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Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Wizards Of The Game

Wizards Of The Game PDF Author: David Lubar
Publisher: Turtleback
ISBN: 9780606327206
Category : Juvenile Fiction
Languages : en
Pages : 166

Book Description
Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want

The Game of Wizards

The Game of Wizards PDF Author: Charles Poncé
Publisher: Penguin (Non-Classics)
ISBN: 9780140038644
Category : Occultism
Languages : en
Pages : 240

Book Description


Wizards Unite

Wizards Unite PDF Author: Stephen Stratton
Publisher: Scholastic
ISBN: 9781338253962
Category : Computer adventure games
Languages : en
Pages : 0

Book Description
Presents a guide to the mobile video game, providing tips and tricks on increasing wizarding levels, finding rare traces, and locating all the fragments to complete a registry.

Little Wizards Second Printing

Little Wizards Second Printing PDF Author: Crafty Games
Publisher:
ISBN: 9781940094984
Category :
Languages : en
Pages : 128

Book Description
The kids in our lives all dream of visiting other worlds, of being heroes in their own special Tales. Here's their chance! Little Wizards is a storytelling roleplaying game for inventive and inquisitive kids ages 6-10, developed to introduce them to the magic of creating their own characters and stepping into a whole new world.

Wizardology

Wizardology PDF Author: Dugald Steer
Publisher: Candlewick Press
ISBN: 0763628956
Category : Juvenile Nonfiction
Languages : en
Pages : 31

Book Description
Merlin the wizard challenges readers to become wizards like himself by deciphering clues hidden in his guide to wizardry.

Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons) PDF Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984856472
Category : Juvenile Nonfiction
Languages : en
Pages : 114

Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Wizards Presents Races and Classes

Wizards Presents Races and Classes PDF Author: Michele Carter
Publisher:
ISBN: 9780786948017
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
Through words and illustrations, this book previews some of the iconic races and classes of the new edition. Features essays and insights from the game's designers, developers, and editors.

Gurps Wizards

Gurps Wizards PDF Author: Sean Punch
Publisher: Steve Jackson Games
ISBN: 9781556342707
Category : Games
Languages : en
Pages : 128

Book Description
-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.

Wizards Presents Worlds and Monsters

Wizards Presents Worlds and Monsters PDF Author: Jennifer Clarke Wilkes
Publisher:
ISBN: 9780786948024
Category : Games & Activities
Languages : en
Pages : 102

Book Description
This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game.