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Sonic Interactions in Virtual Environments

Sonic Interactions in Virtual Environments PDF Author: Michele Geronazzo
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437

Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Sonic Interactions in Virtual Environments

Sonic Interactions in Virtual Environments PDF Author: Michele Geronazzo
Publisher: Springer Nature
ISBN: 303104021X
Category : Computers
Languages : en
Pages : 437

Book Description
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN: 9781538604595
Category : Acoustical engineering
Languages : en
Pages :

Book Description


2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: Stefania Serafin
Publisher:
ISBN:
Category : Acoustical engineering
Languages : en
Pages :

Book Description


2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE).

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE). PDF Author:
Publisher:
ISBN: 9781538657133
Category :
Languages : en
Pages :

Book Description


2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538657140
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: SIVE
Publisher:
ISBN: 9781479919697
Category : Acoustical engineering
Languages : en
Pages : 0

Book Description


2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE)

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479957828
Category :
Languages : en
Pages :

Book Description
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781479919703
Category :
Languages : en
Pages :

Book Description
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538604601
Category : Acoustical engineering
Languages : en
Pages :

Book Description
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments Moreover, the workshop will feature state of the art research on the field of sound for virtual environments