Internet Art PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Internet Art PDF full book. Access full book title Internet Art by Rachel Greene. Download full books in PDF and EPUB format.

Internet Art

Internet Art PDF Author: Rachel Greene
Publisher:
ISBN: 9780500203767
Category : Art
Languages : en
Pages : 224

Book Description
An introduction to the art of the Internet examines key works, events, and technological developments that show how artists have employed online technologies to engage with the traditions of art history, focusing on the themes of intellectual property, identity, economics, and power in the networked age. Original.

Internet Art

Internet Art PDF Author: Rachel Greene
Publisher:
ISBN: 9780500203767
Category : Art
Languages : en
Pages : 224

Book Description
An introduction to the art of the Internet examines key works, events, and technological developments that show how artists have employed online technologies to engage with the traditions of art history, focusing on the themes of intellectual property, identity, economics, and power in the networked age. Original.

Post-Digital, Post-Internet Art and Education

Post-Digital, Post-Internet Art and Education PDF Author: Kevin Tavin
Publisher: Springer Nature
ISBN: 3030737705
Category : Education
Languages : en
Pages : 308

Book Description
This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.

Art and the Internet

Art and the Internet PDF Author: Nicholas Lambert
Publisher: Black Dog Pub Limited
ISBN: 9781907317989
Category : Art
Languages : en
Pages : 223

Book Description
This long-awaited visual survey of art and the Internet over the last two and a half decades explores the legacy of the Internet on art and reveals how artists and institutions are using it and why. Original, 3,000 first printing.

Internet Art

Internet Art PDF Author: Julian Stallabrass
Publisher: Tate
ISBN: 9781854373458
Category : Art
Languages : en
Pages : 0

Book Description
The development of Internet art has been short and rapid and dates from the introduction of web browsers in the mid-1990s. Artists realized the potential of a medium and system of delivery that side-stepped the mainstream art institutions and allowed them to make direct contact with an audience. Their interventions have ranged from works that deconstruct the browser itself, to works that shade into political activism. Internet art has been international, with distinct contributions emerging from the US, the Far East, Europe, the countries of the former Eastern Bloc, and the Third World.

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 PDF Author: Jessica Julius
Publisher: Chronicle Books
ISBN: 1452164126
Category : Performing Arts
Languages : en
Pages : 177

Book Description
In the follow-up to the Oscar–nominated film Wreck-It Ralph, our hero leaves his arcade for the expansive universe of the Internet. Disney's artists have brought the world of the Inter¬net (a world you may think you know) to life in an all-new, imaginative way. Through never-before-seen concept art, character sketches, storyboards, and colorscripts, along with interviews with the production team, The Art of Ralph Breaks the Internet reveals the artistic process behind Disney's highly anticipated sequel. Copyright ©2018 Disney Enterprises, Inc. All Rights Reserved

No Internet, No Art

No Internet, No Art PDF Author: Melanie Bühler
Publisher:
ISBN: 9789491677960
Category : Art
Languages : en
Pages : 0

Book Description
Today it has become increasingly difficult to find a person or an object without some kind of connection to the internet. 'No internet, no art' is dedicated to exploring what this situation entails with respect to one cultural field in particular: art. This anthology forms both the culmination and a continuation of a series of public events titled 'Lunch Bytes: Thinking about Art and Digital Culture', held in Washington, D.C., which invited artists and experts from different fields to discuss their work in relation to this overarching theme. By opening up the often narrowly-defined discursive field of 'post-internet,' artistic practices are examined thematically within the larger context of digital culture. As such, this anthology offers valuable new contributions to the fields of art history, media studies, philosophy, curatorial studies, and design.

Magic and Loss

Magic and Loss PDF Author: Virginia Heffernan
Publisher: Simon and Schuster
ISBN: 1501132679
Category : Computers
Languages : en
Pages : 272

Book Description
A digital-culture expert who writes for The New York Times Magazine discusses the logic, aesthetics, cultural potential and societal impact of the Internet, a medium that favors speed, accuracy, wit, prolificacy and versatility."

