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Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents PDF Author: Craig A. Anderson
Publisher: Oxford University Press
ISBN: 0195345568
Category : Psychology
Languages : en
Pages : 200

Book Description
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents PDF Author: Craig A. Anderson
Publisher: Oxford University Press
ISBN: 0195345568
Category : Psychology
Languages : en
Pages : 200

Book Description
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Growing Up Fast and Furious

Growing Up Fast and Furious PDF Author: Wayne Warburton
Publisher:
ISBN: 9781862878235
Category : Mass media and children
Languages : en
Pages : 249

Book Description
"I am often approached by parents and professionals who work with children, who have heard conflicting reports about the effects of violent or sexualised media on children. Usually, they simply want to know what the scientific research has found. This book summarises the research findings in plain language. World leading scholars in disciplines such as psychology, psychiatry, neuropsychology, law and ethics discuss what we currently know about the effects of television, movies, video games, music and advertising, as well as the ethical, legal and policy implications. This book is anchored in up-to-date scientific evidence, offers plenty of helpful, practical advice, and will assist everyone with an interest in the effects of media on children to be well informed."Wayne WarburtonThe breadth of content and diversity of contributors come together to discuss important issues raised in the book:John Murray on behavioural and neurological effects of viewing violence on children. Craig Anderson and Wayne Warburton on the effects of violent video games. Wayne Warburton on the effects of music and music lyrics. Ed Donnerstein on the impact of the internet on youth and children. Louise Newman on the sexualisation of youth, on the role of the media in such sexualisation, and on the potential effects of restricting the distribution of sexual themes in the mass media. Cordelia Fine on the roles that advertisements in the mass media - and particularly highly sexualised advertisements - play in altering children's self images and behaviour. Emma Rush, philosophical ethicist, asks in the context of media effects and media regulation: Are principles or consequences more important? Is it more ethical to empower children or to protect them? What is the most ethical balance between allowing freedom of expression and protecting children from harm? Elizabeth Handsley exposes the difficulties of formal government regulation of violent and sexual media in societies that value free expression. Danya Braunstein and her colleagues make a strong plea to base regulation on empirical evidence rather than on political or even ethical positions. The evidence is in, they correctly point out, so let's base regulation on the evidence that is in, and let's do it now! Alan Hayes points out the multiply-determined nature of aggressive and violent behaviour that needs to be addressed if real reductions in violence are to be obtained.

Grand Theft Childhood

Grand Theft Childhood PDF Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275

Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

The Effects of Video Games on Children

The Effects of Video Games on Children PDF Author: Barrie Gunter
Publisher: A&C Black
ISBN: 9781850758334
Category : Social Science
Languages : en
Pages : 186

Book Description
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Adolescent Aggression

Adolescent Aggression PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description


Growing Friendships

Growing Friendships PDF Author: Eileen Kennedy-Moore
Publisher: Simon and Schuster
ISBN: 1582705887
Category : Family & Relationships
Languages : en
Pages : 192

Book Description
From psychologist and children's friendships expert Eileen Kennedy-Moore and parenting and health writer Christine McLaughlin comes a social development primer that gives kids the answers they need to make and keep friends. Friendship is complicated for kids. Almost every child struggles socially at some time, in some way. Having an argument with a friend, getting teased, or even trying to find a buddy in a new classroom...although these are typical problems, they can be very painful. And friendships are never about just one thing. With research-based practical solutions and plenty of true-to-life examples--presented in more than 200 lighthearted cartoons--Growing Friendships is a toolkit for both girls and boys as they make sense of the social order around them. Children everywhere want to fit in with a group, resist peer pressure, and be good sports--but even the most socially adept children struggle at times. But after reading this highly illustrated guide on their own or with a caring adult, kids everywhere will be well equipped to face any friendship challenges that come their way.

The Impact of Interactive Violence on Children

The Impact of Interactive Violence on Children PDF Author: United States. Congress
Publisher: Createspace Independent Publishing Platform
ISBN: 9781985453609
Category :
Languages : en
Pages : 78

Book Description
The impact of interactive violence on children : hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents PDF Author: Craig Alan Anderson
Publisher:
ISBN: 9780199893393
Category : Aggressiveness in adolescence
Languages : en
Pages : 190

Book Description
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.

Media and the Well-being of Children and Adolescents

Media and the Well-being of Children and Adolescents PDF Author: Amy Beth Jordan
Publisher: Oxford University Press, USA
ISBN: 0199987467
Category : Psychology
Languages : en
Pages : 305

Book Description
The volume is divided into four parts. Part One provides up-to-date trends on children and adolescents' access to media in the home, as well as the time they spend with television, computers, and the Internet. Part Two presents research that highlights the potentially negative impact of age-inappropriate or excess media use on children's physical, cognitive, social, and emotional well-being. Part Three offers examples of how media enhance children's education, health, and social connections. Part Four explores implications for the creation of high-quality, enriching content that speaks to the needs and interests of young people today.

The Clinical Assessment of Children and Adolescents

The Clinical Assessment of Children and Adolescents PDF Author: Steven R. Smith
Publisher: Routledge
ISBN: 1317843460
Category : Psychology
Languages : en
Pages : 1072

Book Description
This book highlights assessment techniques, issues, and procedures that appeal to practicing clinicians. Rather than a comprehensive Handbook of various tests and measures, The Clinical Assessment of Children and Adolescents is a practitioner-friendly text that provides guidance for test selection, interpretation, and application. With topics ranging from personality assessment to behavioral assessment to the assessment of depression and thought disorder, the leaders in the field of child and adolescent measurement outline selection and interpretation of measures in a manner that is most relevant to clinicians and graduate students. Each chapter makes use of extensive case material in order to highlight issues of applicability.