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Audio-Vision: Sound on Screen

Audio-Vision: Sound on Screen PDF Author: Michel Chion
Publisher: Columbia University Press
ISBN: 0231546378
Category : Performing Arts
Languages : en
Pages : 270

Book Description
Michel Chion’s landmark Audio-Vision has exerted significant influence on our understanding of sound-image relations since its original publication in 1994. Chion argues that sound film qualitatively produces a new form of perception. Sound in audiovisual media does not merely complement images. Instead, the two channels together engage audio-vision, a special mode of perception that transforms both seeing and hearing. We don’t see images and hear sounds separately—we audio-view a trans-sensory whole. In this updated and expanded edition, Chion considers many additional examples from recent world cinema and formulates new questions for the contemporary media environment. He takes into account the evolving role of audio-vision in different theatrical environments, considering its significance for music videos, video art, commercial television, and the internet, as well as conventional cinema. Chion explores how multitrack digital sound enables astonishing detail, extending the space of the action and changing practices of scene construction. He demonstrates that speech is central to film and television and shows why “audio-logo-visual” is a more accurate term than “audiovisual.” Audio-Vision shows us that sound is driving the creation of a sensory cinema. This edition includes a glossary of terms, a chronology of several hundred significant films, and the original foreword by sound designer, editor, and Oscar honoree Walter Murch.

Audio-Vision: Sound on Screen

Audio-Vision: Sound on Screen PDF Author: Michel Chion
Publisher: Columbia University Press
ISBN: 0231546378
Category : Performing Arts
Languages : en
Pages : 270

Book Description
Michel Chion’s landmark Audio-Vision has exerted significant influence on our understanding of sound-image relations since its original publication in 1994. Chion argues that sound film qualitatively produces a new form of perception. Sound in audiovisual media does not merely complement images. Instead, the two channels together engage audio-vision, a special mode of perception that transforms both seeing and hearing. We don’t see images and hear sounds separately—we audio-view a trans-sensory whole. In this updated and expanded edition, Chion considers many additional examples from recent world cinema and formulates new questions for the contemporary media environment. He takes into account the evolving role of audio-vision in different theatrical environments, considering its significance for music videos, video art, commercial television, and the internet, as well as conventional cinema. Chion explores how multitrack digital sound enables astonishing detail, extending the space of the action and changing practices of scene construction. He demonstrates that speech is central to film and television and shows why “audio-logo-visual” is a more accurate term than “audiovisual.” Audio-Vision shows us that sound is driving the creation of a sensory cinema. This edition includes a glossary of terms, a chronology of several hundred significant films, and the original foreword by sound designer, editor, and Oscar honoree Walter Murch.

The Matrix of Visual Culture

The Matrix of Visual Culture PDF Author: Patricia Pisters
Publisher: Stanford University Press
ISBN: 0804740283
Category : Performing Arts
Languages : en
Pages : 317

Book Description
This book explores Gilles Deleuze's contribution to film theory. According to Deleuze, we have come to live in a universe that could be described as metacinematic. His conception of images implies a new kind of camera consciousness, one that determines our perceptions and sense of selves: aspects of our subjectivities are formed in, for instance, action-images, affection-images and time-images. We live in a matrix of visual culture that is always moving and changing. Each image is always connected to an assemblage of affects and forces. This book presents a model, as well as many concrete examples, of how to work with Deleuze in film theory. It asks questions about the universe as metacinema, subjectivity, violence, feminism, monstrosity, and music. Among the contemporary films it discusses within a Deleuzian framework are Strange Days, Fight Club, and Dancer in the Dark.

Audio-Video Engineering

Audio-Video Engineering PDF Author:
Publisher: Nirali Prakashan
ISBN: 9788190639675
Category :
Languages : en
Pages : 704

Book Description


Computer Vision – ECCV 2022

Computer Vision – ECCV 2022 PDF Author: Shai Avidan
Publisher: Springer Nature
ISBN: 3031198360
Category : Computers
Languages : en
Pages : 808

Book Description
The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Digital Synesthesia

Digital Synesthesia PDF Author: Katharina Gsöllpointner
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110459930
Category : Art
Languages : en
Pages : 200

Book Description
Die Publikation versammelt die Ergebnisse des künstlerischen Forschungsprojekts DIGITAL SYNESTHESIA (2013-2016) und stellt erstmals ein umfassendes Kompendium zum Begriff der "Digitalen Synästhesie" dar. "Digitale Synästhesie" umfasst ein völlig neues Konzept der digitalen Künste im 21. Jahrhundert, das die multimediale, auf dem binären Code basierende Ästhetik der digitalen Kunst mit der Multimodalität von Synästhesie als Wahrnehmungsform verbindet. Unter dem Begriff "Digital Synesthesia" geben die Herausgeberinnen diesem neuen Phänomen nicht nur einen Namen. Texte renommierter Medien- und Kunsttheoretiker, Medienkünstler und Neurowissenschaftler vermitteln spannende Einsichten in die Erforschung der synästhetischen Wahrnehmungsmöglichkeiten von multimedialen digitalen Kunstwerken.

