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America's Army

America's Army PDF Author: Beth Bailey
Publisher: Harvard University Press
ISBN: 0674035364
Category : History
Languages : en
Pages : 352

Book Description
" ... the story of the all-volunteer force, from the draft protests and policy proposals of the 1960s through the Iraq War"--Jacket.

America's Army

America's Army PDF Author: Beth Bailey
Publisher: Harvard University Press
ISBN: 0674035364
Category : History
Languages : en
Pages : 352

Book Description
" ... the story of the all-volunteer force, from the draft protests and policy proposals of the 1960s through the Iraq War"--Jacket.

America's Army and the Language of Grunts

America's Army and the Language of Grunts PDF Author: E. Kelly Taylor
Publisher: AuthorHouse
ISBN: 1438962509
Category : Education
Languages : en
Pages : 406

Book Description
«a powerful sketch of America's Soldiers depicted in their unique lingo legacy ... «a fascinating array of cultural jargon based on a proud history and known as the language of Grunts ... «compelling leadership lessons built on a legacy fashioned by Warriors, celebrated by Veterans, shared with families, and intriguing to citizens ... «Americans share the pride of ownership -all contributing to the rich cultural lingo of our Nation's Army ... «a timely insight into America's Army and her Citizen Soldiers, viewed through a proud legacy of lingo steeped in tradition and filled with contemporary influences ... the old, and the new ...

America's Digital Army

America's Digital Army PDF Author: Robertson Allen
Publisher: U of Nebraska Press
ISBN: 1496200616
Category : Games & Activities
Languages : en
Pages : 199

Book Description
"America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--

America's Digital Army

America's Digital Army PDF Author: Robertson Allen
Publisher: U of Nebraska Press
ISBN: 0803285299
Category : Social Science
Languages : en
Pages : 226

Book Description
"An ethnographic study based on scholar Robertson Allen's years of behind-the-scenes ethnographic fieldwork within the work environments of the video game developers, military strategists, enlisted soldiers, and defense contractors who produced the official U.S. Army video game, "America's Army.""--

Recruiter Journal

Recruiter Journal PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 440

Book Description


Scales on War

Scales on War PDF Author: Bob Scales
Publisher: Naval Institute Press
ISBN: 1626741034
Category : Political Science
Languages : en
Pages : 252

Book Description
Scales on War is a collection of ideas, concepts and observations about contemporary war taken from over 30 years of research, writing and personal experience by retired Major General Bob Scales. The book melds Scales’ unique style of writing that includes contemporary military history, current events and his philosophy of ground warfare to create a very personal and expansive view of where Americn defense policies are heading in the future. The book is a collection. Each chapter addresses distinct topics that embrace tactical ground warfare, future gazing, the draft and the role of women in the infantry. His uniting thesis is that throughout its history the United States has favored a technological approach to fighting its wars and has neglected its ground forces. America’s enemies have learned though the experience of battle how to defeat American technology. The consequences of a learning and adaptive enemy has been a continuous string of battlefield defeats. Scales argues that only a resurgent land force of Army and Marine small units will restore America’s fighting competence.

Captain America: The Ghost Army (Original Graphic Novel)

Captain America: The Ghost Army (Original Graphic Novel) PDF Author: Alan Gratz
Publisher: Scholastic Inc.
ISBN: 133877591X
Category : Juvenile Fiction
Languages : en
Pages : 178

Book Description
#1 New York Times bestselling author Alan Gratz delivers an all-new, original Captain America graphic novel! In this thrilling historical adventure, 18 year-old Steve Rogers (AKA Captain America) and his young sidekick, Bucky Barnes are fighting in WWII when they encounter a threat like none they've ever seen -- a Ghost Army. The dead of this war and wars past are coming back to life, impervious to bullets, flames, or anything else the Allies can throw at them. The armies rise from the ground in the night and seem to disappear without a trace. How can Cap and Buck fight something that's already dead? And just what does the mysterious Baron Mordo, sitting in his castle atop nearby Wundagore Mountain have to do with this? Award-winning, New York Times bestselling author Alan Gratz (Refugee, Ground Zero) merges the worlds of historical fiction and super hero comics in this one-of-a-kind graphic novel that is sure to be met with major enthusiasm from fans of all ages.

America's Forgotten Army

America's Forgotten Army PDF Author: Charles Whiting
Publisher: Macmillan
ISBN: 9780312976552
Category : History
Languages : en
Pages : 268

Book Description
This first book to examine the World War II exploits of the U.S. Seventh Army traces its initial combat in Sicily through its invasion of southern France and its capture of Hitler's "Eagle's Nest". The author also chronicles the men who risked their lives for the Seventh -- from Patton to Audie Murphy, America's most decorated fighting man -- and offers blow-by-blow accounts of the army's battles.

The School of the Americas

The School of the Americas PDF Author: Lesley Gill
Publisher: Duke University Press
ISBN: 9780822333920
Category : Political Science
Languages : en
Pages : 308

Book Description
DIVTransnational ethnography and history of the School of the Americas, analyzing the military, peasant, and activist cultures that are linked by this institution. /div

The Military-Entertainment Complex

The Military-Entertainment Complex PDF Author: Tim Lenoir
Publisher: Harvard University Press
ISBN: 0674724984
Category : Social Science
Languages : en
Pages : 273

Book Description
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like AmericaÕs Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the publicÕs imagination of war in the post-9/11 era and naturalized the U.S. PentagonÕs vision of a new way of war.