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Legal Battles that Shaped the Computer Industry

Legal Battles that Shaped the Computer Industry PDF Author: Lawrence D. Graham
Publisher: Bloomsbury Publishing USA
ISBN: 0313002126
Category : Business & Economics
Languages : en
Pages : 265

Book Description
A few lawsuits have changed the entire shape of the computer industry as nearly every aspect of computers has come under litigation. These courtroom battles have confused not only computer and legal amateurs, but lawyers, juries, and judges too. The result has been illogical legal opinions, reversals on appeal, and an environment in which the outcome of key legal battles is not only unpredictable but could change the industry's direction yet again. Graham surveys the past and shows how it points to the future. He illustrates how the absence of statutes specifically protecting software has frequently forced courts to simultaneously create and apply the law. Graham covers the whole spectrum of computer hardware and software, addressing the litigation that affected each part of the product chain. In 23 chapters he cuts through the legalese while still offering enough substance to introduce lawyers unfamiliar with intellectual property law to the evolving legal landscape of this dynamic and contentious industry. No prior legal background is required to understand Graham's presentation, however. The result is a comprehensive and fascinating study of this newest of new century industries, and a book that will guide —and caution!— anyone now in it or who expects to be a part of it tomorrow. Graham shows how the course of litigation in the computer industry has substantially paralleled the growth of the industry itself. Yet, while computer law has been an active field, it is also an unpredictable one. The law governing computers was particularly sketchy prior to 1976, Graham explains, when it was unclear whether programmers had any legal rights to the software they developed. In l976 Congress modified the statutes to specify that software was indeed eligible but unfortunately offered little guidance to the courts on how to apply copyright laws to software. With each lawsuit the courts added to the sketchy foundation of copyright laws, developing the law as they went along. Graham shows that because the courts have so often made the law as they applied it, many computer-related lawsuits had an especially profound impact on the industry. By outlining this history of the development of computer law and its effect on the computer industry, Graham provides a broad outline of the state of computer law today, and a fascinating look at the industry itself.

Legal Battles that Shaped the Computer Industry

Legal Battles that Shaped the Computer Industry PDF Author: Lawrence D. Graham
Publisher: Bloomsbury Publishing USA
ISBN: 0313002126
Category : Business & Economics
Languages : en
Pages : 265

Book Description
A few lawsuits have changed the entire shape of the computer industry as nearly every aspect of computers has come under litigation. These courtroom battles have confused not only computer and legal amateurs, but lawyers, juries, and judges too. The result has been illogical legal opinions, reversals on appeal, and an environment in which the outcome of key legal battles is not only unpredictable but could change the industry's direction yet again. Graham surveys the past and shows how it points to the future. He illustrates how the absence of statutes specifically protecting software has frequently forced courts to simultaneously create and apply the law. Graham covers the whole spectrum of computer hardware and software, addressing the litigation that affected each part of the product chain. In 23 chapters he cuts through the legalese while still offering enough substance to introduce lawyers unfamiliar with intellectual property law to the evolving legal landscape of this dynamic and contentious industry. No prior legal background is required to understand Graham's presentation, however. The result is a comprehensive and fascinating study of this newest of new century industries, and a book that will guide —and caution!— anyone now in it or who expects to be a part of it tomorrow. Graham shows how the course of litigation in the computer industry has substantially paralleled the growth of the industry itself. Yet, while computer law has been an active field, it is also an unpredictable one. The law governing computers was particularly sketchy prior to 1976, Graham explains, when it was unclear whether programmers had any legal rights to the software they developed. In l976 Congress modified the statutes to specify that software was indeed eligible but unfortunately offered little guidance to the courts on how to apply copyright laws to software. With each lawsuit the courts added to the sketchy foundation of copyright laws, developing the law as they went along. Graham shows that because the courts have so often made the law as they applied it, many computer-related lawsuits had an especially profound impact on the industry. By outlining this history of the development of computer law and its effect on the computer industry, Graham provides a broad outline of the state of computer law today, and a fascinating look at the industry itself.

Softwars

Softwars PDF Author: Anthony L. Clapes
Publisher: Praeger
ISBN:
Category : Computers
Languages : en
Pages : 344

Book Description
Softwars: The Legal Battles for Control of the Global Software Industry explains why the future of the computer industry depends on the nature and extent of intellectual property protection for the software that controls computer hardware. The softwars it discusses are the confrontations taking place in the courtroom, in the legislative chambers and in professional symposia around the world in which the scope of intellectual property protection for computer software is being debated and, in some cases, determined. In a highly readable and entertaining series of essays, the author explains the influences of clones, hackers, vendors of proprietary systems, vendors of open systems, software patents, copyrights and trade secrets on the evolution of the industry. No other book to date has provided either as lucid a description of the major litigation involving software protection or as cogent an analysis of the economic and strategic consequences of that litigation. Softwars is divided into five parts, each consisting of two or more essays. In Part I, the author discusses the nature of computer programs and the history of intellectual property protection for computer programs. Part II deals with the look and feel issue; it explains what constitutes infringement of rights in screen displays and other aspects of user interfaces, and the importance of the issue. Part III concerns the practice known as reverse engineering of software; who does it, why, and what the legal and economic consequences are. In Part IV, the reader is led to the boundaries of the legal debate, where the limits of the law are being tested. Part V is the author's conclusion and prognostications for the future of the computer industry and the law. Anyone interested in the intersection of law and technology, and particularly those involved in the computer industry, will find Softwars valuable and compelling reading.

