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The Monstrous-Feminine in Contemporary Japanese Popular Culture

The Monstrous-Feminine in Contemporary Japanese Popular Culture PDF Author: Raechel Dumas
Publisher: Springer
ISBN: 3319924656
Category : Social Science
Languages : en
Pages : 217

Book Description
This book explores the monstrous-feminine in Japanese popular culture, produced from the late years of the 1980s through to the new millennium. Raechel Dumas examines the role of female monsters in selected works of fiction, manga, film, and video games, offering a trans-genre, trans-media analysis of this enduring trope. The book focuses on several iterations of the monstrous-feminine in contemporary Japan: the self-replicating shōjo in horror, monstrous mothers in science fiction, female ghosts and suburban hauntings in cinema, female monsters and public violence in survival horror games, and the rebellious female body in mytho-fiction. Situating the titles examined here amid discourses of crisis that have materialized in contemporary Japan, Dumas illuminates the ambivalent pleasure of the monstrous-feminine as a trope that both articulates anxieties centered on shifting configurations of subjectivity and nationhood, and elaborates novel possibilities for identity negotiation and social formation in a period marked by dramatic change.

The Monstrous-Feminine in Contemporary Japanese Popular Culture

The Monstrous-Feminine in Contemporary Japanese Popular Culture PDF Author: Raechel Dumas
Publisher: Springer
ISBN: 3319924656
Category : Social Science
Languages : en
Pages : 217

Book Description
This book explores the monstrous-feminine in Japanese popular culture, produced from the late years of the 1980s through to the new millennium. Raechel Dumas examines the role of female monsters in selected works of fiction, manga, film, and video games, offering a trans-genre, trans-media analysis of this enduring trope. The book focuses on several iterations of the monstrous-feminine in contemporary Japan: the self-replicating shōjo in horror, monstrous mothers in science fiction, female ghosts and suburban hauntings in cinema, female monsters and public violence in survival horror games, and the rebellious female body in mytho-fiction. Situating the titles examined here amid discourses of crisis that have materialized in contemporary Japan, Dumas illuminates the ambivalent pleasure of the monstrous-feminine as a trope that both articulates anxieties centered on shifting configurations of subjectivity and nationhood, and elaborates novel possibilities for identity negotiation and social formation in a period marked by dramatic change.

Re-reading the Monstrous-Feminine

Re-reading the Monstrous-Feminine PDF Author: Nicholas Chare
Publisher: Routledge
ISBN: 0429890532
Category : Performing Arts
Languages : en
Pages : 303

Book Description
This book provides a critical reappraisal of Barbara Creed’s ground-breaking work of feminist psychoanalytic film scholarship, The Monstrous-Feminine, which was first published in 1993. The Monstrous-Feminine married psychoanalytic thinking with film analysis in radically new ways to provide an invaluable corrective to conventional approaches to the study of women in horror films, with their narrow emphasis on woman’s victimhood. This volume, which will mark 25 years since the publication of The Monstrous-Feminine, brings together essays by international scholars working across a variety of disciplines who take up Creed’s ideas in new ways and fresh contexts or, more broadly, explore possible futures for feminist and/or psychoanalytically informed art history and film theory.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games PDF Author: Andrei Nae
Publisher: Routledge
ISBN: 1000440656
Category : Games & Activities
Languages : en
Pages : 256

Book Description
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Japanese Horror Culture

Japanese Horror Culture PDF Author: Fernando Gabriel Pagnoni Berns
Publisher: Rowman & Littlefield
ISBN: 1793647062
Category : Literary Criticism
Languages : en
Pages : 243

Book Description
This book investigates the philosophical, socio-cultural, and artistic world of Japanese horror through a varied range of case studies, including video games (Rule of Rose), manga (Uzumaki), and anime (the classic Devilman). Film is represented with well-known works such as Ringu and overlooked filmmakers like Mari Asato.

