Black Art of 3D Game Programming PDF Download

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Black Art of 3D Game Programming

Black Art of 3D Game Programming PDF Author: André LaMothe
Publisher:
ISBN: 9781571690043
Category : Computer games
Languages : en
Pages : 0

Book Description
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Black Art of 3D Game Programming

Black Art of 3D Game Programming PDF Author: André LaMothe
Publisher:
ISBN: 9781571690043
Category : Computer games
Languages : en
Pages : 0

Book Description
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Black Art of 3D Programming CD

Black Art of 3D Programming CD PDF Author: Lamothe
Publisher: Financial Times/Prentice Hall
ISBN: 9780273618997
Category :
Languages : en
Pages :

Book Description


Black Art of 3D Programming Book

Black Art of 3D Programming Book PDF Author: Lamothe
Publisher: Financial Times/Prentice Hall
ISBN: 9780273618980
Category :
Languages : en
Pages :

Book Description


The Black Art of Video Game Console Design

The Black Art of Video Game Console Design PDF Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672328206
Category : Computer games
Languages : en
Pages : 0

Book Description
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

The Black Art of Multiplatform Game Programming

The Black Art of Multiplatform Game Programming PDF Author: Jazon Yamamoto
Publisher: Course Technology
ISBN: 9781305110380
Category : Computers
Languages : en
Pages : 338

Book Description
THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

3D Programming with C++

3D Programming with C++ PDF Author: John Degoes
Publisher: Paraglyph Press
ISBN: 9781932111323
Category : C and & (Computer program language)
Languages : en
Pages : 0

Book Description
All of the examples and source code presented are designed to harness the power of Microsoft's latest version of DirectX--a graphics programming API that greatly enhances the work of developing high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.

Black Art of Java Game Programming

Black Art of Java Game Programming PDF Author: Joel Fan
Publisher:
ISBN: 9781571690432
Category : Java (Computer program language)
Languages : en
Pages : 0

Book Description
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Black Art of Windows Game Programming

Black Art of Windows Game Programming PDF Author: Eric R. Lyons
Publisher:
ISBN: 9781878739957
Category : Computers
Languages : en
Pages : 700

Book Description
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

3D Game Programming All in One

3D Game Programming All in One PDF Author: Kenneth C. Finney
Publisher: Cengage Learning
ISBN: 9781435457447
Category : Computers
Languages : en
Pages : 1152

Book Description
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.