
Pages : 232
Book Description
Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
The Encyclopædia of Evidence
Author: Edgar Whittlesey Camp
Publisher:
ISBN:
Category : Evidence (Law)
Languages : en
Pages : 1010
Book Description
Publisher:
ISBN:
Category : Evidence (Law)
Languages : en
Pages : 1010
Book Description
The Helicopter Flying-machine
Author: James Robertson Porter
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 96
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 96
Book Description
Distribution
Author: Henry Rawie
Publisher:
ISBN:
Category : Economics
Languages : en
Pages : 140
Book Description
Publisher:
ISBN:
Category : Economics
Languages : en
Pages : 140
Book Description
Ability Machines
Author: Sky LaRell Anderson
Publisher: Indiana University Press
ISBN: 0253070058
Category : Social Science
Languages : en
Pages : 248
Book Description
Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
Publisher: Indiana University Press
ISBN: 0253070058
Category : Social Science
Languages : en
Pages : 248
Book Description
Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.
Vocational Education in a Democracy
Author: Charles Allen Prosser
Publisher:
ISBN:
Category : Professional education
Languages : en
Pages : 606
Book Description
Publisher:
ISBN:
Category : Professional education
Languages : en
Pages : 606
Book Description
A Plan of Printing Instruction for Public Schools
Author: Henry Huntly Taylor
Publisher:
ISBN:
Category : Broadsides
Languages : en
Pages : 74
Book Description
Publisher:
ISBN:
Category : Broadsides
Languages : en
Pages : 74
Book Description
Machinery
Author: Fred Herbert Colvin
Publisher:
ISBN:
Category : Machinery
Languages : en
Pages : 1108
Book Description
Publisher:
ISBN:
Category : Machinery
Languages : en
Pages : 1108
Book Description
Transactions
Author: American Society of Agricultural Engineers
Publisher:
ISBN:
Category : Agricultural engineering
Languages : en
Pages : 744
Book Description
Publisher:
ISBN:
Category : Agricultural engineering
Languages : en
Pages : 744
Book Description
Report on the Classification of Positions and Schedules of Compensation. City of Minneapolis. Including Standard Classification and Specifications of Duties, Qualifications, Lines of Promotion, and Suggested Salaries and the Reclassification of Existing Offices and Positions, with Other Constructive Recommendations ... . June, 1922
Author: J.L. Jacobs & Company
Publisher:
ISBN:
Category :
Languages : en
Pages : 502
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 502
Book Description