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Fiction, Invention and Hyper-reality

Fiction, Invention and Hyper-reality PDF Author: Carole M. Cusack
Publisher: Taylor & Francis
ISBN: 1317135490
Category : Religion
Languages : en
Pages : 300

Book Description
The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions. In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.

Fiction, Invention and Hyper-reality

Fiction, Invention and Hyper-reality PDF Author: Carole M. Cusack
Publisher: Taylor & Francis
ISBN: 1317135490
Category : Religion
Languages : en
Pages : 300

Book Description
The twentieth century was a period of rapid change for religion. Secularisation resulted in a dramatic fall in church attendance in the West, and the 1950s and 1960s saw the introduction of new religions including the International Society for Krishna Consciousness (ISKCON), the Church of Scientology, and the Children of God. New religions were regarded with suspicion by society in general and Religious Studies scholars alike until the 1990s, when the emergence of a second generation of 'new new' religions – based on popular cultural forms including films, novels, computer games and comic books – and highly individualistic spiritualities confirmed the utter transformation of the religio-spiritual landscape. Indeed, Scientology and ISKCON appeared almost traditional and conservative when compared to the radically de-institutionalised, eclectic, parodic, fun-loving and experimental fiction-based, invented and hyper-real religions. In this book, scholarly treatments of cutting-edge religious and spiritual trends are brought into conversation with contributions by representatives of Dudeism, the Church of All Worlds, the Temple of the Jedi Order and Tolkien spirituality groups. This book will simultaneously entertain, shock, challenge and delight scholars of religious studies, as well as those with a wider interest in new religious movements.

The Superhero Symbol

The Superhero Symbol PDF Author: Liam Burke
Publisher: Rutgers University Press
ISBN: 0813597161
Category : Literary Criticism
Languages : en
Pages : 337

Book Description
Bringing together superhero scholars and key industry figures The Superhero Symbol unmasks how superheroes have become so pervasive in media, culture, and politics. This timely collection explores how these powerful icons are among the entertainment industry's most valuable intellectual properties, yet can be appropriated for everything from activism to cosplay and real-life vigilantism.

The Sacred in Fantastic Fandom

The Sacred in Fantastic Fandom PDF Author: Carole M. Cusack
Publisher: McFarland
ISBN: 1476670838
Category : Religion
Languages : en
Pages : 210

Book Description
To the casual observer, similarities between fan communities and religious believers are difficult to find. Religion is traditional, institutional, and serious; whereas fandom is contemporary, individualistic, and fun. Can the robes of nuns and priests be compared to cosplay outfits of Jedi Knights and anime characters? Can travelling to fan conventions be understood as pilgrimages to the shrines of saints? These new essays investigate fan activities connected to books, film, and online games, such as Harry Potter-themed weddings, using The Hobbit as a sacred text, and taking on heroic roles in World of Warcraft. Young Muslim women cosplayers are brought into conversation with Chaos magicians who use pop culture tropes and characters. A range of canonical texts, such as Supernatural, Buffy the Vampire Slayer, and Sherlock--are examined in terms of the pleasure and enchantment of repeated viewing. Popular culture is revealed to be a fertile source of religious and spiritual creativity in the contemporary world.

The Routledge Handbook of Fiction and Belief

The Routledge Handbook of Fiction and Belief PDF Author: Alison James
Publisher: Taylor & Francis
ISBN: 1000993361
Category : Fiction
Languages : en
Pages : 815

Book Description
The Routledge Handbook of Fiction and Belief offers a fresh reevaluation of the relationship between fiction and belief, surveying key debates and perspectives from a range of disciplines including narrative and cultural studies, science, religion, and politics. This volume draws on global, cutting edge research and theory to investigate the historically variable understandings of fictionality, and allows readers to grasp the role of fictions in our understanding of the world. This interdisciplinary approach provides a thorough introduction to the fundamental themes of: Theoretical and Philosophical Perspectives on Fiction Fiction, Fact, and Science Social Effects and Uses of Fiction Fiction and Politics Fiction and Religion Questioning how fictions in fact shape, mediate or distort our beliefs about the real world, essays in this volume outline the state of theoretical debates from the perspectives of literary theory, philosophy, sociology, religious studies, history, and the cognitive sciences. It aims to take stock of the real or supposed effects that fiction has on the world, and to offer a wide-reaching reflection on the implications of belief in fictions in the so-called “post-truth” era.

