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Gaming Careers in Esports

Gaming Careers in Esports PDF Author: Emily Hudd
Publisher: ABDO
ISBN: 1098213815
Category : Juvenile Nonfiction
Languages : en
Pages : 35

Book Description
This title introduces fans to the variety of career opportunities in Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

Gaming Careers in Esports

Gaming Careers in Esports PDF Author: Emily Hudd
Publisher: ABDO
ISBN: 1098213815
Category : Juvenile Nonfiction
Languages : en
Pages : 35

Book Description
This title introduces fans to the variety of career opportunities in Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

Careers in Esports

Careers in Esports PDF Author: Josh Gregory
Publisher: Cherry Lake
ISBN: 1534172408
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports Careers

Esports Careers PDF Author: Heather E. Schwartz
Publisher: Lerner Publications TM
ISBN: 1728497361
Category : Juvenile Nonfiction
Languages : en
Pages : 35

Book Description
More people are watching esports than ever before. But who works in this booming industry? Meet the people who make, play, and report on competitive gaming and learn how they make esports possible.

The Book of Esports

The Book of Esports PDF Author: William Collis
Publisher: Rosetta Books
ISBN: 1948122588
Category : Games & Activities
Languages : en
Pages : 199

Book Description
The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Ultimate Gamer: Career Mode

Ultimate Gamer: Career Mode PDF Author: Craig Steele
Publisher: Kingfisher
ISBN: 0753477920
Category : Juvenile Nonfiction
Languages : en
Pages : 99

Book Description
SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode—the ultimate handbook to becoming a top game developer, Twitch streamer, or the next eSports pro! Written by Craig Steele—who has led gaming workshops at Resonate and Insomnia—and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." —Judge of the UKLA Book Awards 2022 (Information Books category)

The Invisible Game

The Invisible Game PDF Author: Zoltan Andrejkovics
Publisher: Createspace Independent Publishing Platform
ISBN: 9781517457013
Category :
Languages : en
Pages : 190

Book Description
Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

100 Jobs In Esports

100 Jobs In Esports PDF Author: Coach Alne
Publisher: Coach Alne Academy, LLC
ISBN:
Category : Games & Activities
Languages : en
Pages : 140

Book Description
In this comic-style educational book, readers get to explore the careers and opportunities in the esports industry - a growing sector of the video game industry.

Changing the Game

Changing the Game PDF Author: Lucy Chow
Publisher: Greenleaf Book Group
ISBN: 163299500X
Category : Business & Economics
Languages : en
Pages : 349

Book Description
The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.

Cool Careers Without College for People Who Love Gaming

Cool Careers Without College for People Who Love Gaming PDF Author: Adam Furgang
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508172838
Category : Juvenile Nonfiction
Languages : en
Pages : 146

Book Description
This book covers all facets of the gaming industry, including production and sales, and also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points.