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The Ludotronics Game Design Methodology

The Ludotronics Game Design Methodology PDF Author: J. Martin
Publisher: CRC Press
ISBN: 1000925439
Category : Computers
Languages : en
Pages : 423

Book Description
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.

The Ludotronics Game Design Methodology

The Ludotronics Game Design Methodology PDF Author: J. Martin
Publisher: CRC Press
ISBN: 1000925439
Category : Computers
Languages : en
Pages : 423

Book Description
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.

Narratives Crossing Boundaries

Narratives Crossing Boundaries PDF Author: Joachim Friedmann
Publisher: transcript Verlag
ISBN: 3839464862
Category : Social Science
Languages : en
Pages : 369

Book Description
As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.

Ludotronics

Ludotronics PDF Author: J. Martin
Publisher:
ISBN: 9783000617591
Category :
Languages : en
Pages :

Book Description


Electronic Plastic

Electronic Plastic PDF Author: Jaro Gielens
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 188

Book Description
Throughout Electronic Plastic, Jaro Gielens presents the highlights of his outstanding 400-piece collection. The layout is by Büro Destruct's Lopetz, a latent computer addict himselv, and author Uwe Schütte puts us in the mood through his atmospheric introduction.

Encyclopedia of Video Games [2 volumes]

Encyclopedia of Video Games [2 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Social Science
Languages : en
Pages : 991

Book Description
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 PDF Author: Michael Starr
Publisher: Lulu.com
ISBN: 1409212777
Category : Business & Economics
Languages : en
Pages : 330

Book Description
Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Le monde miroir d'Astérix

Le monde miroir d'Astérix PDF Author: Bernard de Choisy
Publisher: Editions Albert René
ISBN:
Category : Asterix (Comic strip)
Languages : un
Pages : 266

Book Description


Beginner's Guide to ZBrush

Beginner's Guide to ZBrush PDF Author: 3dtotal Publishing
Publisher: Beginner's Guide
ISBN: 9781909414501
Category : Computer art
Languages : en
Pages : 0

Book Description
Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.

Designing Games

Designing Games PDF Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
ISBN: 144933802X
Category : Computers
Languages : en
Pages : 416

Book Description
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

The Conan the Barbarian Stories

The Conan the Barbarian Stories PDF Author: Robert E. Howard
Publisher: Open Road Media
ISBN: 1504049136
Category : Fiction
Languages : en
Pages : 782

Book Description
An action-packed collection of Conan the Barbarian’s wild adventures. In this unparalleled collection from a literary mastermind, swordsman Conan the Barbarian faces powerful sorcerers, deadly creatures, and ruthless armies of thieves. With his character Conan the Barbarian, author Robert E. Howard single-handedly invented the genre that came to be known as sword and sorcery. In this volume are eighteen Conan stories, including a classic of dark fantasy, “The Phoenix and the Sword,” and the classic adventure “The Devil in Iron.” These timeless stories feature Conan the raw and dangerous youth, Conan the daring thief, Conan the swashbuckling pirate, and Conan the commander of armies, and bring to mind the pulp tales that dominated the mid-twentieth century. The Conan the Barbarian Stories includes “The Phoenix on the Sword,” “The Scarlet Citadel,” “The Tower of the Elephant,” “Black Colossus,” “The Slithering Shadow,” “The Pool of the Black One,” “Rogues in the House,” “Gods of the North,” “Shadows in the Moonlight,” “Queen of the Black Coast,” “The Devil in Iron,” “The People of the Black Circle,” “A Witch Shall be Born,” “Jewels of Gwahlur,” “Beyond the Black River,” “Shadows in Zamboula,” “Red Nails,” and “The Hyborian Age.” This ebook has been professionally proofread to ensure accuracy and readability on all devices.