The Rise and Reason of Comics and Graphic Literature

The Rise and Reason of Comics and Graphic Literature PDF Author: Joyce Goggin
Publisher: McFarland
ISBN: 0786457619
Category : Literary Criticism
Languages : en
Pages : 245

Book Description
These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction. By addressing the topic from a wide range of perspectives, the book offers readers a nuanced and comprehensive picture of current scholarship in the subject area.

The Rise and Reason of Comics and Graphic Literature

The Rise and Reason of Comics and Graphic Literature PDF Author: Joyce Goggin
Publisher: McFarland
ISBN: 9780786442942
Category : Literary Criticism
Languages : en
Pages : 0

Book Description
These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction. By addressing the topic from a wide range of perspectives, the book offers readers a nuanced and comprehensive picture of current scholarship in the subject area.

The Rise of the American Comics Artist

The Rise of the American Comics Artist PDF Author: Paul Williams
Publisher: Univ. Press of Mississippi
ISBN: 160473793X
Category : Literary Criticism
Languages : en
Pages : 256

Book Description
Contributions by David M. Ball, Ian Gordon, Andrew Loman, Andrea A. Lunsford, James Lyons, Ana Merino, Graham J. Murphy, Chris Murray, Adam Rosenblatt, Julia Round, Joe Sutliff Sanders, Stephen Weiner, and Paul Williams Starting in the mid-1980s, a talented set of comics artists changed the American comic book industry forever by introducing adult sensibilities and aesthetic considerations into popular genres such as superhero comics and the newspaper strip. Frank Miller's Batman: The Dark Knight Returns (1986) and Alan Moore and Dave Gibbons's Watchmen (1987) revolutionized the former genre in particular. During this same period, underground and alternative genres began to garner critical acclaim and media attention beyond comics-specific outlets, as best represented by Art Spiegelman's Maus. Publishers began to collect, bind, and market comics as “graphic novels,” and these appeared in mainstream bookstores and in magazine reviews. The Rise of the American Comics Artist: Creators and Contexts brings together new scholarship surveying the production, distribution, and reception of American comics from this pivotal decade to the present. The collection specifically explores the figure of the comics creator—either as writer, as artist, or as writer and artist—in contemporary US comics, using creators as focal points to evaluate changes to the industry, its aesthetics, and its critical reception. The book also includes essays on landmark creators such as Joe Sacco, Art Spiegelman, and Chris Ware, as well as insightful interviews with Jeff Smith (Bone), Jim Woodring (Frank) and Scott McCloud (Understanding Comics). As comics have reached new audiences, through different material and electronic forms, the public's broad perception of what comics are has changed. The Rise of the American Comics Artist surveys the ways in which the figure of the creator has been at the heart of these evolutions.

Pulp Empire

Pulp Empire PDF Author: Paul S. Hirsch
Publisher: University of Chicago Press
ISBN: 0226829464
Category : Comics & Graphic Novels
Languages : en
Pages : 346

Book Description
Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.

Here

Here PDF Author: Richard McGuire
Publisher: Pantheon
ISBN: 0593315928
Category : Comics & Graphic Novels
Languages : en
Pages : 303

Book Description
From one of the great comic innovators, the long-awaited fulfillment of a pioneering comic vision: the story of a corner of a room and of the events that have occurred in that space over the course of hundreds of thousands of years. “A book like this comes along once a decade, if not a century…. I guarantee that you’ll remember exactly where you are, or were, when you first read it.” —Chris Ware, The Guardian "In Here McGuire has introduced a third dimension to the flat page. He can poke holes in the space-time continuum simply by imposing frames that act as trans­temporal windows into the larger frame that stands for the provisional now. Here is the ­comic-book equivalent of a scientific breakthrough. It is also a lovely evocation of the spirit of place, a family drama under the gaze of eternity and a ghost story in which all of us are enlisted to haunt and be haunted in turn.” —The New York Times Book Review With full-color illustrations throughout.

Challenging Genres

Challenging Genres PDF Author: Paul L. Thomas
Publisher: BRILL
ISBN: 946091361X
Category : Education
Languages : en
Pages : 243

Book Description
Challenging Genres: Comic Books and Graphic Novels offers educators, students, parents, and comic book readers and collectors a comprehensive exploration of comics/graphic novels as a challenging genre/medium.

May Contain Graphic Material

May Contain Graphic Material PDF Author: M. Keith Booker
Publisher: Praeger
ISBN:
Category : Performing Arts
Languages : en
Pages : 726

Book Description
Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing film such as X-men and Spider-man.

Faster Than a Speeding Bullet: The Rise of the Graphic Novel

Faster Than a Speeding Bullet: The Rise of the Graphic Novel PDF Author: Stephen Weiner
Publisher: NBM Publishing
ISBN: 1561637122
Category : Social Science
Languages : en
Pages : 89

Book Description
Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.

Comic Books as History

Comic Books as History PDF Author: Joseph Witek
Publisher: Univ. Press of Mississippi
ISBN: 9780878054060
Category : Antiques & Collectibles
Languages : en
Pages : 188

Book Description
This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults

Stan Lee and the Rise and Fall of the American Comic Book

Stan Lee and the Rise and Fall of the American Comic Book PDF Author: Jordan Raphael
Publisher: Chicago Review Press
ISBN: 1613742924
Category : Biography & Autobiography
Languages : en
Pages : 389

Book Description
Based on interviews with Stan Lee and dozens of his colleagues and contemporaries, as well as extensive archival research, this book provides a professional history, an appreciation, and a critical exploration of the face of Marvel Comics. Recognized as a dazzling writer, a skilled editor, a relentless self-promoter, a credit hog, and a huckster, Stan Lee rose from his humble beginnings to ride the wave of the 1940s comic books boom and witness the current motion picture madness and comic industry woes. Included is a complete examination of the rise of Marvel Comics, Lee's work in the years of postwar prosperity, and his efforts in the 1960s to revitalize the medium after it had grown stale.