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Design Patterns for Embedded Systems in C

Design Patterns for Embedded Systems in C PDF Author: Bruce Powel Douglass
Publisher: Elsevier
ISBN: 0080959717
Category : Computers
Languages : en
Pages : 471

Book Description
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code

Design Patterns for Embedded Systems in C

Design Patterns for Embedded Systems in C PDF Author: Bruce Powel Douglass
Publisher: Elsevier
ISBN: 0080959717
Category : Computers
Languages : en
Pages : 471

Book Description
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code

Design Patterns

Design Patterns PDF Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512

Book Description
Software -- Software Engineering.

C Programming Patterns

C Programming Patterns PDF Author: Mohmad Yakub
Publisher:
ISBN: 9781082244308
Category :
Languages : en
Pages : 397

Book Description
How can I improve my coding skills? This book has a unique approach, specially crafted for non-programmers/beginners. A sure way to become confident programmer is to master the technique of logic building skills. Solve pattern-based problems because it will improve the visualization of logic. After some level of practice, your mind will work like a mini-debugger where you could able to visualize the flow of data. If a problem asked in the interview or anywhere else, then we should able to get the logic correctly in a single chance, instead of guessing logic. This book is specially put in an easy way to be suitable for any age group and to fill the much-needed gap especially for:- Who is unaware of any approach to build programming logic? Who had a hard time learning to write a program? Who are teachers/trainers and looking for a reliable resource to create interest in the subject of programming for their students. Who had some experience in programming and not confident enough? Who carries the false notion that coding is only for super-smart people. Who are looking for a 1st solid move to become a self-taught programmer? Who had some experience in programming with pattern and looking for a STANDARD APPROACH to get the LOGIC RIGHT for any pattern. Who is a victim of discouragement comments, similar like the following? Actually, you aren't interested. You lack patience and determination.? Your IQ is well below average. Programming is not about memorizing programming logic or downloading standard college/university level algorithms by practice in our mind, rather we need to understand the approach to solve a problem. Many novice programmers and many frustrated programmers do ask similar kind of questions which are as follows; How to develop logic building skill? How to learn to code? How to improve program logic? The Right, Approach: So the rule of the thumb is, in order to learn programming language fast and properly, first learn to hack programming logic. So, initially building programming logic skills must be the first and foremost activity rather than concentrating more on the features/APIs of a programming language. This technical manual is totally dedicated to the beginner or intermediate students who are just tired of hitting hard on many places in order to become confident in programming. Additionally, if you are among those who got limited time to learn to program, this is the guide that can serve you well too. Learning with simple picture-based problems or pattern surely helps in improving coding skills. If we apply the wrong logical condition then the non-matching output will be generated. Learning in this way makes learning interesting and force us to put efforts & focused. So, in this way, it helps in logic building. In general, It suits to most of the beginners/non-programmers and programmer with weak coding skills. After mastering the skills from this book, a beginner can confidently solve logical problems like 2-3 years experienced programmer. This is just not a book but a sensible option to learn programming logic from the very minimal. Can you afford to miss the right way to learn programming skills?

Hands-On Design Patterns with C++

Hands-On Design Patterns with C++ PDF Author: Fedor G. Pikus
Publisher: Packt Publishing Ltd
ISBN: 1788837959
Category : Computers
Languages : en
Pages : 499

Book Description
A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++ Key FeaturesDelve into the core patterns and components of C++ in order to master application designLearn tricks, techniques, and best practices to solve common design and architectural challenges Understand the limitation imposed by C++ and how to solve them using design patternsBook Description C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code. What you will learnRecognize the most common design patterns used in C++Understand how to use C++ generic programming to solve common design problemsExplore the most powerful C++ idioms, their strengths, and drawbacksRediscover how to use popular C++ idioms with generic programmingUnderstand the impact of design patterns on the program’s performanceWho this book is for This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 354

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Design Patterns in Modern C++

Design Patterns in Modern C++ PDF Author: Dmitri Nesteruk
Publisher: Apress
ISBN: 1484236033
Category : Computers
Languages : en
Pages : 312

Book Description
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.

Modern C++ Design

Modern C++ Design PDF Author: Andrei Alexandrescu
Publisher: Addison-Wesley Professional
ISBN: 9780201704310
Category : Computers
Languages : en
Pages : 352

Book Description
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.

21st Century C

21st Century C PDF Author: Ben Klemens
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344666
Category : Computers
Languages : en
Pages : 297

Book Description
Throw out your old ideas about C and get to know a programming language that’s substantially outgrown its origins. With this revised edition of 21st Century C, you’ll discover up-to-date techniques missing from other C tutorials, whether you’re new to the language or just getting reacquainted. C isn’t just the foundation of modern programming languages; it is a modern language, ideal for writing efficient, state-of-the-art applications. Get past idioms that made sense on mainframes and learn the tools you need to work with this evolved and aggressively simple language. No matter what programming language you currently favor, you’ll quickly see that 21st century C rocks. Set up a C programming environment with shell facilities, makefiles, text editors, debuggers, and memory checkers Use Autotools, C’s de facto cross-platform package manager Learn about the problematic C concepts too useful to discard Solve C’s string-building problems with C-standard functions Use modern syntactic features for functions that take structured inputs Build high-level, object-based libraries and programs Perform advanced math, talk to internet servers, and run databases with existing C libraries This edition also includes new material on concurrent threads, virtual tables, C99 numeric types, and other features.

C++ Programming with Design Patterns Revealed

C++ Programming with Design Patterns Revealed PDF Author: Tomasz Müldner
Publisher: Addison-Wesley
ISBN: 9780201722314
Category : C+
Languages : en
Pages : 0

Book Description
C++ Programming with Design Patterns Revealed introduces C++ syntax alongside current object-oriented tools such as design patterns, and the Unified Modeling Language (UML), which are essential for the production of well-designed C++ software. Through this book, readers will attain mastery of many C++ features, as well as the object-oriented design techniques that facilitate and optimize their use. This book uses an example-based approach. First, a technique is presented alongside a piece of code that implements that technique. Next, a component is shown that uses the technique. Finally, an entire running example that incorporates the technique is presented. The book balances a systematic discussion of object-oriented design alongside the introduction of C++ syntax. It introduces twelve basic design patterns early on and uses them throughout, and describes design patterns via use of basic UML. Numerous reference appendices are included for the idioms, design patterns, and programming guidelines in the book. Portability tips, common programming errors, idioms, and programming style tips are also highlighted in each chapter. This book is designed for readers who have been exposed to Java, as well as to basic object-oriented ideas, and are looking to gain familiarity with C++.

Coders at Work

Coders at Work PDF Author: Peter Seibel
Publisher: Apress
ISBN: 1430219491
Category : Computers
Languages : en
Pages : 619

Book Description
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker