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Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) PDF Author: Paul Chung
Publisher: Springer
ISBN: 3319245600
Category : Computers
Languages : en
Pages : 268

Book Description
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) PDF Author: Paul Chung
Publisher: Springer
ISBN: 3319245600
Category : Computers
Languages : en
Pages : 268

Book Description
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.

Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017)

Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017) PDF Author: Martin Lames
Publisher: Springer
ISBN: 3319678469
Category : Technology & Engineering
Languages : en
Pages : 170

Book Description
This book provides an overview of current research in the fascinating, interdisciplinary field of computer science and sports. It includes papers from the 11th International Symposium on Computer Science in Sport (IACSS 2017), which took place in Constance, Germany, on September 6–9, 2017. The papers represent the state of the art in utilizing the latest developments in computer science to support coaches and athletes. The book covers a broad range of topics, reflecting the diversity of the field. It presents three categories of papers: those on concepts in informatics like modeling, virtual reality, simulation; those describing applications of computer science in sports like running, volleyball, water polo, and football; and contributions discussing the impact of computer science in sports federations and universities.

Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019)

Proceedings of the 12th International Symposium on Computer Science in Sport (IACSS 2019) PDF Author: Martin Lames
Publisher: Springer Nature
ISBN: 3030350487
Category : Technology & Engineering
Languages : en
Pages : 212

Book Description
This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.

Serious Games

Serious Games PDF Author: Carlos Vaz De Carvalho
Publisher: Frontiers Media SA
ISBN: 2889669440
Category : Science
Languages : en
Pages : 132

Book Description


Interactive Sports Technologies

Interactive Sports Technologies PDF Author: Veronika Tzankova
Publisher: Taylor & Francis
ISBN: 1000592308
Category : Technology & Engineering
Languages : en
Pages : 167

Book Description
Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports. This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.

Multimedia for Accessible Human Computer Interfaces

Multimedia for Accessible Human Computer Interfaces PDF Author: Troy McDaniel
Publisher: Springer Nature
ISBN: 3030707164
Category : Computers
Languages : en
Pages : 311

Book Description
The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 “Vision-based Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through vision will be presented including: “A Framework for Gaze-contingent Interfaces”, “Sign Language Recognition”, “Fusion-based Image Enhancement and its Applications in Mobile Devices”, and “Open-domain Textual Question Answering Systems”. Under Theme 2 “Auditory Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through hearing will be presented including: “Speech Recognition for Individuals with Voice Disorders” and “Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place”. Under Theme 3 “Haptic Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through haptics will be presented including: “Accessible Smart Coaching Technologies Inspired by Elderly Requisites” and “Haptic Mediators for Remote Interpersonal Communication”. Under Theme 4 “Multimodal Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: “Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities” and “Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies”.

Handbook of Sport Psychology

Handbook of Sport Psychology PDF Author: Gershon Tenenbaum
Publisher: John Wiley & Sons
ISBN: 1119568080
Category : Psychology
Languages : en
Pages : 1392

Book Description
The fourth edition of a classic, leading resource for the field of sport, exercise, and performance psychology Now expanded to two volumes, and featuring a wealth of new chapters from highly respected scholars in the field, this all-new edition of the Handbook of Sports Psychology draws on an international roster of experts and scholars in the field who have assembled state-of-the-art knowledge into this thorough, well-rounded, and accessible volume. Endorsed by the International Society of Sport Psychology, it represents an invaluable source of theoretical and practical information on our understanding of the role of psychology in sport, exercise, and performance—and how that understanding can be applied in order to improve real-world outcomes. Presented in eight parts, the Handbook of Sports Psychology, 4th Edition adds new material on emerging areas such as mindfulness, brain mapping, self-consciousness, and mental toughness, and covers special topics such as gender and cultural diversity, athletes with disabilities, and alcohol and drug use in sports. In addition, it covers classic topics such as what motivates an athlete to perform; why do some choke under pressure; how do top performers handle leadership roles; what does one do to mentally train; how an athlete deals with injury; and much more. Fourth edition of the most influential reference work for the field of sport psychology New coverage includes mindfulness in sport and exercise psychology, ethics, mental toughness, sport socialization, and making use of brain technologies in practice Endorsed by the International Society of Sport Psychology (ISSP) Handbook of Sports Psychology, 4th Edition is an indispensable resource for any student or professional interested in the field of sports psychology.

Perspectives on Wearable Enhanced Learning (WELL)

Perspectives on Wearable Enhanced Learning (WELL) PDF Author: Ilona Buchem
Publisher: Springer
ISBN: 3319643010
Category : Education
Languages : en
Pages : 471

Book Description
​Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.

Modelling and Simulation in Sport and Exercise

Modelling and Simulation in Sport and Exercise PDF Author: Arnold Baca
Publisher: Routledge
ISBN: 1351670743
Category : Sports & Recreation
Languages : en
Pages : 318

Book Description
Modelling and simulation techniques are of central importance to conducting research in sport and exercise science, informing data collection and helping to analyze patterns of movement and physical performance. Modelling and Simulation in Sport and Exercise is the first book to offer an instructive reference for modelling and simulation methods for researchers and sport and exercise scientists. Based around a series of research cases, describing core theories in applied, practical settings, the book draws on examples of modelling and simulation in ball games, biomechanical analysis, physiological testing and monitoring, predictive analysis and sports engineering and product design. Each research case presents a central problem, discusses different modelling approaches that could be used to deal with the issue, analysis of results and a reflection on the methodology and an exercise for students to put the techniques discussed into practice. This is an important reference for any active researcher or upper-level student in sport and exercise science with an interest in mathematical modelling, computer science or simulation techniques.

Match Analysis

Match Analysis PDF Author: Daniel Memmert
Publisher: Routledge
ISBN: 100046377X
Category : Health & Fitness
Languages : en
Pages : 380

Book Description
Match analysis is a performance-diagnostic procedure, which can be used to carry out systematic gaming analysis during competition and training. The analysis of team and racket sports, whether in competition, for opponent preparation (match plan), follow-up, or training is nowadays indispensable in many sports games at different levels. This analysis nevertheless presents many open questions and problem areas: Which data should be used? Who manages the data? Who provides whom with which information? How is this information presented, digested, and applied? The more complex and anonymous the data management is, the more commercial, expensive, and uncontrollable information management and provision becomes. Match Analysis: How to Use Data in Professional Sport is the first book to examine this topic through three types of data sets; video, event, and position data and show how to interpret this data and apply the findings for better team and individual sport performance. This innovative new volume is key reading for researchers, students, and practitioners alike in the fields of Coaching, Performance Analysis, Sport Management, and related specific sport disciplines.