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Creating the Computer

Creating the Computer PDF Author: Kenneth Flamm
Publisher: Brookings Institution Press
ISBN: 9780815707219
Category : Business & Economics
Languages : en
Pages : 306

Book Description
The development of the first electronic digital computers in the 1940s signaled the beginning of a new and distinctive type of industry—an industry marked by competition through innovation, and by the large percentage of revenues spent on research and development. Written as a companion volume to Targeting the Computer: Government Support and International Competition, this comprehensive volume provides a new understanding to the complex forces that have shaped the computer industry during the past four decades. Kenneth Flamm identifies the origins of technologies important to the creation of computers and traces the roots of individual technologies to the specific research groups and programs responsible for major advances. He evaluates the impact of these innovations on industrial competition and argues that the emergence of specialization and product differentiation in the 1950s and the compatibility and standards in the mid-1960s were key factors defining this competition. Flamm also identifies the various market strategies adopted in later decades to challenge an industry leader, strategies linked to the entry and exit of individual firms. In addition to the effects of technology and internal industry developments, international competition and national policies on technology, trade, and investment shaped the evolution of this new industry. Flamm documents the role of government support for technology in the United States, Western Europe, and Japan and describes the critical technological and economic links between national and international markets. Finally, he links these strategies, technological trends, and national policies to one another and shows how they continue to influence current developments in the computer industry.

Build Your Own Computer

Build Your Own Computer PDF Author: Richard Whipple
Publisher:
ISBN: 9781071252291
Category :
Languages : en
Pages : 220

Book Description
In this book, I begin with first principles (AND, OR, and NOT logic) and carry out a basic computer design finishing with a working computer using a Field Programmable Gate Array. A knowledge of computer science or electronics is not needed to follow along. Each step will rely on supplied information and simple reasoning. Whether novice or computer professional, knowing how a computer works allows you to take full advantage of its capabilities.

Build a Computer from Scratch

Build a Computer from Scratch PDF Author: Jeff Heaton
Publisher: Heaton Research, Inc.
ISBN: 0977320626
Category : Computers
Languages : en
Pages : 214

Book Description
Building a computer system lets users get exactly the computer system that they need. This book takes them through all of the steps to create a powerful computer system. Includes 120+ photographs to guide readers through the process. (Computer Books)

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer PDF Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212

Book Description


Creating the Computer

Creating the Computer PDF Author: Kenneth Flamm
Publisher: Brookings Institution Press
ISBN: 9780815707219
Category : Business & Economics
Languages : en
Pages : 306

Book Description
The development of the first electronic digital computers in the 1940s signaled the beginning of a new and distinctive type of industry—an industry marked by competition through innovation, and by the large percentage of revenues spent on research and development. Written as a companion volume to Targeting the Computer: Government Support and International Competition, this comprehensive volume provides a new understanding to the complex forces that have shaped the computer industry during the past four decades. Kenneth Flamm identifies the origins of technologies important to the creation of computers and traces the roots of individual technologies to the specific research groups and programs responsible for major advances. He evaluates the impact of these innovations on industrial competition and argues that the emergence of specialization and product differentiation in the 1950s and the compatibility and standards in the mid-1960s were key factors defining this competition. Flamm also identifies the various market strategies adopted in later decades to challenge an industry leader, strategies linked to the entry and exit of individual firms. In addition to the effects of technology and internal industry developments, international competition and national policies on technology, trade, and investment shaped the evolution of this new industry. Flamm documents the role of government support for technology in the United States, Western Europe, and Japan and describes the critical technological and economic links between national and international markets. Finally, he links these strategies, technological trends, and national policies to one another and shows how they continue to influence current developments in the computer industry.

How to build a working digital computer

How to build a working digital computer PDF Author: Edward Alcosser
Publisher:
ISBN:
Category :
Languages : en
Pages : 175

Book Description


Building Your Own Computer Made Easy

Building Your Own Computer Made Easy PDF Author: James Bernstein
Publisher:
ISBN: 9781791955564
Category : Microcomputers
Languages : en
Pages : 129

Book Description
Everyone has to get a new computer at some time or another so why not get the computer you always wanted? Sure you can buy a nice computer off of the store shelf but you never really get exactly what you want that way. When you build your own computer, you are in charge of what components are going to be used so you know that it will perform the way you want it to. The goal of this book is to help you choose the parts (components) for your new computer so you can end up with a computer that does what you want it to do. Then you will be taken through the build process with step by step instructions and illustrations making it easy to get your new computer up and running in no time. Finally you will be guided through the process of installing an operating system on your computer so you can start enjoying your work. The chapters in the book cover the following topics: Chapter 1 - Why Build Your Own Computer? Chapter 2 - Choosing Components Chapter 3 - Planning Your Build Chapter 4 - Putting the Pieces Together Chapter 5 - Initial Power Up Chapter 6 - Installing Your Operating System About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.

Build Your Own Computer

Build Your Own Computer PDF Author: Kyle MacRae
Publisher: Haynes Manuals
ISBN: 9781844259298
Category : Microcomputers
Languages : en
Pages : 0

Book Description
Explores the processors, memory, storage options and operating systems. This title discovers what you need for Windows Vista and Windows 7. It focuses on the practical with plain English descriptions of what to get, where to get it at the best price and how to put it together.

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics PDF Author: Max Wainewright
Publisher: How to Code: A Step by Step Gu
ISBN: 168297166X
Category : Juvenile Nonfiction
Languages : en
Pages : 42

Book Description
This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

Create Computer Games

Create Computer Games PDF Author: Patrick McCabe
Publisher: John Wiley & Sons
ISBN: 1119404223
Category : Juvenile Nonfiction
Languages : en
Pages : 256

Book Description
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

The Lawyer's Guide to Creating Persuasive Computer Presentations

The Lawyer's Guide to Creating Persuasive Computer Presentations PDF Author: Ann E. Brenden
Publisher: American Bar Association
ISBN: 9781590314241
Category : Law
Languages : en
Pages : 292

Book Description
This book explains the advantages of computer presentation resources, how to use them effectively in and out of the courtroom, and the legal issues involved in their use. Includes a CD-ROM with sample Microsoft( PowerPoint presentations.