Art in the Age of the Internet

Art in the Age of the Internet PDF Author: Eva Respini
Publisher: Yale University Press
ISBN: 0300228252
Category : Art
Languages : en
Pages : 317

Book Description
Art in the Age of the Internet, 1989 to Today is the first major thematic group exhibition in the United States to examine the radical impact of internet culture on visual art. Featuring 60 artists, collaborations, and collectives, the exhibition is comprised of over 70 works across a variety of mediums, including painting, performance, photography, sculpture, video, web-based projects, and virtual reality. The exhibition is divided into five sections that explore themes such as emergent ideas of the body and notions of human enhancement; the internet as a site of both surveillance and resistance; the circulation and control of images and information; the possibilities for exploring identity and community afforded by virtual domains; and new economies of visibility accelerated by social media. Throughout, the work in the exhibition addresses the internet-age democratization of culture that comprises our current moment. The earliest work in the exhibition is from 1989, the year that Tim Berners-Lee invented the World Wide Web. This development, and others that followed in quick succession, modernized the internet, and in the process radically changed our way of life--from how we access and generate information, make friends and share experiences, to how we imagine our future bodies and how nations police national security. 1989 also marked a watershed moment across the globe, with significant shifts in politics, geographies, and economies. Events such as the fall of the Berlin Wall and protests in Tiananmen Square signaled the beginning of our current globalized age, which cannot be imagined without the internet.

Mass Effect

Mass Effect PDF Author: Lauren Cornell
Publisher: MIT Press
ISBN: 026202926X
Category : Art
Languages : en
Pages : 529

Book Description
Essays, discussions, and image portfolios map the evolution of art forms engaged with the Internet. Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium—with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies. Mass Effect brings together nearly forty contributions, including newly commissioned essays and reprints, image portfolios, and transcribed discussion panels and lectures that offer insights and reflections from a wide range of artists, curators, art historians, and bloggers. Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.” Other contributions analyze and document particular works by the artists of And/Or Gallery, Cory Arcangel, DIS, Cao Fei, the Radical Software Group, and others. Mass Effect relaunches a publication series initiated by the MIT Press and the New Museum in 1984, which produced six defining volumes for the field of contemporary art. These new volumes will build on this historic partnership and reinvigorate the conversation around contemporary culture once again. Copublished with the New Museum of Contemporary Art, New York Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Contributors Cory Arcangel, Karen Archey, Michael Bell-Smith, Claire Bishop, Dora Budor, Johanna Burton, Paul Chan, Ian Cheng, Michael Connor, Lauren Cornell, Petra Cortright, Jesse Darling, Anne de Vries, DIS, Aleksandra Domanović, Harm van den Dorpel, Dragan Espenschied, Rózsa Zita Farkas, Azin Feizabadi, Alexander R. Galloway, Boris Groys, Ed Halter, Alice Ming Wai Jim, Jogging, Caitlin Jones, David Joselit, Dina Kafafi, John Kelsey, Alex Kitnick, Tina Kukielski, Oliver Laric, Mark Leckey, David Levine, Olia Lialina, Guthrie Lonergan, Jordan Lord, Jens Maier-Rothe, Shawn Maximo, Jennifer McCoy, Kevin McCoy, Gene McHugh, Tom Moody, Ceci Moss, Katja Novitskova, Marisa Olson, Trevor Paglen, Seth Price, Alexander Provan, Morgan Quaintance, Domenico Quaranta, Raqs Media Collective, Alix Rule, Timur Si-Qin, Josephine Berry Slater, Paul Slocum, Rebecca Solnit, Wolfgang Staehle, Hito Steyerl, Martine Syms, Ben Vickers, Michael Wang, Tim Whidden, Anicka Yi, and Damon Zucconi

Expanded Internet Art

Expanded Internet Art PDF Author: Ceci Moss
Publisher: Bloomsbury Publishing USA
ISBN: 1501347780
Category : Social Science
Languages : en
Pages : 169

Book Description
Expanded Internet Art is the first comprehensive art historical study of “expanded” internet art practices. Charting the rise of a multidisciplinary approach to online artistic practice in the past decade, the text discusses recent currents in contemporary artistic practice that parallel the explosion of the internet through advances such as social media, smart phones, and faster bandwidth. Internet art is no longer determined solely by its existence on the web; rather, contemporary artists are making more art about informational culture using various methods of both online and offline means. It asks how artists, such as Seth Price, Harm van den Dorpel, Kari Altmann, Artie Vierkant and Oliver Laric, create a critical language in response to the persuasive influence of informational capture on culture and expression, where the environment itself becomes reorganized to be more legible as information.