Handbook of Hyper-real Religions

Handbook of Hyper-real Religions PDF Author:
Publisher: BRILL
ISBN: 900422694X
Category : Religion
Languages : en
Pages : 456

Book Description
Today a new trend is clearly discernable, that of ‘hyper-real religions’. These are innovative religions and spiritualities that mix elements of religious traditions with popular culture. If we imagine a spectrum of intensity of the merging of popular culture with religion, we might find, at one end, groups practicing Jediism appropriated from the Star Wars movies, Matrixism from the Matrix trilogy, and neo-pagan rites based on stories from The Lord of the Rings and the Harry Potter series. At the other end of the spectrum, members of mainstream religions, such as Christianity can be influenced or inspired by, for example, The Da Vinci Code. Through various case studies, this book studies the on- and off-line religious/spiritual consumption of these narratives through a social scientific approach.

Believing in Bits

Believing in Bits PDF Author: Simone Natale
Publisher: Oxford University Press, USA
ISBN: 0190949988
Category : Body, Mind & Spirit
Languages : en
Pages : 265

Book Description
"As technologies that work by computing numbers, digital media apparently epitomize what is considered scientific and rational. Yet, people experience the effects of digital devices and algorithms in their everyday life also through the lenses of magic and the supernatural. Algorithms, for instance, are discussed for their capacity to "read minds" and predict the future; Artificial Intelligence as an opportunity to overcome death and achieve immortality through singularity; and avatars and robots are accorded a dignity that traditional religions restricted to humans. The essays collected in this volume address these and similar phenomena, challenging and redefining established understandings of digital media and culture by employing the notions of belief, religion, and the supernatural." -- Provided by publisher.

Beyond Religion and the Secular

Beyond Religion and the Secular PDF Author: Wayne Hudson
Publisher: Bloomsbury Publishing
ISBN: 1350331724
Category : Religion
Languages : en
Pages : 209

Book Description
Deploying a distinctive disaggregative approach to the study of 'religion', this volume shows that spiritual movements with extensive counterfactual beliefs have been much more creative than one might expect. Specifically, Wayne Hudson explores the creativity of six spiritual movements: the Bahá'ís, a Persian movement; Soka Gakkai, a Japanese movement; Ananda Marga and the Brahma Kumaris, two reformed Hindu movements; and two controversial American churches, The Church Universal and Triumphant and the Church of Jesus Christ of Latter-day Saints. Most of these movements have counterintuitive features that have led Western scholars making Enlightenment assumptions to dismiss them as irrational and/or inconsequential. However, this book reveals that these movements have responded to modernity in ways that are creative and practical, resulting in a wide range of social, educational and cultural initiatives. Building on research surrounding the ways in which spiritual movements engage in cultural productions, this book takes the international research in a new direction by exploring the utopian intentionality such cultural productions reveal.

Fictional Practice: Magic, Narration, and the Power of Imagination

Fictional Practice: Magic, Narration, and the Power of Imagination PDF Author:
Publisher: BRILL
ISBN: 9004466002
Category : Body, Mind & Spirit
Languages : en
Pages : 384

Book Description
Tying on case studies from late antiquity to the 21st century, this is the first volume that systematically explores the inter-relationship between fictional narratives about magic and the real-world ritual art of practicing magicians.

Digital Mythology and the Internet's Monster

Digital Mythology and the Internet's Monster PDF Author: Vivian Asimos
Publisher: Bloomsbury Publishing
ISBN: 1350181455
Category : Social Science
Languages : en
Pages : 256

Book Description
Exploring a prominent digital mythology, this book proposes a new way of viewing both online narratives and the online communities which tell them. The Slender Man – a monster known for making children disappear and causing violent deaths to the adults who seek to know more about him – is used as an extended case study to explore the role of digital communities, as well as the question of the existence of a broader “digital culture”. Structural anthropological mythic analysis and ethnographic details demonstrate how the Slender Man mythology is structured, and how its everlasting nature in the online communities demonstrates an importance of the mythos.

Fictional Practices of Spirituality I

Fictional Practices of Spirituality I PDF Author: Leonardo Marcato
Publisher: transcript Verlag
ISBN: 3839461928
Category : Social Science
Languages : en
Pages : 477

Book Description
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.