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Unique Solutions for Strategic Games

Unique Solutions for Strategic Games PDF Author: Werner Güth
Publisher: Springer Science & Business Media
ISBN: 3642483674
Category : Business & Economics
Languages : en
Pages : 211

Book Description
This book develops a general solution concept for strategic games which resolves strategic uncertainty completely. The concept is described by a mathematically formulated solution procedure and illustrated by applying it to many interesting examples. A long nontechnical introduction tries to survey and to discuss the more technical parts of the book. The book and especially the introduction provide firm and consistent guidance for scholars of game theory. There are many open problems which could inspire further research efforts.

Programming the Cell Processor

Programming the Cell Processor PDF Author: Matthew Scarpino
Publisher: Pearson Education
ISBN: 0132712865
Category : Computers
Languages : en
Pages : 916

Book Description
Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

Creating Mobile Games

Creating Mobile Games PDF Author: Carol Hamer
Publisher: Apress
ISBN: 1430204184
Category : Computers
Languages : en
Pages : 422

Book Description
Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

The Cell Game

The Cell Game PDF Author: Alex Prud'homme
Publisher: Harper Collins
ISBN: 0061865621
Category : Business & Economics
Languages : en
Pages : 438

Book Description
"It began with a promising cancer drug, the brainchild of a gifted researcher, and grew into an insider trading scandal that ensnared one of America's most successful women. The story of ImClone Systems and its "miracle" cancer drug, Erbitux, is the quintessential business saga of the late 1990s. It's the story of big money and cutting-edgescience, celebrity, greed, and slipshod business practices; the story of biotech hype and hope and every kind of excess. At the center of it all stands a single, enigmatic figure named Sam Waksal. A brilliant, mercurial, and desperate-to-be-liked entrepreneur, Waksal was addicted to the trappings of wealth and fame that accrued to a darling of the stock market and the overheated atmosphere of biotech IPOs. At the height of his stardom, Waksal hobnobbed with Martha Stewart in New York and Carl Icahn in the Hamptons, hosted parties at his fabulous art-filled loft, and was a fixture in the gossip columns. He promised that Erbitux would "change oncology," and would soon be making $1 billion a year. But as Waksal partied late into the night, desperate cancer patients languished, waiting for his drug to come to market. When the FDA withheld approval of Erbitux, the charming scientist who had always stayed just one step ahead of bankruptcy panicked and desperately tried to cash in his stock before the bad news hit Wall Street. Waksal is now in jail, the first of the Enron-era white-collar criminals to be sentenced. Yet his cancer drug has proved more durable than his evanescent profits. Erbitux remains promising, the leading example of a new way to fight cancer, and patients and investors hope it will be available soon.

Unique Solutions for Strategic Games

Unique Solutions for Strategic Games PDF Author: Werner Güth
Publisher: Springer Science & Business Media
ISBN: 3642483674
Category : Business & Economics
Languages : en
Pages : 211

Book Description
This book develops a general solution concept for strategic games which resolves strategic uncertainty completely. The concept is described by a mathematically formulated solution procedure and illustrated by applying it to many interesting examples. A long nontechnical introduction tries to survey and to discuss the more technical parts of the book. The book and especially the introduction provide firm and consistent guidance for scholars of game theory. There are many open problems which could inspire further research efforts.

Dragon Ball Z, Vol. 17

Dragon Ball Z, Vol. 17 PDF Author: Akira Toriyama
Publisher: VIZ Media LLC
ISBN: 1421545535
Category : Comics & Graphic Novels
Languages : en
Pages : 194

Book Description
Now in his Perfect Form, Cell is stronger than any creature alive--even the muscled-out new form of the mighty Saiyans. Finding no competition on Earth, Cell invades a TV studio and gives the world an ultimatum: produce a fighter who can beat him in one-on-one combat, or he will methodically slaughter every living thing! But does the human race...or even the Saiyan race...have a champion who can go up against Cell? Plus the alternate-timeline story of Trunks' origin! -- VIZ Media

Game of Life Cellular Automata

Game of Life Cellular Automata PDF Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 1849962170
Category : Computers
Languages : en
Pages : 579

Book Description
In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Game Mechanics

Game Mechanics PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442

Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Origin And Evolution Of The Cell, The - Proceedings Of The Conference On The Origin And Evolution Of Prokaryotic And Eukaryotic Cells

Origin And Evolution Of The Cell, The - Proceedings Of The Conference On The Origin And Evolution Of Prokaryotic And Eukaryotic Cells PDF Author: K Matsuno
Publisher: World Scientific
ISBN: 9814553549
Category :
Languages : en
Pages : 446

Book Description
This volume examines the origin of eukaryotic cells both phylogenetically and morphogenetically. The evolutionary relationship between prokaryotic and eukaryotic organizations is emphasized. The difference of inferences from ribosomal RNA and protein phylogenetic trees suggests a new possibility of synthesizing an evolutionary origin of eukaryotic cells as integrating morphogenetic contributions.

Making Games for Impact

Making Games for Impact PDF Author: Kurt Squire
Publisher: MIT Press
ISBN: 026236249X
Category : Education
Languages : en
Pages : 253

Book Description
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Games Ancient and Oriental, and how to Play Them

Games Ancient and Oriental, and how to Play Them PDF Author: Edward Falkener
Publisher:
ISBN:
Category : Backgammon
Languages : en
Pages : 492

Book Description