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Author: Khoussainov Bakhadyr M Publisher: World Scientific Publishing Company ISBN: 9813108126 Category : Mathematics Languages : en Pages : 364
Book Description
This textbook presents fundamental topics in discrete mathematics introduced from the perspectives of a pure mathematician and an applied computer scientist. The synergy between the two complementary perspectives is seen throughout the book; key concepts are motivated and explained through real-world examples, and yet are still formalized with mathematical rigor. The book is an excellent introduction to discrete mathematics for computer science, software engineering, and mathematics students.The first author is a leading mathematician in the area of logic, computability, and theoretical computer science, with more than 25 years of teaching and research experience. The second author is a computer science PhD student at the University of Washington specializing in database systems. The father-and-daughter team merges two different views to create a unified book for students interested in learning discrete mathematics, the connections between discrete mathematics and computer science, and the mathematical foundations of computer science.Readers will learn how to formally define abstract concepts, reason about objects (such as programs, graphs and numbers), investigate properties of algorithms, and prove their correctness. The textbook studies several well-known algorithmic problems including the path problem for graphs and finding the greatest common divisor, inductive definitions, proofs of correctness of algorithms via loop invariants and induction, the basics of formal methods such as propositional logic, finite state machines, counting, probability, as well as the foundations of databases such as relational calculus.
Author: Khoussainov Bakhadyr M Publisher: World Scientific Publishing Company ISBN: 9813108126 Category : Mathematics Languages : en Pages : 364
Book Description
This textbook presents fundamental topics in discrete mathematics introduced from the perspectives of a pure mathematician and an applied computer scientist. The synergy between the two complementary perspectives is seen throughout the book; key concepts are motivated and explained through real-world examples, and yet are still formalized with mathematical rigor. The book is an excellent introduction to discrete mathematics for computer science, software engineering, and mathematics students.The first author is a leading mathematician in the area of logic, computability, and theoretical computer science, with more than 25 years of teaching and research experience. The second author is a computer science PhD student at the University of Washington specializing in database systems. The father-and-daughter team merges two different views to create a unified book for students interested in learning discrete mathematics, the connections between discrete mathematics and computer science, and the mathematical foundations of computer science.Readers will learn how to formally define abstract concepts, reason about objects (such as programs, graphs and numbers), investigate properties of algorithms, and prove their correctness. The textbook studies several well-known algorithmic problems including the path problem for graphs and finding the greatest common divisor, inductive definitions, proofs of correctness of algorithms via loop invariants and induction, the basics of formal methods such as propositional logic, finite state machines, counting, probability, as well as the foundations of databases such as relational calculus.
Author: Helmut Alt Publisher: Springer ISBN: 354045506X Category : Computers Languages : en Pages : 173
Book Description
This book is based on a graduate education program on computational discrete mathematics run for several years in Berlin, Germany, as a joint effort of theoretical computer scientists and mathematicians in order to support doctoral students and advanced ongoing education in the field of discrete mathematics and algorithmics. The 12 selected lectures by leading researchers presented in this book provide recent research results and advanced topics in a coherent and consolidated way. Among the areas covered are combinatorics, graph theory, coding theory, discrete and computational geometry, optimization, and algorithmic aspects of algebra.
Author: Malik Magdon-Ismail Publisher: ISBN: 9780578567877 Category : Languages : en Pages :
Book Description
This text is a semester course in the basic mathematical and theoretical foundations of computer science. Students who make heavy use of computing should learn these foundations well, setting a base for a follow-on course in algorithms. A solid theoretical and algorithmic foundation in computer science sets the stage for developing good programs, programs that work, always and efficiently.Each chapter is a lecture that has been taught as such. Part I starts with basic logic, proofs and discrete mathematics, including: induction, recursion, summation, asymptotics and number theory. We then continue with graphs, counting and combinatorics, and wrap up the coverage of discrete mathematics with discrete probability. Part II presents the blockbuster application of discrete mathematics: the digital computer and a theory of computing. The goal is to understand what a computer can and cannot do. We start small, with automata, and end big with Turing Machines.Our approach is Socratic. The reader is encouraged to participate actively in the learning process by doing the quizzes and exercises that are liberally sprinkled through the text. The pace and level is appropriate for readers with one year of training in programming and calculus (college sophomores).
Author: Gholamreza B. Khosrovshahi Publisher: Springer ISBN: 3540458786 Category : Computers Languages : en Pages : 228
Book Description
This book presents the revised final versions of eight lectures given by leading researchers at the First Summer School on Theoretical Aspects of Computer Science in Tehran, Iran, in July 2000. The lectures presented are devoted to quantum computation, approximation algorithms, self-testing/correction, algebraic modeling of data, the regularity lemma, multiple access communication and combinatorial designs, graph-theoretical methods in computer vision, and low-density parity-check codes.
Author: Martin Loebl Publisher: Springer Science & Business Media ISBN: 3834893293 Category : Science Languages : en Pages : 187
Book Description
The book first describes connections between some basic problems and technics of combinatorics and statistical physics. The discrete mathematics and physics terminology are related to each other. Using the established connections, some exciting activities in one field are shown from a perspective of the other field. The purpose of the book is to emphasize these interactions as a strong and successful tool. In fact, this attitude has been a strong trend in both research communities recently. It also naturally leads to many open problems, some of which seem to be basic. Hopefully, this book will help making these exciting problems attractive to advanced students and researchers.
Author: Helmut Alt Publisher: Springer ISBN: 9783540427759 Category : Computers Languages : en Pages : 173
Book Description
This book is based on a graduate education program on computational discrete mathematics run for several years in Berlin, Germany, as a joint effort of theoretical computer scientists and mathematicians in order to support doctoral students and advanced ongoing education in the field of discrete mathematics and algorithmics. The 12 selected lectures by leading researchers presented in this book provide recent research results and advanced topics in a coherent and consolidated way. Among the areas covered are combinatorics, graph theory, coding theory, discrete and computational geometry, optimization, and algorithmic aspects of algebra.
Author: Clifford Stein Publisher: Addison Wesley Longman ISBN: 9780132122719 Category : Computer science Languages : en Pages : 0
Book Description
Stein/Drysdale/Bogart's Discrete Mathematics for Computer Scientists is ideal for computer science students taking the discrete math course. Written specifically for computer science students, this unique textbook directly addresses their needs by providing a foundation in discrete math while using motivating, relevant CS applications. This text takes an active-learning approach where activities are presented as exercises and the material is then fleshed out through explanations and extensions of the exercises.
Author: Martin Loebl Publisher: Springer ISBN: 3319444794 Category : Computers Languages : en Pages : 810
Book Description
This collection of high-quality articles in the field of combinatorics, geometry, algebraic topology and theoretical computer science is a tribute to Jiří Matoušek, who passed away prematurely in March 2015. It is a collaborative effort by his colleagues and friends, who have paid particular attention to clarity of exposition – something Jirka would have approved of. The original research articles, surveys and expository articles, written by leading experts in their respective fields, map Jiří Matoušek’s numerous areas of mathematical interest.
Author: Krzysztof R. Apt Publisher: Cambridge University Press ISBN: 113949418X Category : Computers Languages : en Pages :
Book Description
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.