Not of the Living Dead

Not of the Living Dead PDF Author: Noah Simon Jampol
Publisher: McFarland
ISBN: 1476648352
Category : Performing Arts
Languages : en
Pages : 269

Book Description
A killer monkey. Suburban witchcraft. Motorcycle jousting. A cockroach invasion. Despite this enticing list of other subjects, George A. Romero is best known for the genre-defining 1968 film Night of the Living Dead and subsequent zombie films. The non-zombie films in his decades-long career have gotten varied degrees of critical examination but they remain underexamined compared to the Dead flicks. This book focuses on Romero's "other" work, highlighting lesser-known films such as There's Always Vanilla (1971) and Bruiser (2000), as well as more popular films such as Martin (1977) and The Crazies (1973). It examines how his body of work participates in social critique by delving into issues such as capitalism's pitfalls and excesses, domestic and racial power imbalances, and our patriarchal culture's expectations of masculinity, femininity, and sexuality.

The Monstrous-Feminine

The Monstrous-Feminine PDF Author: Barbara Creed
Publisher: Routledge
ISBN: 1136750754
Category : Performing Arts
Languages : en
Pages : 218

Book Description
In almost all critical writings on the horror film, woman is conceptualised only as victim. In The Monstrous-Feminine Barbara Creed challenges this patriarchal view by arguing that the prototype of all definitions of the monstrous is the female reproductive body.With close reference to a number of classic horror films including the Alien trilogy, T

Circulating Fear

Circulating Fear PDF Author: Lindsay Nelson
Publisher: Rowman & Littlefield
ISBN: 1793613680
Category : Performing Arts
Languages : en
Pages : 149

Book Description
This book examines Japanese horror films released from the 2010s to present day, analyzing the function of computers, smartphones, and social media in the narratives, dissemination, and consumption of these films. Lindsay Nelson argues that the multitude of screens creates a sense of fractured reality in contemporary Japanese horror.

The Worlds of Japanese Popular Culture

The Worlds of Japanese Popular Culture PDF Author: Dolores P. Martinez
Publisher: Cambridge University Press
ISBN: 9780521637299
Category : Social Science
Languages : en
Pages : 232

Book Description
Dolores Martinez heads an international team of scholars in this lively discussion of Japanese popular culture. The book's contributors include Japanese as well as British, Icelandic and North American writers, offering a diversity of views of what Japanese popular culture is, and how it is best approached and understood. They bring an anthropological perspective to a broad range of topics, including sumo, karaoke, manga, vampires, women's magazines, soccer and morning television. Through these topics - many of which have never previously been addressed by scholars - the contributors also explore several deeper themes: the construction of gender in Japan; the impact of globalisation and modern consumerism; and the rapidly shifting boundaries of Japanese culture and identity. This innovative study will appeal to those interested in Japanese culture, sociology and cultural anthropology.

Gothic Cinema

Gothic Cinema PDF Author: Katharina Rein
Publisher: Springer Nature
ISBN: 3658407212
Category : Performing Arts
Languages : en
Pages : 204

Book Description
Gothic Cinema closes a gap in German-language film discourse: for the first time, the volume sheds light on a hitherto little-discussed film context. It considers Gothic Cinema as a form of unofficial historiography that allows a look not only at the history of film and its technique, but also at moral concepts, gender relations, collective fears or aesthetic currents. A delimitation and definition of the term and the central elements of the Gothic are followed by a comprehensive historical overview from 1896 to the present day. Three in-depth analyses of individual post-2015 gothic films and television series round out the review. On the one hand, the examples examined are representative in terms of typical elements, motifs or topoi, and on the other hand, they exhibit peculiarities and breaks that prove fruitful for a cultural and media studies investigation.

Feminist War Games?

Feminist War Games? PDF Author: Jon Saklofske
Publisher: Routledge
ISBN: 1000751201
Category : Language Arts & Disciplines
Languages : en
Pages : 292

Book Description
Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.