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Connected Gaming

Connected Gaming PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221

Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Connected Gaming

Connected Gaming PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221

Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000411737
Category : Education
Languages : en
Pages : 188

Book Description
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

We the Gamers

We the Gamers PDF Author: Karen Schrier
Publisher: Oxford University Press
ISBN: 0190926104
Category : Education
Languages : en
Pages : 401

Book Description
Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates

Magistrates' Cases Relating to the Poor Law, the Criminal Law, Licensing and Other Subjects Chiefly Connected with the Duties and Office of Magistrates PDF Author:
Publisher:
ISBN:
Category : Judges
Languages : en
Pages : 248

Book Description


The Digest of South African Case Law: Covenant to insanity

The Digest of South African Case Law: Covenant to insanity PDF Author: Thomas Graeme Duncan
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 778

Book Description


Crusius V. Illinois Gaming Board

Crusius V. Illinois Gaming Board PDF Author:
Publisher:
ISBN:
Category : Legal briefs
Languages : en
Pages : 256

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The Laws of England

The Laws of England PDF Author: Hardinge Stanley Giffard Earl of Halsbury
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 822

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The Southeastern Reporter

The Southeastern Reporter PDF Author:
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Category : Law reports, digests, etc
Languages : en
Pages : 1068

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The Laws of England: Food and drugs ; Fraudulent and Voidable Conveyances ; Friendly societies ; Game ; Gaming and wagering ; Gas ; Gifts ; Guarantee

The Laws of England: Food and drugs ; Fraudulent and Voidable Conveyances ; Friendly societies ; Game ; Gaming and wagering ; Gas ; Gifts ; Guarantee PDF Author:
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ISBN:
Category : Law
Languages : en
Pages : 824

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The Magistrates' Court Reports

The Magistrates' Court Reports PDF Author:
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Category : Law reports, digests, etc
Languages : en
Pages : 388

Book Description