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Sound Ideas

Sound Ideas PDF Author: Aden Evens
Publisher: U of Minnesota Press
ISBN: 1452907307
Category :
Languages : en
Pages : 225

Book Description
A highly original approach to the philosophy of musical experience.

Sound Ideas

Sound Ideas PDF Author: Aden Evens
Publisher: U of Minnesota Press
ISBN: 1452907307
Category :
Languages : en
Pages : 225

Book Description
A highly original approach to the philosophy of musical experience.

Sound Ideas

Sound Ideas PDF Author: Doug Goodkin
Publisher: Alfred Music
ISBN: 9781457404757
Category : Music
Languages : en
Pages : 92

Book Description
Doug Goodkin offers music teachers a variety of ways to reach all types of students. This extensive book includes more than 35 activities organized by musical, linguistic, logical-mathematical, visual-spatial, bodily-kinesthetic, and personal intelligences. A great variety of percussion circle games for all ages is included as well as games for choosing instruments.

Designing Sound

Designing Sound PDF Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689

Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Records Ruin the Landscape

Records Ruin the Landscape PDF Author: David Grubbs
Publisher: Duke University Press
ISBN: 0822377101
Category : Music
Languages : en
Pages : 248

Book Description
John Cage's disdain for records was legendary. He repeatedly spoke of the ways in which recorded music was antithetical to his work. In Records Ruin the Landscape, David Grubbs argues that, following Cage, new genres in experimental and avant-garde music in the 1960s were particularly ill suited to be represented in the form of a recording. These activities include indeterminate music, long-duration minimalism, text scores, happenings, live electronic music, free jazz, and free improvisation. How could these proudly evanescent performance practices have been adequately represented on an LP? In their day, few of these works circulated in recorded form. By contrast, contemporary listeners can encounter this music not only through a flood of LP and CD releases of archival recordings but also in even greater volume through Internet file sharing and online resources. Present-day listeners are coming to know that era's experimental music through the recorded artifacts of composers and musicians who largely disavowed recordings. In Records Ruin the Landscape, Grubbs surveys a musical landscape marked by altered listening practices.

Sound ideas

Sound ideas PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


Little Monster at School

Little Monster at School PDF Author: Mercer Mayer
Publisher:
ISBN:
Category : Monsters
Languages : en
Pages : 0

Book Description
Little Monster describes his day in school.

Sound Ideas

Sound Ideas PDF Author: Michael Krasny
Publisher: McGraw-Hill Education
ISBN: 9780073533254
Category : Language Arts & Disciplines
Languages : en
Pages : 0

Book Description
Reading involves interpreting all types of texts: fiction, nonfiction, poetry, graphic novels, advertisements, spoken words, and more. Sound Ideas is a reader that acknowledges this – and that a wide variety of linguistic backgrounds make up today's college classrooms. Sound Ideas addresses the needs and interests of this diverse audience, while maintaining strong connections to a history of ideas.

Theatre Sound

Theatre Sound PDF Author: John A. Leonard
Publisher: Routledge
ISBN: 1136746498
Category : Performing Arts
Languages : en
Pages : 208

Book Description
Theatre Sound includes a brief history of the use of sound in the theatre, discussions of musicals, sound effects, and the recording studio, and even an introduction to the physics and math of sound design. A bibliography and online reference section make this the new essential work for students of theatre and practicing sound designers.

The Sound of Things to Come

The Sound of Things to Come PDF Author: Trace Reddell
Publisher: U of Minnesota Press
ISBN: 1452957363
Category : Performing Arts
Languages : en
Pages : 649

Book Description
A groundbreaking approach to sound in sci-fi films offers new ways of construing both sonic innovation and science fiction cinema Including original readings of classics like The Day the Earth Stood Still, 2001: A Space Odyssey, Star Wars, and Blade Runner, The Sound of Things to Come delivers a comprehensive history of sound in science fiction cinema. Approaching movies as sound objects that combine cinematic apparatus and consciousness, Trace Reddell presents a new theory of sonic innovation in the science fiction film. Reddell assembles a staggering array of movies from sixty years of film history—including classics, blockbusters, B-movies, and documentaries from the United States, Britain, France, Germany, Japan, and the Soviet Union—all in service to his powerful conception of sound making as a speculative activity in its own right. Reddell recasts debates about noise and music, while arguing that sound in the science fiction film provides a medium for alien, unknown, and posthuman sound objects that transform what and how we hear. Avoiding genre criticism’s tendency to obsess over utopias, The Sound of Things to Come draws on film theory, sound studies, and philosophies of technology to advance conversations about the avant-garde, while also opening up opportunities to examine cinematic sounds beyond the screen.

Game Design Foundations

Game Design Foundations PDF Author: Roger E. Pedersen
Publisher: Wordware Publishing, Inc.
ISBN: 1556229739
Category : Computers
Languages : en
Pages : 467

Book Description
Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.