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Applied Discourse Analysis

Applied Discourse Analysis PDF Author: Arthur Asa Berger
Publisher: Springer
ISBN: 3319471813
Category : Social Science
Languages : en
Pages : 201

Book Description
This book, written in an accessible style and illustrated with drawings by the author and with many other images, discusses the basic principles of discourse theory and applies them to various aspects of popular culture, media and everyday life. Among the topics it analyzes are speed dating, advertising, jokes, language use, myths, fairy tales and material culture.

Love Games

Love Games PDF Author: Mark Robert Waldman
Publisher: Tarcher
ISBN: 9781585420056
Category : Intimacy (Psychology)
Languages : en
Pages : 0

Book Description
For readers of John Gray and Harville Hendrix, this book of exercises and experiments in relational skills helps take couples into the heart of intimacy and love.

Love Game

Love Game PDF Author: Elizabeth Wilson
Publisher: University of Chicago Press
ISBN: 022637128X
Category : History
Languages : en
Pages : 359

Book Description
The game of love -- A leisured class -- Healthy excitement and scientific play -- Real tennis and the scoring system -- The growth of a sporting culture -- On the Riviera -- What's wrong with women? -- A match out of Henry James -- The lonely American -- The four musketeers -- Working-class heroes -- Tennis in Weimar and after -- As a man grows older -- Three women -- This sporting life -- Home from the war -- Gorgeous girls -- Opening play -- Those also excluded -- Tennis meets feminism -- That's entertainment -- Bad behaviour -- Corporate tennis -- Women's power -- Vorsprung durch Technik -- Celebrity stars -- Millennium tennis -- The rhetoric of sport -- Back to the future.

Applied Discourse Analysis

Applied Discourse Analysis PDF Author: Arthur Asa Berger
Publisher: Springer
ISBN: 3319471813
Category : Social Science
Languages : en
Pages : 201

Book Description
This book, written in an accessible style and illustrated with drawings by the author and with many other images, discusses the basic principles of discourse theory and applies them to various aspects of popular culture, media and everyday life. Among the topics it analyzes are speed dating, advertising, jokes, language use, myths, fairy tales and material culture.

Game Design

Game Design PDF Author: Deborah Todd
Publisher: CRC Press
ISBN: 1040053289
Category : Computers
Languages : en
Pages : 300

Book Description
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe

Serious Games

Serious Games PDF Author: Ute Ritterfeld
Publisher: Routledge
ISBN: 1135848904
Category : Education
Languages : en
Pages : 643

Book Description
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1351803646
Category : Computers
Languages : en
Pages : 610

Book Description
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

The Minds Behind the Games

The Minds Behind the Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476671109
Category : Games & Activities
Languages : en
Pages : 217

Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Fuck Yeah, Video Games

Fuck Yeah, Video Games PDF Author: Daniel Hardcastle
Publisher: Unbound Publishing
ISBN: 1783527897
Category : Games & Activities
Languages : en
Pages : 359

Book Description
'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.

The Athletic world and journal of English sports

The Athletic world and journal of English sports PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 500

Book Description


Inside the Video Game Industry

Inside the Video Game Industry PDF Author: Judd Ruggill
Publisher: Taylor & Francis
ISBN: 1134076517
Category : Business & Economics
Languages : en
Pages : 384

Book Description
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.