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Financial Games for Training

Financial Games for Training PDF Author: John Kind
Publisher: Routledge
ISBN: 1351158236
Category : Business & Economics
Languages : en
Pages : 336

Book Description
Accounting and finance have a reputation for complexity and dullness. Financial Games for Training aims to change these perceptions! It is an original collection of more than 65 brainteasers, crosswords, puzzles and quizzes plus all the solutions. They've been specially designed to bring a light-hearted but rigorous approach to the study and teaching of an otherwise 'boring' subject. Whether you're a student or executive, participant or tutor, here's the treasure chest you need to improve your grasp of finance for business. You won't think about the subject in quite the same way ever again!

Financial Games for Training

Financial Games for Training PDF Author: John Kind
Publisher: Routledge
ISBN: 1351158236
Category : Business & Economics
Languages : en
Pages : 336

Book Description
Accounting and finance have a reputation for complexity and dullness. Financial Games for Training aims to change these perceptions! It is an original collection of more than 65 brainteasers, crosswords, puzzles and quizzes plus all the solutions. They've been specially designed to bring a light-hearted but rigorous approach to the study and teaching of an otherwise 'boring' subject. Whether you're a student or executive, participant or tutor, here's the treasure chest you need to improve your grasp of finance for business. You won't think about the subject in quite the same way ever again!

ECGBL 2022 16th European Conference on Game-Based Learning

ECGBL 2022 16th European Conference on Game-Based Learning PDF Author: Conceição Costa
Publisher: Academic Conferences and publishing limited
ISBN: 1914587529
Category : Education
Languages : en
Pages : 842

Book Description


Handbook of Research on Decision-Making Capabilities Improvement With Serious Games

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games PDF Author: Correia, Anacleto
Publisher: IGI Global
ISBN: 1668491672
Category : Business & Economics
Languages : en
Pages : 459

Book Description
How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

The Game Plan

The Game Plan PDF Author: Bryton W Keyes
Publisher:
ISBN:
Category :
Languages : en
Pages : 160

Book Description
In an age where it is easier than ever to search the internet for financial advice, it is tougher and tougher to work through the clutter and find good advice. Too many people pay little to no attention to their finances and where their money goes. This is something that can destroy people over time and prevent them from achieving goals they want to achieve in life. We work so hard for our money; shouldn't we make it work just as hard as we do?Sports can provide a unique approach helping explain concepts to people in many different ways. But what about personal finance? Do sports offer relevant lessons in how people can improve their spending? Cover their risks? Invest more wisely? I know that sports can bridge the gap between this abstract financial world and reality. That's my goal of this book. There are many personal finance books out there but what makes this book unique is its intertwining of the worlds of sport and finance. Explaining things like investing or asset allocation in sports scenarios that make it more interesting and relatable than complicated and boring finance talk. I want to take personal finance topics and concepts and put them into a sports situation that helps explain the topic in a simple way and make it more fun! Because yes, you don't need to be a financial whiz to have a solid financial picture. Once this book shows you the basics of financial planning through a sports lens, you will be surprised how much of it is common sense! This book will be your playbook to financial success. Time to get off the bench and get in the game. Let the training (or games?) begin!

The Financial Crisis

The Financial Crisis PDF Author: Ted Azarmi
Publisher: Springer
ISBN: 3319205889
Category : Business & Economics
Languages : en
Pages : 175

Book Description
This book brings together a good mix of academics and practitioners for a discussion that focuses on how to change financial practice and the academic field of finance in order to understand the current financial crisis and deal with future turbulent financial times. The volume is based on contributions by prominent academics and practitioners from Europe, Asia and the USA. The book contains several essays, most prominently by Maurizio Murgia, an internationally renowned European corporate finance scholar, and Robert E. Krainer, a senior professor with banking and business cycles research interest from University of Wisconsin-Madison. This book also deals with pedagogical, empirical and theoretical considerations in light of the crisis.

New Challenges in Banking and Finance

New Challenges in Banking and Finance PDF Author: NESRIN ÖZATAÇ
Publisher: Springer
ISBN: 3319668722
Category : Business & Economics
Languages : en
Pages : 184

Book Description
This volume presents current developments in the fields of banking and finance from an international perspective. Featuring contributions from the 2nd International Conference on Banking and Finance Perspectives (ICBFP), this volume serves as a valuable forum for discussing current issues and trends in the banking and financial sectors, especially in light of the global economic challenges triggered by financial institutions. Using the latest theoretical models, new perspectives are brought to topics such as e-finance and e-banking, Islamic banking, international cross-border regulatory cooperation, bank fraud, the global financial crisis, microfinance, and corporate control transactions. Offering an opportunity to explore the challenges of a rapidly changing industry, this volume will be of interest to academics, policy makers, and scholars in the fields of banking, insurance, and finance.

A Game of Inches

A Game of Inches PDF Author: Peter Morris
Publisher: Rowman & Littlefield
ISBN: 1566636779
Category : Sports & Recreation
Languages : en
Pages : 663

Book Description
"The scope of A Game of Inches is encyclopedic, with nearly a thousand entries that illuminate the origins of items ranging from catchers' masks to hook slides to intentional walks to cork-center baseballs. But this is much more than just a reference guide. Along the way, award-winning author Peter Morris has a sharp eye for the telling quote and the entertaining anecdote. He explains the context that led each new feature of the game to emerge when it did, and chronicles the often surprising responses to these innovations."--BOOK JACKET.

Real Life: This is not a Game

Real Life: This is not a Game PDF Author: Nathan Nobis
Publisher: Open Philosophy Press
ISBN: 1521967105
Category : Young Adult Nonfiction
Languages : en
Pages : 31

Book Description
"Real Life: This is not a Game - Personal Finance for Young Adults" is a learning activity for young people about income and expenses, needs and wants and the jobs and careers needed to pay for daily life and beyond. It introduces kids and young adults to some basic concerns about personal finance: making money, paying bills, and more. Real life, hopefully, is full of lots of fun and exciting and special activities and events with family and friends, and just by yourself sometimes. But real life happens in the foreground of ordinary daily life. And lots of daily life is pretty ordinary stuff that many people often take for granted and don’t notice: living somewhere, sleeping somewhere, eating, deciding what to wear, not getting too hot or cold, and having some fun and relaxation too, among much more. For most adults, daily life happens because they have a job. They go usually somewhere (or they work from home), about 5 days a week, often for about 8 hours a day (or more!), to do work to get paid money so that they can pay for what they need and, sometimes, want for daily life. This is a game to introduce young people to what’s involved in daily life, specifically paying for what’s needed for daily life. What people need for daily life isn’t free - they have to pay for it, with money -- and money doesn’t grow on trees: nearly always, people have to work for it. This game focuses on expenses of daily living. This game involves a lot of internet research and fact finding: how much do the things required for daily life cost? And how much money does someone typically earn at different jobs? And it involves some basic math: what can someone afford, given a particular income (money earned) at a particular job? Thinking about these issues, and becoming aware of them, will help you get prepared for thinking about other financial (that is, money-related) questions, specifically those related to college and jobs. Real life is not a game!

Simulation/games for Learning

Simulation/games for Learning PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 448

Book Description


Learning about Learning

Learning about Learning PDF Author: Samuel A. Malone
Publisher: CIPD Publishing
ISBN: 9780852929896
Category : Business & Economics
Languages : en
Pages : 350

Book Description
Coverage includes educational psychology, personal development, accelerated learning, study skills, memory, the brain, nutrition, and training and development.