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Fans, Bloggers, and Gamers

Fans, Bloggers, and Gamers PDF Author: Henry Jenkins
Publisher: NYU Press
ISBN: 9780814742853
Category : Mass media
Languages : en
Pages : 298

Book Description
Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. This volume maps the core theoretical and methodological issues in Fan Studies, and also charts the growth of participatory culture on the web.

Fans, Bloggers, and Gamers

Fans, Bloggers, and Gamers PDF Author: Henry Jenkins
Publisher: NYU Press
ISBN: 9780814742853
Category : Mass media
Languages : en
Pages : 298

Book Description
Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active and socially connected consumers of popular culture. This volume maps the core theoretical and methodological issues in Fan Studies, and also charts the growth of participatory culture on the web.

Textual Poachers

Textual Poachers PDF Author: Henry Jenkins
Publisher: Routledge
ISBN: 1135964696
Category : Art
Languages : en
Pages : 354

Book Description
An ethnographic study of communities of media fans, their interpretative strategies, its social institutions and cultural practices. Jenkins focuses on fans of popular TV programmes, including Star Trek and The Professionals.

Textual Poachers

Textual Poachers PDF Author: Henry Jenkins
Publisher: Routledge
ISBN: 0415533287
Category : Art
Languages : en
Pages : 426

Book Description
The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory. This reissue of what's become a classic work includes an interview between Jenkins and Suzanne Scott and a supplemental study guide by Louisa Stein, encouraging students to consider fan cultures in relation to consumer capitalism, genre, gender, sexuality, interpretation and more.

Convergence Culture

Convergence Culture PDF Author: Henry Jenkins
Publisher: NYU Press
ISBN: 0814742955
Category : Social Science
Languages : en
Pages : 361

Book Description
“What the future fortunes of [Gramsci’s] writings will be, we cannot know. However, his permanence is already sufficiently sure, and justifies the historical study of his international reception. The present collection of studies is an indispensable foundation for this.” —Eric Hobsbawm, from the preface Antonio Gramsci is a giant of Marxian thought and one of the world's greatest cultural critics. Antonio A. Santucci is perhaps the world's preeminent Gramsci scholar. Monthly Review Press is proud to publish, for the first time in English, Santucci’s masterful intellectual biography of the great Sardinian scholar and revolutionary. Gramscian terms such as “civil society” and “hegemony” are much used in everyday political discourse. Santucci warns us, however, that these words have been appropriated by both radicals and conservatives for contemporary and often self-serving ends that often have nothing to do with Gramsci’s purposes in developing them. Rather what we must do, and what Santucci illustrates time and again in his dissection of Gramsci’s writings, is absorb Gramsci’s methods. These can be summed up as the suspicion of “grand explanatory schemes,” the unity of theory and practice, and a focus on the details of everyday life. With respect to the last of these, Joseph Buttigieg says in his Nota: “Gramsci did not set out to explain historical reality armed with some full-fledged concept, such as hegemony; rather, he examined the minutiae of concrete social, economic, cultural, and political relations as they are lived in by individuals in their specific historical circumstances and, gradually, he acquired an increasingly complex understanding of how hegemony operates in many diverse ways and under many aspects within the capillaries of society.” The rigor of Santucci’s examination of Gramsci’s life and work matches that of the seminal thought of the master himself. Readers will be enlightened and inspired by every page.

Gaming Sexism

Gaming Sexism PDF Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479802204
Category : Social Science
Languages : en
Pages : 274

Book Description
Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Productive Fandom

Productive Fandom PDF Author: Nicolle Lamerichs
Publisher:
ISBN: 9789089649386
Category : Performing Arts
Languages : en
Pages : 0

Book Description
This book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value.

Tools of Their Tools

Tools of Their Tools PDF Author: Grzesiek Kosc
Publisher: Cambridge Scholars Publishing
ISBN: 1443811416
Category : Business & Economics
Languages : en
Pages : 330

Book Description
The book explores the role of communication technologies in American cultural practice over the last 150 years. Communication technologies are here understood to include audio and visual reproduction technologies, analogue telecommunications such as traditional telephony, radio and television broadcasts, digital telecommunications, computer-mediated communications, telegraphy, and computer networks. The study of the impact of such technologies is a way to explore the various flows and tensions of American culture. How has American society molded communication technologies? How have they, in turn, shaped American history? Are Americans still, in the words of Thoreau, "tools of their tools"? More so or less than during the philosopher's Walden days? How do America's cultural, ethical, and economic assumptions determine and limit the ways in which telecommunications function in American society? Fascinating questions abound.

The Smallville Chronicles

The Smallville Chronicles PDF Author: Lincoln Geraghty
Publisher: Scarecrow Press
ISBN: 0810881306
Category : Performing Arts
Languages : en
Pages : 219

Book Description
In 2001, yet another adaptation of the Superman comic book came to television. Lasting 10 seasons, Smallville took the traditional Superman story and turned it into an American teen action drama about Clark Kent's life at high school—before he donned the famous blue tights and red cape. Instead of depicting Superman's clashes with criminals in Metropolis, the show focused on how Clark first developed his powers and learned to cope with girls, school, and teenage angst. Although largely overlooked bycritics and derided by Superman fans who regarded it as too far a departure from the comic book canon, Smallville nonetheless endeared a whole new generation of viewers. The setting, style, narrative, and cast of fresh-faced actors suggested that the Superman story was not only ready for a makeover but also still relevant for a post-9/11 American audience. In The Smallville Chronicles: Critical Essays on the Television Series, scholars examine the multiple narratives of the Smallville universe. Addressing issues related to gender, sexuality, national identity, myth, history, and politics, these essays explore how the series uses the Superman story to comment on contemporary social issues. Additional essays investigate the complexrelationship the show's audience has with the characters through blogging, fan fiction, visits to filming locations, and the creation of websites. As the first book-length study specifically focused on the Smallville television series, this collection is an excellent text for studies in science fiction, fandom, and teen television scholarship, and it will also have general appeal to fans of the show.

The Performance of Video Games

The Performance of Video Games PDF Author: Kelly I. Aliano
Publisher: McFarland
ISBN: 1476647909
Category : Games & Activities
Languages : en
Pages : 231

Book Description
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Video Gamers

Video Gamers PDF Author: Garry Crawford
Publisher: Routledge
ISBN: 1135178860
Category : Social Science
Languages : en
Pages : 211

Book Description
Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.