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Computational Engineering of Historical Memories

Computational Engineering of Historical Memories PDF Author: Andrea Nanetti
Publisher: Taylor & Francis
ISBN: 1000802086
Category : History
Languages : en
Pages : 131

Book Description
Nanetti outlines a methodology for deploying artificial intelligence and machine learning to enhance historical research. Historical events are the treasure of human experiences, the heritage that societies have used to remain resilient and express their identities. Nanetti has created and developed an interdisciplinary methodology supported by practice-based research that serves as a pathway between historical and computer sciences to design and build computational structures that analyse how societies create narratives about historical events. This consilience pathway aims to make historical memory machine-understandable. It turns history into a computational discipline through an interdisciplinary blend of philological accuracy, historical scholarship, history-based media projects, and computational tools. Nanetti presents the theory behind this methodology from a humanities perspective and discusses its practical application in user interface and experience. An essential read for historians and scholars working in the digital humanities.

Computational Engineering of Historical Memories

Computational Engineering of Historical Memories PDF Author: Andrea Nanetti
Publisher: Taylor & Francis
ISBN: 1000802086
Category : History
Languages : en
Pages : 131

Book Description
Nanetti outlines a methodology for deploying artificial intelligence and machine learning to enhance historical research. Historical events are the treasure of human experiences, the heritage that societies have used to remain resilient and express their identities. Nanetti has created and developed an interdisciplinary methodology supported by practice-based research that serves as a pathway between historical and computer sciences to design and build computational structures that analyse how societies create narratives about historical events. This consilience pathway aims to make historical memory machine-understandable. It turns history into a computational discipline through an interdisciplinary blend of philological accuracy, historical scholarship, history-based media projects, and computational tools. Nanetti presents the theory behind this methodology from a humanities perspective and discusses its practical application in user interface and experience. An essential read for historians and scholars working in the digital humanities.

Culture and Computing

Culture and Computing PDF Author: Matthias Rauterberg
Publisher: Springer Nature
ISBN: 3031347323
Category : Computers
Languages : en
Pages : 632

Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Culture and Computing, C&C 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The C&C 2023 proceeding focuses on preserving, disseminating, and creating cultural heritages via ICT (e.g., digital archives), to empower humanities research via ICT (i.e., digital humanities), to create art and expressions via ICT (i.e., media art), to support interactive cultural heritage experiences (e.g., rituals), and to understand new cultures born on the Internet (e.g., net culture, social media, games).

Moving Innovation

Moving Innovation PDF Author: Tom Sito
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373

Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

Reflections on the History of Computing

Reflections on the History of Computing PDF Author: Arthur Tatnall
Publisher: Springer
ISBN: 3642338992
Category : Computers
Languages : en
Pages : 398

Book Description
This book is a collection of refereed invited papers on the history of computing from the 1940s to the 1990s with one paper going back to look at Italian calculating/computing machines from the first century to the 20th century. The 22 papers cover a wide range of computing related topics such as specific early computer systems, their construction, their use and their users; software programming and operating systems; people involved in the theory, design and use of these computers; computer education; and conservation of computing technology. Many of the authors were actually involved in the events they describe and share their specific reflections on the history of computing.

Here Begins the Dark Sea

Here Begins the Dark Sea PDF Author: Meredith Francesca Small
Publisher: Simon and Schuster
ISBN: 163936420X
Category : History
Languages : en
Pages : 261