Searching the Law, 3d Edition

Searching the Law, 3d Edition PDF Author: Frank Bae
Publisher: BRILL
ISBN: 9004502416
Category : Law
Languages : en
Pages : 764

Book Description


From Airline Reservations to Sonic the Hedgehog

From Airline Reservations to Sonic the Hedgehog PDF Author: Martin Campbell-Kelly
Publisher: MIT Press
ISBN: 0262250276
Category : Technology & Engineering
Languages : en
Pages : 389

Book Description
A business history of the software industry from the days of custom programming to the age of mass-market software and video games. From its first glimmerings in the 1950s, the software industry has evolved to become the fourth largest industrial sector of the US economy. Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. This book tells the story of each of these types of firm, focusing on the products they developed, the business models they followed, and the markets they served. By describing the breadth of this industry, Martin Campbell-Kelly corrects the popular misconception that one firm is at the center of the software universe. He also tells the story of lucrative software products such as IBM's CICS and SAP's R/3, which, though little known to the general public, lie at the heart of today's information infrastructure.With its wealth of industry data and its thoughtful judgments, this book will become a starting point for all future investigations of this fundamental component of computer history.

Copyrights and Copywrongs

Copyrights and Copywrongs PDF Author: Siva Vaidhyanathan
Publisher: NYU Press
ISBN: 9780814788073
Category : History
Languages : en
Pages : 276

Book Description
In this text, the author tracks the history of American copyright law through the 20th century, from Mark Twain's exhortations for 'thick' copyright protection, to recent lawsuits regarding sampling in rap music and the 'digital moment', exemplified by the rise of Napster and MP3 technology.

The History of Mathematical Tables

The History of Mathematical Tables PDF Author: Martin Campbell-Kelly
Publisher: Oxford University Press
ISBN: 9780198508410
Category : Business & Economics
Languages : en
Pages : 384

Book Description
This book contains a series of articles summarizing the technical, institutional and intellectual history of mathematical tables from earliest times until the late 20th century when the electronic spreadsheet changed the way information is processed.

Secrets of Video Game Consoles

Secrets of Video Game Consoles PDF Author: Michael Hart
Publisher: White Owl
ISBN: 1399070924
Category : Games & Activities
Languages : en
Pages : 266

Book Description
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

Wikibook of Health Informatics

Wikibook of Health Informatics PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 661

Book Description


Cybersins and Digital Good Deeds

Cybersins and Digital Good Deeds PDF Author: James Van Roekel
Publisher: CRC Press
ISBN: 9780789029546
Category : Computers
Languages : en
Pages : 212

Book Description
The A-to-Z source on cyberethics—the responsible use of technology! What is safe and responsible behavior for using the Internet? Cybersins and Digital Good Deeds: A Book About Technology and Ethics provides a comprehensive look at the innovative—and sometimes unscrupulous—world of rapidly evolving technology and the people who use it. This encyclopedic source helps even the most technology-challenged understand various facets relating to the use and misuse of technology in today’s society. Topics are organized A-to-Z for easy reference, with selections chosen because of historical importance, present relevance, and the likelihood of future impact. Privacy, security, censorship, and much, much more are discussed in detail to reveal the ethical complexities of each issue. Harmful and illegal cyber behavior can manifest quickly in several ways in today’s digital world. Keeping up with the shifts and advances in technology, its applications, and how it affects you can be difficult. Cybersins and Digital Good Deeds reviews the latest trends in computer technology and the impact it has on the way we live. This extensive book provides easy-to-understand explanations of tech terms, while clearly examining the current ethical issues surrounding different aspects of technology and its use in positive or destructive actions. Discussions include issues concerning general use, business, entertainment, multimedia development, and education. The broad range of ethical topics in Cybersins and Digital Good Deeds includes: advertising in school the Americans with Disabilities Act (ADA) and its impact upon technology in schools blogging and free speech bride scams video voyeurism censorship and filtering cheating in school using technology Child Online Protection Act Child Pornography Prevention Act (CPPA) computer addiction crackers, lamers, and phreaks cyberbullying cyberchondriacs disinhibition domain hijacking Online auction fraud elder care and technology Google Bombing identity theft pornography media and cognitive development movie duplication sharing audio files online gambling pyramid schemes the Patriot Act phishing podcasting Project Gutenberg RFID tracking spyware technolust Trojan horses and viruses much, much more! Cybersins and Digital Good Deeds is a perfect at-your-fingertips source for questions you may have on the jargon and the ethical use or misuse of technology. This book is perfect for business people; high school, public, and academic librarians; library science professors, education professors, students, or anyone needing clarification of issues related to technology and information ethics.

IBM

IBM PDF Author: James W. Cortada
Publisher: MIT Press
ISBN: 0262039443
Category : Computers
Languages : en
Pages : 747

Book Description
A history of one of the most influential American companies of the last century. For decades, IBM shaped the way the world did business. IBM products were in every large organization, and IBM corporate culture established a management style that was imitated by companies around the globe. It was “Big Blue, ” an icon. And yet over the years, IBM has gone through both failure and success, surviving flatlining revenue and forced reinvention. The company almost went out of business in the early 1990s, then came back strong with new business strategies and an emphasis on artificial intelligence. In this authoritative, monumental history, James Cortada tells the story of one of the most influential American companies of the last century. Cortada, a historian who worked at IBM for many years, describes IBM's technology breakthroughs, including the development of the punch card (used for automatic tabulation in the 1890 census), the calculation and printing of the first Social Security checks in the 1930s, the introduction of the PC to a mass audience in the 1980s, and the company's shift in focus from hardware to software. He discusses IBM's business culture and its orientation toward employees and customers; its global expansion; regulatory and legal issues, including antitrust litigation; and the track records of its CEOs. The secret to IBM's unequalled longevity in the information technology market, Cortada shows, is its capacity to adapt to changing circumstances and technologies.