Computer Vision – ECCV 2020

Computer Vision – ECCV 2020 PDF Author: Andrea Vedaldi
Publisher: Springer Nature
ISBN: 3030585808
Category : Computers
Languages : en
Pages : 830

Book Description
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Computer Vision - ECCV 2004

Computer Vision - ECCV 2004 PDF Author: Tomas Pajdla
Publisher: Springer Science & Business Media
ISBN: 3540219838
Category : Computers
Languages : en
Pages : 648

Book Description
The four-volume set comprising LNCS volumes 3021/3022/3023/3024 constitutes the refereed proceedings of the 8th European Conference on Computer Vision, ECCV 2004, held in Prague, Czech Republic, in May 2004. The 190 revised papers presented were carefully reviewed and selected from a total of 555 papers submitted. The four books span the entire range of current issues in computer vision. The papers are organized in topical sections on tracking; feature-based object detection and recognition; geometry; texture; learning and recognition; information-based image processing; scale space, flow, and restoration; 2D shape detection and recognition; and 3D shape representation and reconstruction.

Film Music in the Sound Era

Film Music in the Sound Era PDF Author: Jonathan Rhodes Lee
Publisher: Routledge
ISBN: 1000091287
Category : Music
Languages : en
Pages : 1096

Book Description
Film Music in the Sound Era: A Research and Information Guide offers a comprehensive bibliography of scholarship on music in sound film (1927–2017). Thematically organized sections cover historical studies, studies of musicians and filmmakers, genre studies, theory and aesthetics, and other key aspects of film music studies. Broad coverage of works from around the globe, paired with robust indexes and thorough cross-referencing, make this research guide an invaluable tool for all scholars and students investigating the intersection of music and film. This guide is published in two volumes: Volume 1: Histories, Theories, and Genres covers overviews, historical surveys, theory and criticism, studies of film genres, and case studies of individual films. Volume 2: People, Cultures, and Contexts covers individual people, social and cultural studies, studies of musical genre, pedagogy, and the industry. A complete index is included in each volume.

Computer Vision – ACCV 2020

Computer Vision – ACCV 2020 PDF Author: Hiroshi Ishikawa
Publisher: Springer Nature
ISBN: 3030695441
Category : Computers
Languages : en
Pages : 705

Book Description
The six volume set of LNCS 12622-12627 constitutes the proceedings of the 15th Asian Conference on Computer Vision, ACCV 2020, held in Kyoto, Japan, in November/ December 2020.* The total of 254 contributions was carefully reviewed and selected from 768 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; segmentation and grouping Part II: low-level vision, image processing; motion and tracking Part III: recognition and detection; optimization, statistical methods, and learning; robot vision Part IV: deep learning for computer vision, generative models for computer vision Part V: face, pose, action, and gesture; video analysis and event recognition; biomedical image analysis Part VI: applications of computer vision; vision for X; datasets and performance analysis *The conference was held virtually.

The Oxford Handbook of Film Theory

The Oxford Handbook of Film Theory PDF Author: Kyle Stevens
Publisher: Oxford University Press
ISBN: 0190873922
Category : Motion pictures
Languages : en
Pages : 713

Book Description
Despite changes in the media landscape, film remains a vital force in contemporary culture, as do our ideas of what "a movie" or "the cinematic" are. Indeed, we might say that the category of film now only exists in theory. Whereas film-theoretical discussion at the turn of the 21st century was preoccupied, understandably, by digital technology's permeation of virtually all aspects of the film object, this volume moves the conversation away from a focus on film's materiality towards timely questions concerning the ethics, politics, and even aesthetics of thinking about the medium of cinema. To put it another way, this collection narrows in on the subject of film, not with a nostalgic sensibility, but with the recognition that what constitutes a film is historically contingent, in dialogue with the vicissitudes of entertainment, art, and empire. The volume is divided into six sections: Meta-Theory; Film Theory's Project of Emancipation; Apparatus and Perception; Audiovisuality; How Close is Close Reading?; and The Turn to Experience.