Book Description
The remarkable story of the cartographic masterpiece—the Venetian mappa mundi—that revolutionized how we see the world. In 1459 a Venetian monk named Fra Mauro completed an astonishing map of the world. Seven feet in diameter, Fra Mauro’s mappamundi is the oldest and most complete Medieval map to survive into modernity. And in its time, this groundbreaking mappamundi provided the most detailed description of the known world, incorporating accurate observation, and geographic reality, urging viewers to see water and land as they really existed. Fra Mauro's map was the first in history to show that a ship could circumnavigate Africa, and that the Indian “Sea” was in fact an ocean, enabling international trade to expand across the globe. Acclaimed anthropologist Meredith F. Small reveals how Fra Mauro’s mappamundi made cartography into a science rather than a practice based on religion and ancient myths. Here Begins the Dark Sea brings Fra Mauro’s masterpiece to life as a work of art and a window into Venetian society and culture. In telling the story of this cornerstone of modern cartography, Small takes the reader on a fascinating journey as she explores the human urge to find our way. Here Begins the Dark Sea is a riveting testament to the undeniable impact Fra Mauro and his mappamundi have had over the past five centuries and still holds relevance today.

Big Data in Computational Social Science and Humanities

Big Data in Computational Social Science and Humanities PDF Author: Shu-Heng Chen
Publisher: Springer
ISBN: 3319954652
Category : Computers
Languages : en
Pages : 388

Book Description
This edited volume focuses on big data implications for computational social science and humanities from management to usage. The first part of the book covers geographic data, text corpus data, and social media data, and exemplifies their concrete applications in a wide range of fields including anthropology, economics, finance, geography, history, linguistics, political science, psychology, public health, and mass communications. The second part of the book provides a panoramic view of the development of big data in the fields of computational social sciences and humanities. The following questions are addressed: why is there a need for novel data governance for this new type of data?, why is big data important for social scientists?, and how will it revolutionize the way social scientists conduct research? With the advent of the information age and technologies such as Web 2.0, ubiquitous computing, wearable devices, and the Internet of Things, digital society has fundamentally changed what we now know as "data", the very use of this data, and what we now call "knowledge". Big data has become the standard in social sciences, and has made these sciences more computational. Big Data in Computational Social Science and Humanities will appeal to graduate students and researchers working in the many subfields of the social sciences and humanities.

A Brief History of Computing

A Brief History of Computing PDF Author: Gerard O'Regan
Publisher: Springer Nature
ISBN: 3030665992
Category : Computers
Languages : en
Pages : 359

Book Description
This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; discusses the earliest computers developed in the United States, Germany and Britain; discusses the development of the IBM 360 family of computers and its importance; discusses the invention of the transistor and integrated circuit; discusses the birth of the software industry and the evolution of human-computer interaction; reviews the history of programming languages, operating systems and software engineering; discusses the progress of artificial intelligence; discusses the invention of the microprocessor and the development of home and personal computers; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; discusses smart phones and social media and the challenge of fake news; reviews a miscellany of innovations in the computing field such as cloud computing, the Internet of Things, and Quantum Computing; discusses legal aspects of computing and the professional responsibilities of computer professionals.

History of Computing in the Twentieth Century

History of Computing in the Twentieth Century PDF Author: Nicholas Metropolis
Publisher: Elsevier
ISBN: 1483296687
Category : Computers
Languages : en
Pages : 659

Book Description
History of Computing in the Twentieth Century

A New History of Modern Computing

A New History of Modern Computing PDF Author: Thomas Haigh
Publisher: MIT Press
ISBN: 0262366479
Category : Technology & Engineering
Languages : en
Pages : 545

Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.

History of Computing: Software Issues

History of Computing: Software Issues PDF Author: Ulf Hashagen
Publisher: Springer Science & Business Media
ISBN: 9783540426646
Category : Computers
Languages : en
Pages : 296

Book Description
This book reviews the present understanding of the history of software and establishes an agenda for further research. By exploring this current understanding, the authors identify the fundamental elements of software. The problems and questions addressed in the book range from purely technical to societal issues. Thus, the articles presented offer a fresh view of this history with new categories and interrelated themes, comparing and contrasting software with artefacts in other disciplines, so as to ascertain in what ways software is similar to and different from other technologies. This volume is based on the international conference "Mapping the History of Computing: Software Issues", held in April 2000 at the Heinz Nixdorf Museums Forum in Paderborn, Germany.